I find mushrooms to be quite powerful for aoe, but only they are limited by the small range, so they only really work well on packed mobs. But one way to hit all the mobs in a pack, is to set the shrooms right under the tank, and any mobs in melee range of the tank will be hit. For a fight where mobs are all spread out? Of course you multidot, but in the event of aoe, usually they are all on one tank, so you can plant the shrooms under him, and detonate. They are quite fast to set if you bind the button to set, and watch your gcd.
Also... * Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
FUUUUU! Although instant roots was a little crazy...
Last edited by BoomChickn; 2011-01-12 at 03:50 AM.
This explains a lot.Originally Posted by Henry Ford
I really cant believe people are saying this shit, 99% of the time people complain that they don't fix anything or balance correctly, its a constant thing and very hard to do. I think blizzard have done an epic job balancing, vs wotlk, bc, van, all specs can be played for everything...
Overall expect changes, a lot of the player base can often see buffs nerfs that are inc, don't act all surprised about it. Be happy that we are involved in changes and they listen to us.
Constantly reading the druid changes makes my face hurt a little, BUT i sorta like it in a way, we're always switching up the way we play. And tbh we're a resilient bunch, we always work out how to make it with what we have. (ferals got nerfed and nerfed and nerfed again in WOTLK, yet i still saw them topping meters at LK level)
i dont know how much i can stress this, im NOT qqing. in fact 90% of the changes have either been positive (love new healing) or so mild as to not matter (who cares about brez cd, we dont wipe). i've just notice more 180 degree flip flopping on druid skills than any other class which gets some tweaking but not sweeping change after sweeping change. nothing that can't be adjusted to, it's just sort of humorous is all. yes, if they just threw their hands up and said "you know what we're done" the game would eventually degrade and begin to suck, especially with gear inflation. i'm glad they don't do that.
again, its the flippy-floppy of blizzard in the case of druids that is funny - not crying.
---------- Post added 2011-01-12 at 01:01 AM ----------
lol, who ever put sooth beast on their bar? interesting history lesson though. i'm super glad they made it useful, REALLY helpful in deadmines and stonecore... and there i was just getting good at timing the cast to finish as soon as enrage finished.
Last edited by fews; 2011-01-12 at 01:03 AM.
Glyphs
* Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
There is no end to the nerfs i guess and still frost mages roam free with virtually no changes. Insane...
What about giving the resto druids the mushroom. Maybe it works kinda like a light well.
Bare durid is for tanks
Cat durid is for fites
Seal durid is for swim
moonkin durid is uh moonfare spam
The time it takes for you to plant the three mushrooms to the time you can spam wrath or something like that, allows you to make more dps with wrath, the most ridiculous spell blizzard ever made is defiantly the stupid mushroom... Hurricane makes around the same damage and the mushrooms might be good for a pack of three mobs, but if you plant under the tank and the tank moves a little bit away from the mushrooms then it wont’ be able to hit the mobs because of the silly range they have.
so blizz, either buff the mushrooms or remove them completely and give us druids a new spell...
Well, one thing I do know without question is that feral dmg in pvp is too high:-8
Thaaaank yooouuuu!
Yes, beta and PTR is for testing, but the real test is actually when the xpack is there. Who mostly plays beta? Experienced or hardcore players. Then when the xpack is there, casual and new players start and then you can expect nerfs.
Nerf, buff, nerf. It's all about balancing and trying things out to see if they're actually working as intended. Blizzard developped this game, so it's easier for them to understand how it works and try it out then millions of other people.
I'm a druid myself and I can absolutly understand the way they are testing things and nerfing and buffing. When something is nerfed too much I don't start crying, I just wait until they've tested enough and received enough data to buff things. Otherwise I'll just try to change my routine and keep up with the rest.
Hur and dur.
They don't know what durids are. But they DO know what a Druid is. This happens all the time. Deal with it?
Does Blizzard Even Know WTF is Durid?
I don't think I even know what a Dur-id is..
LOL agree they r missing with our class alot
Dont forget
"Oh bears arent great, lets give them a good mastery and better health pool. OOPS We buffed it to much, lets nerf the shit out of mastery, health AND armour, and just for shits, lets nerf your AoE threat so you suck even more at it. Just kidding, we're gonna buff your armour, but also nerf your damage/threat. Have fun!"
Everything aside, I do agree bear threat was to high, but seriously, buff swipe plox.