Junior Member
Join Date
Jul 2010
Posts
2
Obliterate vs. Scourge Strike Revisited in 3.5
I have been struggling to find a balanced spec for pvp for my 3's team.
I was 1st Unholy and found that I can only pull with sustainable damage with Scourge Strike, Diseases, and Death Coil. The bust is not that great and survivalbility is somewhat low but better than frost.
I then tried to play as the offense is the better defense idea as frost. great burst and damage overall. But all attacks except IT and HB are ranged. Since chiliblains are easily dispelled. If your comp doesn't snare the opponent very well, this spec is weak.
I then tried Blood 2h going for full Death Coil effect procs and heart strikes. Used glyph of Heart Strike to snare my opponent, it acted as a hamstring, and was shocked that pallies can disarm a physical attack movement impair debuff >.>.....what was Blizz thinking. I did incredible damage with full procs and using DRW after empowering rune weapon with full RP. But everyone complains and say I should be Unholy.
Blood and Frost kills healers. Unholy has trouble downing healers. Keep in mind I use all CC's, silence, ghouls stuns (if Unholy), and interrupts.
Therefore after toying around with this on Wowhead.com I came up with this spec but do not know the outcome of Obliterate. While my diseases will do alot of damage. I feel I do see enough big Yellow bursts when hitting Scourge Strike like others speak of. But in Frost I seen plenty of Obliterate Crits.
I was thinking of trying to switch strikes. I need some information, input and help. Positive feedback only please. Positive criticism as well.
---------- Post added 2010-07-20 at 12:51 PM ----------
Blood (0 Points)
None
Frost (19 Points)
Improved Icy Touch - Rank 3/3
Your Icy Touch does an additional 15% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.
Runic Power Mastery - Rank 2/2
Increases your maximum Runic Power by 30.
Icy Reach - Rank 2/2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
Black Ice - Rank 5/5
Increases your Frost and Shadow damage by 10%.
Annihilation - Rank 3/3
Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 100% chance that your Obliterate will do its damage without consuming diseases.
Chill of the Grave - Rank 2/2
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional runic power.
Endless Winter - Rank 2/2
Your strength is increased by 4% and your Mind Freeze no longer costs runic power.
Unholy (52 Points)
Vicious Strikes - Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Ravenous Dead - Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
Outbreak - Rank 3/3
Increases the damage of Plague Strike by 30% and Scourge Strike by 20%.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Night of the Dead - Rank 2/2
Reduces the cooldown on Raise Dead by 90 sec and the cooldown on Army of the Dead by 4 min. Also reduces the damage your pet takes from creature area of effect attacks by 90%.
Unholy Blight - Rank 1/1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled.
Impurity - Rank 5/5
Your spells receive an additional 20% benefit from your attack power.
Desecration - Rank 2/2
Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by 50% by the grasping arms of the dead while standing on the unholy ground. Lasts 20 sec.
Reaping - Rank 3/3
Whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Master of Ghouls - Rank 1/1
Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
Desolation - Rank 5/5
Your Blood Strikes cause you to deal 5% additional damage with all attacks for the next 20 sec.
Improved Unholy Presence - Rank 2/2
While in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 10% faster in Unholy Presence.
Crypt Fever - Rank 3/3
Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 30%.
Ebon Plaguebringer - Rank 3/3
Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 3% at all times.
Rage of Rivendare - Rank 5/5
Your spells and abilities deal 10% more damage to targets infected with Blood Plague. Also increases your expertise by 5.
Summon Gargoyle - Rank 1/1
A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec.
Glyphs
Glyph of Dark Death (Major Glyph)
Increases the damage or healing done by Death Coil by 15%.
Glyph of the Ghoul (Major Glyph)
Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
Glyph of Obliterate (Major Glyph)
Increases the damage of your Obliterate ability by 25%.
Glyph of Horn of Winter (Minor Glyph)
Increases the duration of your Horn of Winter ability by 1 min.
Glyph of Pestilence (Minor Glyph)
Increases the radius of your Pestilence effect by 5 yards.
Glyph of Raise Dead (Minor Glyph)
Your Raise Dead spell no longer requires a reagent.
---------- Post added 2010-07-20 at 12:51 PM ----------
I cannot post a link yet, so I apologize for the Tl;DR thread.