I think shaman need a totem re-haul. I play resto shaman in 10 man, and all my totem buffs are covered except healing stream and the resistance aura. I think we need more unique function totems (tremor, grounding, stoneclaw). Totems give an advantage already, but in my case the advantage is very little. All my buffs are covered by the rest of the raid except healing stream and resistance aura. Mana tide is a very nice source of mana for the raid, but can be a bit difficult to use successfully in arenas. Once it is on the ground, you can't carry it around with you and continue using LOS.
From mainly a PvP perspective:
I love totems, and they have been the reason that I stay alive when I should have died on many occasions. I recall grounding deep freezes or multiple spells that would have been fatal, stoneclaw-ing right before a throwdown or other stun that afforded me an extra chunk of HP, etc. I want more totems such as these that require skill to put down at the correct time (RIP sentry totem lulz). I think these would improve our mobility by affording us instant cast alternatives to other spells. It would also work in line with Blizzard's idea of moving away from 'set and forget' mentality; this was one reason they took out cleansing totem.
Shaman remain the healers with the most 'hard cast' spells and this hurts mobility. Kiting, however, has never been better. Mobility is our greatest weakness IMO, and it makes the shaman feel clunky. We're the meat and potatoes healing class that sits there and hard casts over and over. You had better learn to fake cast in PvP especially when you have two melee on you. Often times running away in wolf is more effective than trying to heal yourself through a melee. This presents a problem when an arena partner is dying, but you have to take 2-3 seconds to fake out interrupters, interrupt a CC yourself, ground something, etc. When nature's swiftness is down, you had better be careful.
Spiritwalker is amazing though - ty Blizz. <3
I would love to hear your opinions about totems, be it 'they are fine' or 'here is my idea.' Idea posting encouraged!
From mainly a PvE perspective:
I realize that shammies shouldn't have all the strengths of every healer, and I'm not trying to point out their weaknesses in order to remove their weaknesses. I think it would bring them a bit more in line with other healers if they had some kinds of totems that would perform unique and useful abilities they could use on the move. As is, we do just fine. I simply feel that the totem system is feeling its age.
One idea I have is something of an earth totem that works like a paladin's raidwide damage reduction ability. perhaps it could work as a 5-10 second totem that reduces raid/party wide damage by some percentage (i dunno, 10 or 20%?). Maybe it could absorb the next attack made against a specific person in the raid?
Again I would love to hear your ideas. If you think it is a good idea, say so. If a bad idea, go ahead and mention why. If you think I'm just bored and want new toys to play with, you're probably right. After all I'm posting on the forums about it.
TL;DR: Do you think there should be some new totems/totems removed in order to re-haul our poor, old, decrepit totems? Would increasing our mobility through implementing new and unique totems be a good idea, or would it just boost Shammies too much by removing too much of a weakness?
Please post which aspect of the game you are talking about... PvE, PvP, or unfair advantages while leveling fishing.