Glyphs were an after thought and inscription should never have been added to the game. They should take all the Prime and Major glyphs and make them free bonuses with the associated specialization instead of that stupid +25% X type of damage, then buff all our spells by 25% across the board. It's not like there's going to be any real choice in glyphs. Fireball/Pyro/LB or FFB/Pyro/LB depending on which has been simulated to higher damage. For Arcane, the same with ABlast/Amissiles and either Mage armor or ABarr. Etc.
Paipan|Monk|Perenolde-US
Kyam|Shaman|Perenolde-US
Arakuth|Mage|Perenolde-US
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I disagree.
I think that the Orime choices are obvious, but I think that Majors offer interesting choices for the classes.
Edit: I see how you could argue that Primes should have been removed and made into specialization bonuses though, but I really like Majors and Minors.
Last edited by Simca; 2010-10-12 at 03:14 PM.
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Glyph of Deep Freeze isn't a major DPS increase, but it's still more interesting than 2% extra crit.
---------- Post added 2010-10-12 at 03:16 PM ----------
Our majors are actually slightly set in stone since a vast majority of them are PvP oriented. Every spec is going to pick up Glyph of Evocation and Glyph of Blink. Frost will get Ice Barrier, Arcane will pick up Arcane Power, and Fire will pick up either Polymorph or Dragon's Breath. Minors are kind of the same: Slow Fall and Conjuring are required for all specs, Fire/Arcane pick up Mirror Image and Frost has their pick of Armors or Brilliance.
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I don't see much point in picking up evocation as Arcane. We can't afford to use Evocation as an 'oh shit I need a heal' button. I suppose we could hope needing to be healed coincides with when our Evocation comes off cooldown, but since Evocation is a dps talent for Arcane I don't think it's mandatory to Glyph.
That depends on whether you actually require healing on those 2 minute cooldowns. I mean I can see how you can luck into it being useful, I'm just not sure if I'll be picking it up or not.
For Zephid, aside from mana concerns Evocation isn't in itself a great 'oh shit' button given you need to plant yourself to the spot for six seconds to heal. I guess that depends on the 'oh shit' moment though. Some will allow you to stand, others will require you to move.
The cataclysm model will almost guarantee you'll be taking varying amounts of damage through out the fight with varying amounts of healing needed. You're using evocation to restore mana anyway, the healing keeps you alive while doing it and allows healers to look elsewhere while you're doing it. The glyph literally has no down side and there aren't any other glyphs worthwhile in PvE.
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Paipan|Monk|Perenolde-US
Kyam|Shaman|Perenolde-US
Arakuth|Mage|Perenolde-US
Crisis Management is recruiting for 25-man Mists raiding!
Clearly we just need to use it when we have PC and only when we have PC!
Anyway, Primes are rather useless and I tend to agree with dire's statement of integration without glyphs being essentially the same idea with less complication. WotLK glyphs all followed this essentially pointless model, but the majors in cata seem a bit different. For now, most classes don't seem to have enough variety of glyphs for it to make big differences. I'm hoping that changes and we actually get to make decisions of what we want for our majors.
As of now, the 4 classes I play mostly have 3 or 4 major glyphs that can be useful per spec. If that number were upped to something like 5 6 or 7, then we would have some really interesting choices to make. Maybe that's a lot to consider and implement, but I think there's potential for major glyphs to be very interesting. Primes are hand picked for you by theorycraft, minors are fun and make almost no difference, and majors can vary use depending on preference. I think that's a pretty decent glyph model. [edit] Though, I do think they should look back upon some of their original plans for glyphs. I believe in their preview they mentioned things like a stun effect on fireball. Little things like this could be very fun for a major slot, though they may take some extra effort for balancing.