Originally Posted by
CrowShammy
about the lulz totemic reach part...ya, i know. but, blizz has stated they want every spec to have non-dps increasing talents and/or situational talents, and by free'ing up the required 3 points in primal wisdom/reduced cost of unleashed rage, where else would YOU put them? i for one see totemic reach, potentially, as a utility/situational (indirectly) dps-increasing talent, in that it would free up GCD's on heavy movement fights, such as prof. putricide, of which there are sure to be more like it somewhere down the road in raids. sure, we may still need to drop a fire (re: searing) totem on these fights, but saving the mana on having to redrop windfury/str of earth is, for me, a convenience factor that may prove somewhat worthwhile. besides, no matter how much some people want a change to basic totem design, we're stuck with them. increased range on them might prove beneficial.
on target switch fights, on a mob thats relatively insignificant in terms of hitpoints, not sure why you'd want to transfer searing flames debuff to them, as your lava lash would then consume those charges. seems to me you'd want to keep searing flames on the main target (boss), so that when you switch back to him, you'd have a fully, truck-like hitting lava lash to unleash on him. seems that's one way blizz is trying to give us "recoverable" damage when we don't have 100% uptime on melee swings on a target. perhaps i'm just not understanding you're post concerning this.
i do agree tho that the searing totem preferring flame shock debuffed targets is still a very, seemingly, clunky mechanic, especially if they're tying searing totem into also preferring targets w/ stormstrike debuff (which i'm almost positive i read somewhere, can't seem to find it however).