I posted about vampiric touch, you replied talking about vampiric embrace.
I posted about vampiric touch, you replied talking about vampiric embrace.
I appologize. I was speaking about the post after yours in my post. Had I taken more care in the review of the previous posts, I would have seen your point in your response. All my testing had revolved around the Vampiric Embrace heals from Devouring Plague and Mind Flay. I'm interested in testing the idea that Vampiric Touch may have some unique properties in relation to Dark Intent.
After some more investigating it didnt seem to be related to VT however
That would have helped our legitimacy for the buff even more; tragic. Thank you for relating that information back before having to test it myself later.
Devouring Plague heals the shadowpriest without vampiric embrace, maybe these crits count as critical heals and can proc the heal version of dark intent
That is true. But critical strikes of Devouring Plague through Vampiric Embrace and it's own healing mechanic do not appear to be able to crit so they cannot proc Dark Intent.
Well since that is the case, I would be curious to see if that would trump Boomkin on the charts. Certainly shadow priest is still the best option, but perhaps a FFB mage would be better than a Boomkin.
As for DPS, they are SUPPOSED to be equal in theory, as it was Blizzard's intention to balance them out, but I haven't been following mages in Cata so I have no clue if they actually are.
I have to say if you used the default simcraft list of actions for a balance druid it is rather sub optimal, not to mention as I have heard the balance druid module isn't finished.
Last edited by dark666105; 2011-01-02 at 12:35 PM.
To answer my own question:
Yes, Hellfire is considered a DoT. I just noticed my Felguard got the proc (I was farming Embersilk, and I had to put it on something, didn't I?:P), but I only used Hellfire. So, Hellfire is considered a DoT, and therfore it will benefit from the +3/6/9% buff?
Since this is just simulcrafting of the ability, I assume accepted typical spec and glyphs are used for showing the numbers and also player mistakes are removed from runs.
My question is what is the avg upkeep of each of these classes listed? I'm geussing that the lower gains from classes such as MM hunters is primarly due to low Periodic Damage abilities and therfor a lower upkeep.
Hello,
I just wanted to get a second opinion on something. Would it be worth double stacking dark intents on a destruction warlock between 2202 and 2639 haste rating, thus giving them an extra tick of immolate (assuming my math was correct). I'm trying to leave out my own thoughts on this, but passing the threshold itself was an ~800 dps increase using the EJ priority list and BiS list in a simulation. That number won't be completely accurate since EJ's BiS list could use some work, but it should be accurate enough to draw some conclusions.
Last edited by Faradin; 2011-01-03 at 07:54 PM.
If you would be able to provide a better action list I would be happy to oblige. As for "finished", none of the classes will ever be "finished" but SimCraft will constantly revise as we get more information about the game. Based on projected numbers, it's as close as it can be without more people looking at it.
---------- Post added 2011-01-04 at 09:38 AM ----------
It could be used in such a way providing Healing is not an issue and the Shadow Priest/Moonkin/Fire mages all already have it. Remember that there is more of a gain to putting it on different classes than just raw numbers - Fire Mages excel at aoe, Shadow Priests (with hasted SWP) gain more dps while moving, Moonkin dot crits are very very large. There will be instances we can never simulate where a non-warlock target is a better target regardless of the haste thresholds simply due to the fight mechanics.Hello,
I just wanted to get a second opinion on something. Would it be worth double stacking dark intents on a destruction warlock between 2202 and 2639 haste rating, thus giving them an extra tick of immolate (assuming my math was correct). I'm trying to leave out my own thoughts on this, but passing the threshold itself was an ~800 dps increase using the EJ priority list and BiS list in a simulation. That number won't be completely accurate since EJ's BiS list could use some work, but it should be accurate enough to draw some conclusions.
---------- Post added 2011-01-04 at 09:42 AM ----------
@Mihir - There seems to be a bug where applying DI to one target does not remove it from another properly. I cannot reliably repeat it, but based on your combat log it looks like its a pulse 3-5s after applying it to a target that searches for another target with DI and removes itself. This would explain the pet DI bug quite well, and it makes me wonder if you could put it on the entire raid by having them disconnect immediately after application.
Thanks, this guide inceased my dps a lot
such a shame no one in my guild will listen to posts like this one. we have 4 warlocks each trading with each other and refused to buff SPs, DKs, Druids, etc etc.
it's really starting to get annoying seeing as said classes are top dps and they'd be a lot higher if it wasn't for the greedy warlocks. gg.
1 more known flaw to add is that almost every class can gear (especially with reforging) based around having the static 3% Haste. This could have a pretty big effect if, for example, a Shadow Priest needs the 3% Haste to reach an extra DOT tick.
Also, this is extremely relative but in AoE fights where Combustion can do crazy damage its probably best to give it to a Fire Mage over any class.
I'm working on a better action list but right away I would say, take out the faerie fire lines (just about always covered by someone else and not worth the time to cast for us) and the inny lines (any BiS boomkin is just about never going to need their inny unless they give it to a healer and i've been finding that occurance less and less)