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  1. #141
    Quote Originally Posted by willjones410 View Post
    No, I'm pretty sure it says "hot streak no longer affects pyroblast". I think one of us is having a bit of reading deficiency, that's for certain. Go back and check, and stop being a douche. :P

    But if it really is that HS can't proc off Pyroblast anymore like people are implying, that's cool.
    Thats what its implying but its horribly worded.

  2. #142
    Discipline
    * Archangel now also increases your frost damage when used as Dark Archangel (Shadowform).


    er what???

  3. #143
    Blademaster
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    Hopefully a sign that new player models are coming, atm Thrall just looks like a different species!

  4. #144
    personaly i am enjoying the changes that druids are getting finaly! Its been a long time since they would even look at the feral tree and now they are finaly making some changes. Personaly i dont appreciate the fact that they are taking the silence out of bash. when i saw that i cried >.<

    every other tank has a ranged silence except for druid. FIX PLZ

  5. #145
    Still no updated Talent Calculators? Jeez...

  6. #146
    Too bad they decided to fuck over even more inscription. The Dual-Spec introduction already killed the market for glyphs (specially on pvp servers) after less than a month (at least people were able to make a killing on the first two weeks, enough to buy the really expensive books needed after ) but that will make it even more retarded, since there is nothing they do on a regular basis that are needed or can let them make money (ok there is runescroll of fortitude, that doesn't sell, when, for exemple, LW got 2 drums that works the same and the leggings enchants and a few other things).

    I hope there will be something else, otherwise i don't really see the point of inscription anymore....

  7. #147
    yay! my first post!

    Anyways I keep trying to mess with the Cata talent calculator and when I put a point in a tree, the other trees go grey and I cannot put any points in them. Now I know I am missing something and it is probably REALLY dumb. So point me in the right direction!

    Thanks.

  8. #148
    really nice to see more mobility for ret pala's. It's pointless qq'ing about if it's OP or UP yet untill its been completely tested but it's nice to see blizzard making a real effort to get Ret more mobility.

  9. #149
    Makoma>> it's because you can't put points in a second tree until you have 31 points put in your main tree, due to how they implemented specialisazion.

  10. #150
    "Survival -- We're still iterating a lot on this tree in particular. We agree it's probably the least polished of the hunter trees so far. The reason is that we just have it in for Survival hunters."

    i remember the last time they messed around with survival hunters taking away random stuns while leaving classes like the paladin and their seal of justice intact. funny how they said they were removing all random stuns but left some.
    wouldnt let me link the post from ghostcrawler for that but the name of the thread is "Remove RNG stun = buff damage?" post 140 page 8

  11. #151
    Ok I have a simple question. Who the hell told Blizz druids only want to cast hots? Its pretty obvious that it just doesn't get the job done. So why nerf them?

    I'm confused >.<

  12. #152
    Quote Originally Posted by The Aphex Twin View Post
    Ok I have a simple question. Who the hell told Blizz druids only want to cast hots? Its pretty obvious that it just doesn't get the job done. So why nerf them?

    I'm confused >.<
    Dunno where the info is comming from. But my hots, together with lifebloom, regrowth and nourish is enough to do end game content. But it seems that some druid don't wanna use those just stand there and spam wildgrowth and rejuv and then go complain that they can only do that in raid and it's boring.

  13. #153
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    Quote Originally Posted by Ethanlien View Post
    Discipline
    * Archangel now also increases your frost damage when used as Dark Archangel (Shadowform).


    er what???
    Mind Spike counts as both frost and shadow damage, just like frostfire bolt (fire and frost) etc. That's why that change was done.

  14. #154
    Damn, people whining about mob health and lethality. GOOD NEWS! Love it! It's boring to quest if you know you can't die! Finally we have to watch where we go and what we pull.

    Dungeon and questing downtime: Hell yeah! You are an adventurer, not a Demigod! You have to rest sometime, and i remember quite well where you actually had to work together and care about your group! You have to watch everyone's mana, and proceed when everyone is ready.

    Readychecks anyone? In dungeons oh my! What is that? Can't wait to have proper difficulty and teamwork in this game again!

    Ps.: Those who whine about the downtime between mobs are not the same people who say WOTLK is easy!

    Every class has it's benefits and inconvenience.
    Feg.:
    -Shamans can HS every 15 minutes, and walk on water.
    -Mages can teleport to main cities and create water and food.
    Rogues and warriors don't have things like that, they are specialized on killing.
    They also need to stop and eat and bandage.

    The downtime for ranged classes is usually mana, while melee have health regeneration.
    Hunters are the ones who are lucky in this regard, but it was like that ever since the game was released.

  15. #155
    Hoping for a WoWtal update

  16. #156
    Wait, hot streak no longer affects pyroblast? Then what the hell does it do? lol

    "Chance on casting any fire spell you will take your clothes off and run around for 10 seconds naked yelling 'The roof is on fire, let the m*therf*er burn!' during this time all enemies within 15 yards will be horrified."


  17. #157
    about time on dungeon maps, no reason it should took that long.

  18. #158
    Quote Originally Posted by Calsifar View Post
    Nobody say nothing about the change of Savage roar i hope this was only a try. On this built SR increase only autoattack damage by 50%. No rake,rip,mangle,sherd,ravenge end FB. A lot of damage loss for a 20% on autoattack ridicolous
    This upset me as well. Combined with the fact that no other ferals had mentioned any chagrin about it either. Mayhaps I got my numbers all misconstrued, but this looks like a big nerf to me.

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