Q - Why a new leveling system?
A - Why not? I'm getting a little bored just grinding away one massive bar of experience for a day or two to get some bulk stat bonus. The Path of War lets people upgrade their characters continually over the course of the leveling process, unlocking different rewards for playing different ways, all the while working towards that sweet, sweet Ding! sound.
Q - What's with the three rows of stuff?
A - Those are the three paths - Lore Seeker, Dungeon Master, and Warmonger. Each level has these three paths, and playing different ways will unlock the nodes along each path. Once unlocked, nodes can be switched on to grant bonuses.
Q - How exactly do I level up?
A - Players advance to the next level by activating at least 8 path nodes. Unlocking the nodes depends on which path the node is on - it can be anything from slaying elite monsters in a dungeon to gathering herbs to capturing the flag in battlegrounds.
Q - Why a cap of 93?
A - The Path of War has much more to do per level than previous levels. It also lets players go back and unlock bonuses for previous levels that they've already completed, so each level has tons of rewards to acquire beyond simple advancing. Also, three zones, three levels made sense to me.
Q - Won't some of these rewards break the hell out of the game?
A - Possibly. I am by no means a game
designer, and I have little understanding of WoW mechanics beyond the few that I use to run around and stab/immolate stuff. So it's entirely possible that I've missed some point that will unravel this whole idea.
Oh well!