1. #1

    Quest Givers in lvl 60+ dungeons?

    Well I simply havent had a chance to test this above lvl 60, but lvl 1-50 has been so easy and fun due to numerous quests being available instantly at the start of EVERY dungeon. Does this continue past 60 throughtout outlands and Northrend, its such a simple change and makes everything much smoother and more fun

  2. #2
    No... was to short so i added more

  3. #3
    in the WOTLK dungeons i thought they already had them??
    UP UK? the quest just outside AN the quest in just near nexus...FOS POS HOR HoS HoL all have quest either in or near
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  4. #4
    Quote Originally Posted by Hypro View Post
    in the WOTLK dungeons i thought they already had them??
    I only remember UK having a couple inside but there were more outside from chains.
    there were probably more, but not all. (escort in HoS, and the faction quests on the new hcs from 3.3)

  5. #5
    Burning crusade and wotlk dungeons didnt really need them because they where better designed. You get the quests in the zone that the instance is in while in the old world content the quests for dungeons where scattered all over the place and generally after long quest chains.

  6. #6
    Quote Originally Posted by Hypro View Post
    in the WOTLK dungeons i thought they already had them??
    UP UK? the quest just outside AN the quest in just near nexus...FOS POS HOR HoS HoL all have quest either in or near
    near isn't the same as in.

    also HoL, and HoS don't have all their quests inside of them (HoL having none inside unless soemthing's changed).

    so far as I know, only dungeons that had all their quests added inside were the sub-60 ones that were altered in the cataclysm update.

  7. #7
    Mechagnome MildCore's Avatar
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    Valid Question that I'm also curious about. I'd like to pick up quests for Hellfire Ramparts all the way up to Halls of Stone from INSIDE the dungeon. Not doing annoying quest chains outside in random zones that I don't even enjoy doing in some cases. It is a nice way to level up in the dungeons themselves while doing a few quests outside. (Seems grinding mobs is a terrible way to level now)

    But the new 1-60 Dungeon Quest system is amazing, minus a few dungeons (mostly the later ones, where you have to Zone out and in again to hand in the quests). Great examples would be the quest progression in instances like "The Deadmines" or "Shadowfang Keep". Now THOSE were amazing instances! But then "Blackfathom Deeps" + Didn't really have that nice flow to them and was rather disappointing... =/

    Considering how fun and amazing the two new revamps are, I would be really happy if they updated the quest progression for every instance at some point in time, including TBC and WOTLK.
    We're all just a bunch of nut-cases or people egging on nut-cases or people trying to rationalize with nut-cases or people accidentally trying to rationalize with eggers and we all decided for ourselves who each other are. I've returned to deciding that we're all just a bunch of nut-cases.

  8. #8
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    They didn't touch Outland/Northrend dungeons. There are no quests inside them (that weren't there already, I mean), and funnily enough they kept the health exactly the same as before while they fixed the health of mobs in the Old World dungeons, so some mobs there have more health than mobs in higher-level dungeons.

    I'm not even sure if they added maps to the Outland dungeons; I wouldn't be surprised if they didn't do a thing with them.

  9. #9
    Deleted
    Quote Originally Posted by autopsy View Post
    Burning crusade and wotlk dungeons didnt really need them because they where better designed. You get the quests in the zone that the instance is in while in the old world content the quests for dungeons where scattered all over the place and generally after long quest chains.
    This

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