This is a game that is not based in reality, what a real artifact sells for has no bearing on an ingame item. I mean, come on... youre telling me an item like Thunderfury (or any other legendary) would only sell for like 12 gold? Really? Or how about any other multitude of ingame items that have a higher value with players than vendors?
7 sloves an hour is like 8 and a half minutes per slove. Going from 0 artifacts (nothing stored) to slove, average artifacts needed per solve, adding wonderful travel time and the time it takes to actually find an artifact, I dont think it's doable.
I think 7 an hour is fairly reasonable. If you use the stones with the solves, and depending on luck, you can get nearly 1 solve per digsite and you can easily get more than 1 digsite finished (including travel time) in under 8 minutes. Although, if you use the stones with the solves that is also potential gold lost considering you can sell them on the AH for some gold too.
COSMETIC TAB? One can only dream, surely!?
Unless Blizzard decides to add something else (like they added this vendor, but with actually sensible prices).
I'm saying that I'm precisely one of those people that are wasting points from my daily valor run, but this vendor is not attractive to me. I can assure you I'm not the only one feeling this way. Thus Blizzard is not accomplishing their goal for this vendor. I mean sure, they could put a vendor that gives you 1 copper for 4000 JP and could argue the same that you're arguing: "This is not supposed to be an effective way to get gold, but hey, 1 copper is better than wasting it!"Also the prices for stuff for JP is not supposed to be a way to generate high gold/hr. Its just a way for those who have no need for JP a way to use it so they don't feel like those points are wasted when you do your Valor heroic run.
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
Still better than being at the cap forever and ever and not gaining ANYTHING from it.
Buy BC Gems for JP -> Sell to NPC -> Profit. (If jewelcrafter -> cut first then sell)
@Arch changes: Well at least they distributed the gold better, but still...
I won't touch this mess no matter how much they enlarge the carrot.
What happens to Canopic Jar, in the Tol'Vir artifacts?
I just don't really understand why it says "Mummified Organ (Canopic Jar)". o.o
They're not giving you 1 copper, they are giving you trade mats.
Personally I say Blizzard should just scrap this shitty vendor idea totally and let people rot with their capped points. Then we will have less excuses from then about how they don't have enough resources/time to balance the classes properly.
Actually that's a great idea. Just scrap this vendor totally.
There are 140 teams eligible for 2200 weapons on my battlegroup (nobody above 2200 in 5s, I guess my battlegroup is a lower tier one) and across the realms that I checked, there are 18 guilds that are at least 1/13 heroic in 25 man. So there are 450 people eligible for malevolence heroic at least and 420 (140 * 3s) that are eligible for any type of PvE weapon.
Now there's no direct analogue, but I do agree that PvP weapons in PvE is a problem, just as PvE weapons in PvP is a problem. Maybe if resilience somehow negates damage from PvE weapons and PvP weapons hit less hard but have a bit of resilience penetration on them. Would have solved the problem of Shadowmourne last season.
ok i just wanna say that this proves WoW really does have the worst community ever. You bitch cause arch is a boring grind with a RNG chance for your precious epics. They upped the prices of the junk you get anyway while searching and you still bitch because now its not gonna be an effective money maker. OOOO big whoop. Are you really grinding a secondary profession for the gold? if you want to make more money do your PRIMARY profession and make your bank, trust me it works. be happy they upped the junk prices, vendor the crap, move on.
CS is bugged on ptr and that needs to be fixed before this goes live.
Ret still needs a secondary HP generator, but I guess for now it can wait. But it must still happen.
7 per hour may be possible, but that would require a lot of luck (how fitting for arch).
I don't really see the point in this change, I guess it is good if you are still grinding away with arch. But the vendor price of arch items was always a small complaint, a much more needed fix would be durations of vanity items. No idea why my ogre symbol lasts 10 minutes and has a 10 minute cooldown but the arch items only last seconds and are sometimes really underwhelming.
"Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus."
That's because, more often than not, the 4 piece bonus is garbage.
Good to see Fossil artifacts will be worth a decent amount and maybe finally I won't be grunting in disappointment when a fossil site shows up. I've got like 500 fragments piling up because I'm forced to dig at those useless sites trying to make Tol'vir appear.
There are better alternatives for making money through other professions, but at least after this change it won't feel like that big of a waste of time working on Archaeology when you don't get lucky with keystone finds (to sell in the AH) or rare solves.
The only way you can get 7 artifacts/hour is by hacking.