Just a post to explore thoughts on how the community feel about Atonement, its power, current/cataclysm viability and how it should be moving forward.
Its current state pins it as a nifty tool for dungeons that we were outgearing over a year ago, buffing numbers to force viability may force 1 button specialization [supposedly dying with WotLK], so how can this be tweaked to be a viable option in raids, remembering huge hitboxes and other pitfalls of current atonement, without being our only viable option?
Some ideas being thrown around are:
-Atonement only healing the target of your Grace.
-Dividing the heal between all targets of your Weakened soul
-Remove the passive heal, make Atonement a buff gained from smite which enhances Penance when cast [Holy orbs?]
-Casting Smite causes your current Prayer of Mending to heal>jump>always cause Divine Aegis
-Casting Smite places Atonement on your target absorbing x damage from their next damaging attack [Lovechild of Divine aegis & Necrotic Strike]
*Anything* to contribute, please do, I'm sure there's other, better, concepts out there for how it could be implemented.. so share! This should be an effort from the whole raiding community, these are just some thoughts I have come across to get things started!
Aregios: Grace as a targetable buff
Harky: +30% base mana gain from Archangel.
Hellash: Your Smite spell also heals the lowest health friendly unit within 60 yds of the enemy and affected by your Weakened Soul or Grace effects for an amount equal to 50/100% of the damage dealt.
Kelesti: Glyph of Atonement - Your Atonement heals are drawn to the target with Grace, when in range.
Lysdexic: -8% mana cost of healing spells under Archangel