Oh jeez....
You use Riptide because its an instant heal that has the ability to procc several things, not just tidal waves. Also while the 20% spell haste bonus from the t10 set made Riptide better, the spell wasn't useless to begin with. I've never seen a RShaman that NEVER used Riptide before they got the t10 set. Also the notion that Riptide being linked to Tidal Waves shows its weakness is just silly. Its the last talent in the Resto tree, of course you're going to get Tidal Waves before Riptide. How is that bad design? You're SUPPOSED to use Tidal Waves in conjunction with Riptide and Chain Heal. There's never going to be a scenario where you don't have TW with Riptide.
As for Holy Shock, I disagree that its better than Riptide. Riptide heals and then goes into a HoT for several seconds after the initial heal. Riptide always proccs Tidal Waves which allows you to either use LHW or HW, and it always increases the healing power of CH. Riptide also has a chance to procc the Earthliving HoT. Holy Shock gives you the heal and that's it, unless it crits. However Riptide's crits have more proccs than HS does. Both spells have the same cooldown. IMO, flexibility is always better than an all out heal.
My point was (and still is) that there's never a scenario where you don't have Tidal Waves and Riptide, thus your argument that Riptide without Tidal Waves sucks is rather silly because the talents were designed to work together.now thats just not was i was saying, you're trying to turn my arguments around.
tidal waves is very great, it gives shaman healing a rhythm (call it flow), that i really like. i just don't like all the stuff they had to link to it.
Yes, you're doing something wrong. Shaman in WotLK shouldn't run out of Mana unless they're geared wrong or using the wrong spells. Water Shield, Improved Water Shield, and improved shields should be keeping your mana under control. I've seen Shaman with well over 50% mana while other healers are sitting on the ground drinking.this is just so wrong, i'm sorry. i'm not saying my shaman sucks, i like him and play him for a long time. but really, when i raid and see how long the other healing classes can heal (say paladins, druids, discis, holypriests only with very good spiritgear)... i just dont know how you can come up and tell me that shamans have the best manareg. i see my mana dropping constantly below that of others (jeah i know: you must be a bad healer eheheehhe ^^ xd).
on the point of best tank healing: we dont perform too bad. but please, feel free to heal lk10hc with a shaman and tell me the pally doesnt do it better.
earthshield is a joke critting for 10k. the glyph of lhw makes the healing good, but how good can a spell be, thats only there to enable the glyph?
Earthshield crits for 10k while you're doing nothing. That's why its the best tank heal in the game. Consider that while Paladins are better at Tank healing overall, Shaman can tank heal AND raid heal thanks to Earthshield, Riptide, and all those lovely synergies we were talking about earlier.
---------- Post added 2010-08-18 at 02:22 PM ----------
I'm saying that overhealing is never a bad thing. Also how is Earthliving a wasted procc when its free?
Imp. HW, Tidal Waves makes HW's cast time the same as LHW. If you're tank healing in a raid, you're going to be using HW in conjunction with Riptide. Druids have more HoTs than Shaman because that's how they're designed. That's common sense.Yes, but druids got a lot more spells than what we have. It's our only instant heal, i would like it to be more than just a buff that take a GCD to use. We actually use mostly 3 spells for healing, Riptide, LHW and CH. we rarely use HW because in WotLK, fast heals are better than slow heals.
I've already addressed this in another post so I'm not going to repeat myself. Also Riptide+HW takes the same amount of casting time as Riptide+LHW. I'll ask again; What makes Riptide a terrible spell? Because it gives Shaman flexibility and all sorts of buffs?They had to give us a relic and a tier10 bonus set that use Riptide or we would never bother using it. Riptide is used for the instant lame heal it provide, the HoT portion of it is overhealing often (hope again it will change in cata with huge health pool) It provide tidal wave, so does CH. We use riptide because it's fast, that's what mather in WotLK. And on fights that need really fast heals, like Blood Queen, Riptide is a waste of GCD, i use it when ppl are at more than 50% hp, if they are near death they will die if i have to do riptide+lhw or riptide+HW or even riptide+CH.
Riptide + LHW is for mana, when there is no danger of 1 member dying soon. If we need healing we don't use riptide, we use LHW+LHW
Riptide+CH is for the faster casting we get with 2pcT10 bonus. The 25% bonus healing is almost never used, it's a mega overhealing of the primary target, an average overhealing on 2nd target, a ridiculous amount of healing of 3rd and 4th targets.
Riptide+HW is for watching ppl die. It takes too much time and it cost too much mana.