So WoW's new streaming downloader is great, it lets you play before it's finished getting everything. My question is what is this "Applying Non-Critical Updates" that appears at the end all about.
Surely, anything beyond "Playable" is non-critical, and certainly, at 100% it's downloaded everything and installed what I need to play without ever bringing up the spinning streaming sign. My download panel shows 0KB/s downloading, so it's not getting any new content, yet it sits for longer than the download took to apply these 'updates'.
During this time my upload speed is still being used to seed the patch to other players. My theory is that these "Non-critical Updates" don't exist, and really all it's doing it making sure you 1 to 1 ratio seed the patch (or at the very least keep seeding beyond the initial download).
The problem I have is why don't they just say they're installing updates (or, if they are actually updating something, mention that your bandwidth will still be utilised while the updates are going on). I used to be on mobile broadband for a while, which is inherently limited bandwidth wise (but still gets a decent speed), and while I was on it I found that 2 hours of WoW used about 20-30MB of data, so playing the game doesn't use up much. Now that I'm not, I'm still acutely aware of how much bandwidth can be eaten when you're not paying attention. There are still some people out there on a limited monthly bandwidth allowance and I know a few people who download at work or grab a copy of my install on a disc and patch using that, meanwhile, if they're not aware and keep this critical updates thing open until it ends, it sits there for hours just eating bandwidth.