We all know the situation: When a new Tier of content comes out the old one becomes obsolete.
Result? Noone raids the old content. IF you are a new player you may never see that raid, for example Ulduar.
Thats a shame isnt it? Some people will say progression. I agree. I dont know how Cataclysm will be in that matter,but as it is now noone raids ulduar etc. Gear changes so fast that progression doesnt exist!
SO IF Cataclysm doesnt have a progression system i suggest this:
Weekly raid: Theres no more weekly raid quests. Reward(Justice Points and random gems,money etc) is given upon defeating atleast 2 bosses in that raid. Every 2 bosses defeated after these will reward extra Justice Points.
There will be 4 cases of random weekly raid:
Ulduar: Kill atleast 2 bosses in Ulduar
Naxxramas: Kill atleast 2 bosses in Naxxramas
ToTC: Kill two bosses in TotC
All 1 man bosses count as 1(one) Weekly raid: Kill two of these bosses: Onyxia,Sartharion,HAlion,Malygos
(You know who the weekly raid is by visiting the NPC who gives the quest)
The Fun part:
That raid is now scaled for the latest tier (abilities,Bosses HP).
Also the loot table is changed: Now bosses drop loot from latest raid.
Ofcourse easy bosses will drop loot from the corresponding bosses i.e Flame leviathan--?Marrowgar.
Only loot from the Last boss is not given(you dont get LK loot by defeating Yogg).
Also each boss doesnt reward Points. (Extra loot + JP is too much).
That gives incentive to do the weekly,aswell a 2nd chance to get the loot you want. Also it gives a break from constantly running the same dungeon.
Also it will need polishing with your help I could add maybe KArazhan/ZA
Suggestions?
TLDR: IDGASIYCBART( I dont give a shit if you cant be arsed to read this)