Originally Posted by
Lokken
Yes I think there are a few issues (slight) with affliction warlocks. The problem seems pretty obvious to me: Warlocks are strong in certain settings and weak in other settings. For example, in 3v3, paired with another damage dealer, warlocks are great. In 3v3 there are limited chances and time, to dispel dots, especially if your partners are doing the job. A good warlock can put out great pressure in 3v3. But on the other hand, in 2v2, affliction is severely gimped when facing any healer combo.
Currently healers are able to dispell ALL dots, without going oom. Outside of a death coil / silence combo, there is hardly a chance for a kill against a good team. Pair that with the mana drain removal, add in the fact that Non-healing classes healing is grossly OVERPOWERED (in my opinion) and we've got a problem. Now while I know (and completely agree with) that Blizzard is trying to balance PvP around 3v3, I can sit here for 2 minutes, and think of several fixes that would help, and not overbuff, warlocks.
Fix 1 - Add a talent to the affliction tree (or make it passive) doing the following: Increases all the warlocks damage done to players by 10% while only one target is afflicted with any dots.
This would help single target damage, while not effecting multiple target damage, would not effect pve, and would help in 2v2. Win, Win, Win
Fix 2 - Fix the dispelling issue. The obvious change, is to make the silence from dispelling UA longer, and increasing the damage taken from dispelling UA. But here's an interesting idea: Dispelling Unstable Affliction will cause an undispellable debuff to be placed on the dispeller, draining 1000 mana per second for 8 seconds. The numbers would need to be tweaked to be reasonably effective, but you get the idea. Since mana drain no longer exists, I don't think this would be overpowered at all.
Idea 3 - One other thing I would like to see warlocks get, is more dot control by adding this simple ability: Removes all dots from selected target.
Add that, in conjunction with FIX 1, and I think warlocks would be in a VERY strong state. It would also raise the skill cap, and it would be very easy to see the difference between good and bad warlocks.
There's three quick ideas that I think would make warlocks stronger. Implementing these three things might actually make warlocks too powerful, but I think they would be a great change. What do you think?