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  1. #81
    Quote Originally Posted by ethzero View Post
    Boub, what's the go with this patch? The PTR realms came back up a few hours ago, but there was no patch. Explanation?
    The PTR was updated, but they didn't (maybe forgot to?) release the patch yet. The realms show up as red but online, meaning there's a version conflict. I'm able to play though I get occasional crashes.

  2. #82
    OH MY GOD PUMMEL IN BATTLE STANCE HOLY SHIT YES


    Also, now Victory Rush won't use up battle trance procs anymore.

  3. #83
    Quote Originally Posted by Vasz View Post
    "Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)"
    "Improved Icy Talons now increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. (Down from 20%)"

    OH MY GOD!!!
    Well, you have to admit 20% is pretty absurd if you think about it. Even the current 10% is really good.

  4. #84
    Quote Originally Posted by tyrindor View Post
    Am I missing something?

    All casters i've seen are doing 14-18k on target dummies. The best i've seen a hunter do is around 11k (and it was me), other hunters i've tested with aren't even breaking 8k. Given my rotation isn't 100% solid on the PTR, these changes seem to be the opposite of what I expected.

    Casters damage increased, hunter damage decrease. When casters were already doing more than hunters on the PTR. /confused
    They most certainly are NOT doing 14-18k on dummies. Locks had a couple bugs in Aff and Destro that upped their damage a good bit... Having run a LOT of Normal and Heroic Dungeons already... Hunters are ranking top of meters with Locks... the remaining caster classes doign 7-8k.. sometimes up wards of 10k...

  5. #85
    > * According to the tooltips, Swift Flight Form, Flight Form, Aquatic Form, Travel Form, Bear Form, Cat Form no longer make you immune to Polymorph.

    I WILL MURDER SOMEONE

  6. #86
    Quote Originally Posted by Deos View Post
    @ druid poly immunity gone:

    Gosh.. get that stupid "cleanse magick" back but dont touch our class-defining strengths like poly immunity. A shitstorm is coming, i can see that.. F*ck that healing seriously.. It's been screwing up the entire class like a plague since vanilla beta. Like they took Play Dead away and gave it to hunters, because "healer that can drop aggro is op". Screw healbots, really. Honestly, healing is only 1/4th of the class now, why should the rest of 3/4 of the class suffer because of it?
    I think it's funny that druids who have been king of the hill for healing in arenas for the last 3 seasons easily are all of the sudden crying over a change that was announced 1-2 months ago. It'll be great to finally be able to have my polymorph be useful against a druid. Besides, all healing classes got the revamp of getting either offensive or defensive dispels, getting that and keeping poly immunity would have just been el oh el.
    Last edited by dwbrown7680; 2010-09-24 at 06:57 AM.

  7. #87
    Herald of the Titans Lemons's Avatar
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    I'm actually really glad that WF effects got nerfed. Putting so much stock into a single buff quite frankly sucks. WF on live is already like that. losing WF is a difference of 1.5k dps on the spreadsheet...there is no other buff that accounts for such a large dps increase (most make a difference of maybe 500 dps).

    Really glad the devs did that. Everything will get evened out in the end so we'll do the same damage as if we had that other 10%, but now I won't go from 1st to 7th on the meter just because our enhancement shaman decided to take a night off.

  8. #88
    no rogue changes again

  9. #89
    Bloodsail Admiral WaitingforSWTOR's Avatar
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    Do mages really need those buffs? REALLY???

  10. #90
    Quote Originally Posted by dwbrown7680 View Post
    I think it's funny that druids who have been king of the hill for healing in arenas [...]
    Yeah right. Remember that when talking about the druid, you're actually talking about three different roles, you could even say sub-classes.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  11. #91
    And again they nerf the deathknights...now its frost that looses 10% haste. if you specc frost dps you go for as much haste as you can, thats the purpose of frost DW speccing and now they nerf it. way to go blizzard.

  12. #92
    So blizzard for 5 years finally see that immunity to polymorph in different forms op?

  13. #93
    Quote Originally Posted by Tychus View Post
    Well, you have to admit 20% is pretty absurd if you think about it. Even the current 10% is really good.
    That may be, but it is more absurd to have a frost DK give the exact same buff as a resto shaman. If you have two shamans in the raid there's absolutely no reason to take a frost DK, one will just put down Wrath of Air and the other Windfury (regardless of their spec) and you have the best haste buffs you can get. The one reason it was worth speccing frost over unholy is gone! GG Blizz, nerf DK's to the ground why don't you?

  14. #94
    Deleted
    Man nobody wants BM to be PvE viable again, its boring, tedious shit... So far it seems to be the only viable spec too, I hope Blizzard is just fucking around with us.

    Also LOL at rogues.

  15. #95
    Oh dear to the WF changes and Icy Talons, however having not seen confirmed dmg out put at 85 20% might well have been far too OP

  16. #96
    aimed shot nerf? pretty pointless, its already kind of weak for 50 focus ability ~~
    and why in the name of god they would first nerf kill command from 51% to 21% to then buff it again to 63% (yes i know hunter himself gets 10% ap nerf and basic attacks get huge pretty pointless nerf aswell)Only thing it will cause is KC being WAY too strong.
    Bue i guess thats "brilliant" mind of GC who has no balance sense whatsoever ~~

    and finally pummel in battle stance <3 pity that wars overall are punchbags and will be until gc doesnt fix rage generation which he screwed up yet again.

    also druid change ftw, they should also remove root and slow removal on changing for for ferals. It was needed back in vanilla when ferals had no dmg or slow. But now they have distance closer, stun AND slow to keep up with their enemies. Cant see a reason why they should be able to remove all roots and slows and at the same time get their whole enrgy back thx to furor. It's like warrior being able to remove roots and slows on every stance change.... Hell he would even pay for it more as he cant keep 100 rage on stance change unlike druid with energy.

  17. #97
    Second patch in a row with zero rogue change... For f*ck sake...

  18. #98
    •Ritual of Refreshment now costs 27% of base mana, down from 80% of base mana. - Most important change

  19. #99
    Quote Originally Posted by mihaitha View Post
    That may be, but it is more absurd to have a frost DK give the exact same buff as a resto shaman. If you have two shamans in the raid there's absolutely no reason to take a frost DK, one will just put down Wrath of Air and the other Windfury (regardless of their spec) and you have the best haste buffs you can get. The one reason it was worth speccing frost over unholy is gone! GG Blizz, nerf DK's to the ground why don't you?
    Suck it up, Death knight.

  20. #100
    Next Patch please also without needed rogue changes for a hattrick and than we have broken class when cata ships (like 2 years ago)

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