That's...not possible. If you check my last post you can see why it will be closer to one per minuite than active 90% of the time. In fact, it is completely and utterly impossible to get Shadowfiend off cooldown by the time the duration finished unless you happen to have a 100% crit chance and only spam Mind Flay. If every single Mind Flay tick crits, then it would still take 12 seconds without haste to get it off cooldown again.
You can skip it if you like, but I quite like my immunity to death button.
Last edited by Abandon; 2010-08-31 at 04:21 PM.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
It's not just a 'mana cd' -- it's also a 'you don't die cd'
Thought you couldn't skip the 31 point talents? And dispersion is the most awesome utility you can get. Utility is what is needed in cataclysm.
And with the stats most shadow priests have atm in a 25man raid environment, they should be able to keep up a 95% uptime on sfiend with a 4min cooldown (45-45% crit, 1.5-1.8 sec cast time without heroism and focus magic). However in cataclysm, the amount of haste and crit will hopefully be lowered a lot (at least in the few first tiers).
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Yeah right... I still can use my 2nd hand for other things while counting the encounters i needed the damage reduction utility of dispersion...
It's not a mana cd. It's only a you don't die cd. New fiend CD, Archangel and Replenishment are more than enough mana reg. You will never need Dispersion for it.It's not just a 'mana cd' -- it's also a 'you don't die cd'
Dispersion is way too situational to be a "wanted" talent. It's still good spell, it's a bad 31 point talent.
I will be sure to flag when I am exaggerating slightly with gigantic letters from now on so you don't miss it. But I have never died in a raid while Dispersed, even when I am the only person left alive and a raid boss is hitting me. "Almost complete immunity" is more accurate, if you want it spelled out.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
Really? Sin and Punishment not enough? I'm more than happy with a 20 yard diameter 3 sec horror on dispel. There is not cc reduction talents so they sit there for the full 3 seconds, in the time you can redot, or switch over to MS/MS combo to burst while the healer is horrored.
Much better than now, than the week 5-7k crit when dispelled (usually not on the burn target)
If it is dispelled in BGs it will be godly, if it doesn't it doesn't matter, you are tab dotting guys with your strongest DoT.
A free 10-yard radius Horror is bad? What are you smoking?
Uhh...no. Read the tooltip. You get mana back based on taking a single hit equal to 10% of your HP. You won't be taking more than 3-4% of your HP per hit while Dispersed.
Because lowering the cooldown of a great CC is good?
great cc? psychic scream A G-R-E-A-T CC? are we playing the same game???
---------- Post added 2010-08-31 at 05:52 PM ----------
Fix'd for ya. Also after 3 dispel, S&P becames useless.
---------- Post added 2010-08-31 at 05:58 PM ----------
It's still horrible as 31 point talent. Ask how paladins would feel if their Retribution's 31 point talent was Divine Shield.
You don't "need" it on any encounters, but it sure is useful on a lot of them. It can be helpful on Marrowgar if you get some bad RNG on healer spikes during bonestorm or on you. It's helpful in surviving on LDW in a number of circumstances with RNG on MCs, missed interupts, etc. It's helpful on Saurfang if the healers are getting overwhelmed with marks late in the fight to avoid healing him or to avoid getting one-shot by a beast. It's actually a DPS increase on Festergut because you can ignore the spores (unless you happen to get one) and can DPS without moving by just Dispersing through Pungent Blight. It's helpful on Putricide so you can eat a slime by yourself without stacking or if you need to hold Unbound Plague a few seconds longer than you'd like. It's awesome for a number of things on Blood Princes, like the Flame Orb, moving with high Shadow Prison stacks, etc. It's great for the air phases on BQL. It's a DPS increase on Sindragosa because you can stack your Unchained Magic as high as you like and just disperse through the damage; it can also save your life if you mess up Blistering Cold or LOS on air phase or Phase 3. And, of course, there's tons of uses on Lich King, like saving yourself if an Infest doesn't get healed right away, for eating some Vile Spirits, or Frostmourne in P3.
In short, I can find a good use for it in just about every ICC encounter. It may be a bit different in Cataclysm, but let us not also forget that healer mana will be at a premium too, so chances are that you can help to save healer mana with creative use of it. And, really, I can possibly understand saying it sucks if it's a trade off with a DPS talent, but it's not.
Basic math, the tool tip says 10yards withint the enemy. 10 yards on each side is 20 yards diameter. Geometry is hard.
Also, only 3 S&P till immune? I'm fine with that, 9 secs of doing nothing (and all buddies in a circle with a 20 yard diameter, 10 yard radius) something should be dead, or in bad shape.
Learn elementary reading and math skills before "fix'n" me.
Psychic scream is a great CC pvp wise in the fact that it is a multi target fear that runs them away from you (usually). After the trinketed fear you can fear them for 10 seconds (no CC's are reduced now) but in that time they are can be 20 yards away now, so effectively keeping melee off you for 110+ seconds (and can be applied to more than one person at the same time)
Last edited by Thrayne; 2010-08-31 at 06:08 PM. Reason: Quote formatting
I've removed the first part as that has already been proved wrong by Thrayne, but perhaps you should ask that Paladin how he feels about having to spend a talent point to get an Interrupt when other melee classes get it for free.
Not all classes are the same, you have the choice of picking up an ability which restores your mana and makes you almost completely immune to death while it's active, while also removing and making you immune to all snares and roots. If you don't want it, nobody is forcing you to take it.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.