I really doubt they ever add something like ArP to the game ever again. It makes it really hard for them to balance. At least they won't do it intentionally.
About those scenarios I don't think the overall performance is going to change since they will be balancing us around whatever choice they make. If they choose the "after armor" one the holy damage portion is probably bigger than "before armor" scenario.
I've walked the realms of the dead. I have seen the infinite dark. Nothing you say. Or do. Could possibly frighten me.We are not monsters! We are not the mindless wretches of a ghoul army! NO! We are a force even more terrifying! We are the chill in a coward's spine! We are the instruments of an unyielding ire! WE ARE THE FORSAKEN!Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long.
You didn't "break it down pretty thoroughly", you started going on about how Armor Penetration (a stat that no longer exists) is bad for us because only a portion of our damage is physical, and that strength will still be better.
There's still debate because you're throwing random assumptions based on a purposefully vague post around as if they're fact.
As I said its not sure if these are the changes they are going to make but we know in what ways they are thinking. I dont think they would give us this list of POTENTIAL changes without any thoughts about it.
"So essentially what your looking at is a mans vision of the ideal female shape that just happens to have a extra fully functioning limb and it even includes handlebars on top of her head.
I mean honestly god himself would look at the female draenei model and think holy shit why didn't I think of that."
According to what the blue post said, the mastery scales inversely with the enemy's armor, so no. Say I do a 30k Templar's Verdict (for argument's sake). Let's pretend that the mastery starts at a 15% increase with no additional mastery on gear. That would be 34500 total.
Now let's change that up to a 15k Templar's Verdict. With a 15% addition of holy damage, that would be 17250. It's not going to be like armor penetration at all because it scales with the attack and consequently their armor.
Strengh may be the best stat, however it isn't reforgeable, it is supposed to be at all of our items (there can be some exceptions when it comes to the trinkets) which leaves mastery to compete with crit, haste, hit and expertise. Personally I don't believe the change will affect the stat priority nor our dps that much except giving us more stable numbers than we have now. Further more it haven't really gotten confirmed that the change will occur in next patch so we don't really have much to base things around with our current knowledge about it.
It would be best to wait with discussing things like these till we got more information about the situation.
The main problem I foresee with the mastery being changed is that our survivability (which is already the same or arguably lower then other melee) will go down because we will no longer be able to use hand of light procs for self healing.
The passive damage boost will be nice but it would be much better off if they made it apply to all special attacks then also had the mastery heal us for a set % of the damage boost it provided.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
it seems you ppl seen more blue posts then i did. I never seen anything about an arp part mastery. The only thing ive seen is a mastery which adds holy dmg. I never read anything about it scaling with the amount of armor
I dont agree with your results because u operate with additon holy dmg and not with portion of holy dmg
I BELIEVE in this:
1. scenario
initial armor - 30% (for sake of argument)
initial TV hit - 30 000 (for sake of argument)
initial holy dmg portion of TV - 15% (for sake of argument)
unmitigated (holy) portion of TV before reduction - 30 000*0,15 = 4 500 holy dmg
mitigated (physical) portion of TV before reduction - 30 000*(1 - 0,15) = 25 500 <=> 30 000 - 4500 = 25 500
mitigated portion (physical) of TV after reduction - 25 500*(1 - 0,3) = 17 850
total TV - unmitigated (holy) portion of TV + mitigated (physical) portion of TV after reduction = 4500 + 17 850 = 22 350
compare result with current status - 30 000*(1-0,3) = 21 000 => 22 350 - 21 000 = 1350 increase of damage
2. scenario
initial armor - 30% (for sake of argument)
initial TV hit - 30 000 (for sake of argument)
initial holy dmg portion of TV - 15% (for sake of argument)
initial mitigated (physical) after reduction TV - 30 000*(1 - 0,3) = 21 000 dmg
holy portion of TV after reduction - 21 000* 0,15 = 3 150
physical portion of TV after reduction - 21 000*(1 - 0,15) = 17 850 <=> 21 000 - 3 150 = 17 850
total TV - unmitigated (holy) portion of TV + mitigated (physical) portion of TV after reduction = 3 150 + 17 850 = 21 000
compare result with current status - 30 000*(1-0,3) = 21 000 => 21 000 - 21 000 = 0 increase of damage
conclusion - 2. scenario have no sense in case of increasing dmg done, so 1. scenario must be true until some another scenario occurs
linearity vs nonlinearity - it depends only on mastery stacking - if linear dmg increase will be linear, if nonlinear dmg increase will be nonlinear
Last edited by asmodei; 2011-01-03 at 07:49 AM.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
3. scenario and 4. scenario
initial armor - 30% (for sake of argument)
initial TV hit - 30 000 (for sake of argument)
initial holy dmg portion of TV - 15% (for sake of argument)
if will be holy portion of damage calculated BEFORE mitigation and added to physical portion of damage counted after mitigation, then total TV = initial TV*0,15 + initial TV*0,70 = 30 000*0,15 + 30 000*0,70 = 25 500 - in this scenario 100% "armor penetration" effect (30 000 initial TV hit results in 30 000 real TV hit) will be achieved when percentage of mastery will be equall with armor mitigation percentage (30% mastery)
if will be holy portion of damage calculated AFTER mitigation and added to physical portion of damage counted after mitigation, then total TV = ((initial TV*0,70)*0,15) + initial TV*0,70 = ((30 000*0,70)*0,15) + 30 000*0,70 = 24 150 - in this scenario 100% "armor penetration" (30 000 initial TV hit results in 30 000 real TV hit) effect will be achieved when percentage of mastery will be bigger (will be depending by the armor mitigation) than armor mitigation percentage (43% mastery in case 30% armor mitigation)
BUT unlike clasical armor penetration (and 1. and 2. scenario), in this 3. and 4. scenario "mastery penetration" can and will exceed 100% of initial dmg with no effort (especially in 3. scenario) and will result in big increase of dmg done, especially when armor reduction effects are aplied on target (collosus smash)
loots and loots of good stuff in here.
The reason I thought it would be like Arp was beacuse of the physical dmg being converted to holy dmg. But from the scenarios shown here its not "real" Arp.
This leads to another question. The dmg will still scale from strenght and I am guesing the holy damage will go up. But will the holy damage increase the most from keep stacking strength or would mastery add more holy dmg but not more phys dmg?
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I just rememberd we dont have numbers yet
"So essentially what your looking at is a mans vision of the ideal female shape that just happens to have a extra fully functioning limb and it even includes handlebars on top of her head.
I mean honestly god himself would look at the female draenei model and think holy shit why didn't I think of that."
I think holy dmg from CS, TV and DS wont increase from str converted in to the spell dmg, but it will increase from str converted in to the physical "autoattack" dmg because TV, CS abd DS are calculated as percentage from autoattack
which stat increase holy dmg more (str or mastery) will be depend from mechanics used in TV, CS and DS - if 1. or 4. scenario I think strength; if 3. scenario, we will end like warriors in wotlk stacking mastery = quasi arpen
Actually they said they were changing hand of light so that it would cause attacks like TV, CS & possibly DS to do additional holy damage.
This is great in terms of making our damage more consistent but when combined with the change to divine plea it will mean our survivability/healing potential is taking a huge dump unless they up our holy power generation speed & work in some passive self healing.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Lots of RNG still though With TV doing additional damage the amount of HoL you proc on your slot machine vs Joe ret will matter more then ever. The design though being improved still sucks. If we could control hand of light it would be better. Such as Art of War is on crits again. Yay cool, Exo hits proc the hand of light effect ok cool wam bam we can now control our output and closer to having a rotation not bing bing lights up.