If you DI someone in the opposites flagroom in WS, you are able to tank 6-8 players of the opposing team for three minutes. It's like having a prot warrior and two healers placed there. It's awesome. Don't fix it.
If you DI someone in the opposites flagroom in WS, you are able to tank 6-8 players of the opposing team for three minutes. It's like having a prot warrior and two healers placed there. It's awesome. Don't fix it.
Paladins had a Battle ress in the past, just dont rember what Patch it was.
DI is fine :P
Rember in Ulduar ad trash before Auriyan, press DI by acciendt and DI on of the Tank = Dead Lock :P
Or DI rogue tank on Raggy this Week :P
They never had. But usually you kept one or two out of combat, you were not automatically infight when engaging bosses. On our first Geddon kill I went from 70% durability to 0%. Those were epic times...Originally Posted by artemisthemp
I've always thought it'd be neat if it worked like a castable Ardent defender, where you place the buff of someone like a healer or a tank and if that person gets hit with a killing blow, the pld dies and that person become immune to dmg for 3-5 seconds. That way you can just brez the pld afterwards, or just go a dps short. Now it has real raid utility AND saves a repair.
That said i like the other idea about being a Brez at heavy cost os stats and health, or a lesser cost but also slows you down fora few secs since it's such a heavy burdon.
Oddball is such a spot on description for this spell. It has it's place but I think it's had it's day in it's current format.
A Battle Rez? Hmmm, nice idea but no for me. I like classes to retain a niche and that for me should stay with the Druids.
I agree with the comment that Paladins sacrifice themselves for others. It's true, we don't want to save any Gnomes but it's just in our nature to do so, however from a game play point of view dying for someone else is just not cricket.
If there could be some way for us to DI someone who is in danger, die, but fight on in a spirit world (I have this picture of fighting in silence while Uther and/or Arthas watch on), and somehow, THANK THE LIGHT, we come back to life to continue playing.
But what would be the point in all that. Perhaps, if we DI someone, we go into a Ghost Form and to be resurrected before going to 'heaven' (we die good and proper) our spirit must be healed 2 or 3 times out our HP to keep us alive. I dunno, tossing it out there.
Have a good weekend.
WHEN I POST IN CAPS CURSE SPEAK FOR ALL PALADINS AND REFRAIN FROM PUNCTUATION EXCEPT AT THE END OF MY SENTENCE WHERE I USE EXTRA YOU CAN'T ARGUE WITH MY LOGIC!!!!!!!
Thats the Priest talent Guardian Spirit.Originally Posted by jenseits
This is also similar to the Spirit of Redemption talent ability, except you always die afterwards.Originally Posted by Oshe
IIRC, the original plan was indeed for battle Res to be a Paldin ability, a holdover from WC3. Things developed differently and druids got it instead as they were a healer who had no res.Originally Posted by artemisthemp
At the minute, BRes is like BoK, Heroism, etc....unqiue abilities that are identified with a specific class. The problem here is that this works against Blizzards "Bring the player" philosophy.
As Blizzard appear to be looking at raid utility once more, I expect things to change. Replenishment is getting removed or nerfed for example. Heroism and especially BoK I can see going to other classes or removed. Several such as warriors need extra utility.
Not really.DI is fine :P
Its a wipe recovery tool. A time saver. With teleports being placed in many raids, and Mass Ressurection in the new guild system, it is now a tool that simply saves some gold. However, as is, it has no in game purpose anymore.
That means it will either be removed or redesigned. Either are possibiliites.
Making it a Battle Res fits lorewise, and spreads a useful tool about.
You could also change it slightly...give the target the ability to move and resurrect one target.
You could alter it into delayed a self res as well....but thats stepping on Shaman ground rather than a Druids.
Or a Guardian Spirit type save...but Protadins already have AD.
The Battle Res ability would need to be talented to stop Prot and Ret getting more utility. Its the best change I've seen to the ability.
EJL
when i see someone start to hearth in org. i invite them to group and di them if they accept, thus stoppuing the hearth.Originally Posted by bluepencil
Pondering returning.
Nikoll - Retribution Paladin
Prot and Ret have more utility than Holy? The only thing they have utility-wise that Holy doesnt is an AP debuff, where no Holy Paladin would be in Melee range anyhow to use it (unless you are counting mediocre things like Imp auras and whatnot).Originally Posted by Talen
If DI was changed into a BRez ability, it would have a 2.5 second cast time, with a Talent in prot to make it instant like it is for Druid tanks- Going off my idea, possibly make it so Holy paladins with the talent heal their target for more health/mana initially, and Rets take less damage or heal initially for less.
No...more healing utility than most, if not all other, DPS specs.Originally Posted by Ronark
I think its a wonderful idea. I don't think its a kind of tool Blizzard would give Ret or Prot.
EJL
That's pretty much what I've been trying to say.Originally Posted by Talen
Everybody seems to like the idea of a battle res (who wouldn't?)... but what if it killed you?
Bring back your teammate at the cost of your own life (in line with the original DI cost).
That gives you utility, but also means an intelligent decision has to be made on who to battle res.
IMO, just inflicting damage as a trade-off for battle res is inconsequential... we'll just bubble-DI then.
How? They have the same healing utility, except Prot's crits heal for more (and they have a self MS) and Ret has instant FoLs (which need Critical hits) and a HoT (Which also requires a crit)- And neither spec can heal for very long.Originally Posted by Talen
Divine Intervention - Instant, 3m Cooldown
Reduces damage received by 30%, and prevents the target from dying by sacrificing the caster. Lasts 15s
If the caster is sacrificed, the target receives 30% bonus healing and 30% reduced damage for 30s.
Of course, dying by being sacrificed wouldn't have a durability loss. There, something more useful that still saves your repair bills and you can still use it before a wipe if you cast it on the right person.
Check out my version of itOriginally Posted by belfpala
Divine Intervention: Save target's life, healing them for (X) health, and a additional (Y) health if the target is below 25% hp. If target dies within 5 seconds of using Divine Intervention, there is a 50% chance for them to return from the dead. This effect cannot occur more than once every 10 mins per Paladin
Compared with DPS.Originally Posted by Ronark
EJL
The proc means people will wnat to save it for the times when they need a kill to be avoided.Originally Posted by Tro
The proc chance means it will be wasted half the time and unreliable.
EJL
In that case....there is little, if any, benefit to the spell. You're saving soemone who is dead in favour of soemone who is alive and doing things and doesn't need rebuffed and healed etc.Originally Posted by bluepencil
You might get an occasional time when losing a healer or DPS to bring back a tank would be beneficial...but that happen how often? The best use I can think of is if you are a healer, and you need to bring back a DPS to get avoid the dreaded 1% wipe.
EJL
Added Instant Heal, plus with the chance of rezing the tank back with full threat.Originally Posted by Talen
Seems pretty cool to me. But that may be because I made the idea ;D
The heal is useful....the proc is what the spell will be known for. Its not going to be cast for the healing effect...which is duplicable by other spells.Originally Posted by Tro
EJL
You can DI res a druid, who's battle res has not been used. you can DI res a shaman, who's bloodlust/heroism has not been used. You can DI res a warlock, whose soulstone is up. Among a sea of other possibilities.Originally Posted by Talen
Besides, saving a raid from a 1% wipe makes you a martyr. You should be getting the tier token from the boss when that happens lol ;D