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  1. #101
    Aren't these missions (how they call their quests) instanced ? I am not sure but I heard this is the case.

  2. #102
    Quote Originally Posted by ManiaCCC View Post
    Aren't these missions (how they call their quests) instanced ? I am not sure but I heard this is the case.
    Dungeons and raids are instanced, just like about every other MMO. All the quest are open world.

  3. #103
    Deleted
    Quote Originally Posted by The Fiend View Post
    See this here?

    This is why I think it'll be terrible, Storytelling in a single player game and storytelling in a MMO are totally different.

    Bioware don't seem to see this and have you doing fully scripted voice linked quests, it basically makes it like a single player game with a few Multiplayer things placed on it. What happens if people are doing the same quest? Are you both excorting this woman? does she address both of you? does she see more than one person doing the quest? Single player stories where you "are the chosen one" are bad for a MMO, because it then makes the game have a population of several thousand "Chosen ones".

    World of Warcraft, though not the most diverse story, does this well, it revers to our characters as "Heroes" or "adventurers" like elite special forces. Will TOR do the same? because so far it tries to be a single player in this regard.

    Where was it mentioned that you will be a "chosen one"? Read up on the information on the official website of the game and it's forums before making misinformed comments and trying to present your baseless assumptions as undeniable facts.

    Quote Originally Posted by The Fiend View Post
    Questing also needs to be simple and effective to keep people playing, You may think bioware were the first to think up voiced NPC interactions, but age of Conan did it as well, and guess what.

    People either killed you during your talk, or killed the NPC. thats how it'll be, just terrible cutscenes being intterupted.
    If having a VO instead of reading a text box is complicated.... In every review, or should I say preview, folks that got to play the game say that the way quests are done in ToR reduced that grinding feeling that most games on the market have. They also said they were fun to do. That seems like effective questing to me.
    Age Of Conan did it and did not succeed so ergo all games after it that try and incorporate VO in them will fail. Awesome logic. If everyone thought like you than God help this genre move forward in terms of development.
    On the killing part... Have you never been ganked while questing in WoW? I have been killed times beyond counting while doing some escorting quest and have been forced to wait like a moron for that quest NPC only to be ganked again when it finally respawns. And the cutscene comment- is it not the same to get killed while reading the quest text box? I like lore and while reading the quest that is offered to me by the NPC being killed in the middle of reading it is also retarded. The end result is the same whether it be a text box or a cutscene.

    Quote Originally Posted by The Fiend View Post
    Because when I have done the quest a million times, I know the outcome of the quest, and it'll be the same damn thing that happened before, but this time I do is as a different flavoured person.

    Like I said above, having it all around ONCE is fine, but when people start making alts, it'll become boring, REALLY boring.
    As if leveling alts in other games is so much fun and not boring at all, right? Who are you to speak for the general public? How do you know what people will find boring and what they will not find boring? Players that never liked leveling alts to begin with will not like it in ToR either. That doesn't mean it will be the same for every person that buys this game. WoW, which you seem the hold in high regard, failed to make me level more than one character in it's latest expansion (I leveled a lot of different characters during those 6 years but most of them were for guild needs or friends migrating to other servers and me going with them) because I was bored to death of the fact that each of my freakin' characters, if they did the same zones, had the same freaking background. What ToR brings to the table is choices. The same quest can have a different ending based on what dialogue options you pick(maybe not all but even a small amount makes a big difference). I like the fact that I will be able to kill an NPC rather than always be some sort of slave labour forced to kill an X number of rats and be called a "hero". Add to that the fact that each class in the game has an unique story line with variables in it, exclusive to his character and the replay value rockets sky-high.

    You seem to be set on hating this game and are desperately trying to paint a very grim picture of it by throwing your acusations at it (doing little to back them up), depsite the fact that people keep providing you with information as to why certain aspects and features that you seem to think will not work will in fact function well. If you so detest this here piece of entertainment (even before you got to play it) then just ignore it and play a different game. BioWare is not forcing you to buy their product. If you dislike it so, completely deny it's existence and you will be fine. But for the love of God quit your bitching and whining.

  4. #104
    Quote Originally Posted by moaradin View Post
    Dungeons and raids are instanced, just like about every other MMO. All the quest are open world.
    Ahhh, anyone remember the good old days when dungeons weren't instanced, in MMOs? You'd go to a dragon spawn in Ultima Online, and find yourself fighting tooth and nail for the loot they dropped. Eventually, you'd end up in a running brawl with the little jerk who was yoinking your loot.

    Those were the days... MMOs are all just too watered down and care-bear'ish, nowadays.
    Yeah We ALl do m8 guess again somting went frong well lets hope it will be fixed soon
    ...?

  5. #105


    I will leave this here...

  6. #106
    i really hope this picture is not from max settings TBH ..

  7. #107
    Quote Originally Posted by ManiaCCC View Post
    i really hope this picture is not from max settings TBH ..
    Ya i want it to look even better haha

  8. #108
    Quote Originally Posted by Laughriot View Post
    Ahhh, anyone remember the good old days when dungeons weren't instanced, in MMOs? You'd go to a dragon spawn in Ultima Online, and find yourself fighting tooth and nail for the loot they dropped. Eventually, you'd end up in a running brawl with the little jerk who was yoinking your loot.

    Those were the days... MMOs are all just too watered down and care-bear'ish, nowadays.
    Well, there was problem with that too. Like grieving. Theres room for instanced and non instanced. I hope there might be world bosses, like maybe a krayt dragon in tatooine.

  9. #109
    Quote Originally Posted by RevanSparda View Post


    I will leave this here...
    Thanks for the picture of a powertech BH, I guess. :P

    Tbh I think the graphics look fine for an MMO. Sure they're nowhere near as good as recent single-player games but I don't see that gap disappearing for a long time.

  10. #110
    Question, how does armor/gear work in TOR? Is there armor types like cloth/leather/mail/plate or is there class specific gear? Because a Jedi in Bounty Hunter gear, while cool, wouldn't make much sense :P

  11. #111
    Quote Originally Posted by yahtzo View Post
    Question, how does armor/gear work in TOR? Is there armor types like cloth/leather/mail/plate or is there class specific gear? Because a Jedi in Bounty Hunter gear, while cool, wouldn't make much sense :P
    Hmmmm there's been very little information on game mechanics so far.
    Unfortunately the only beta leaks I've seen so far are on talent trees and gameplay.

    Though I'd be willing to guess that there will be 4 armor types; 1 for each class and its counter-class on the other faction.

    I wonder how they'll manage weapons though, can't see a BH using the same type of weapon as a trooper. Perhaps loot will be tailored to your faction (even in flashpoints that are available to both sides).
    Last edited by Lackluster; 2011-03-05 at 01:09 AM.

  12. #112
    That guy totally ghetto stompped the other guy off. He gets +10 internets and my vote for next class favorite c:

  13. #113
    Quote Originally Posted by Solarsting View Post
    Ive seen the first movie back in 1995, I know for a fact lasers travel faster then that, but im sure its gameplay balancing so im not gonan argue over such an obvious designing descision, and no the animations are clunky, like i said, go have a look at tera, thats what smooth animations should look like, if we are going to be graphical about this ( not gameplayish, so hold back the flames fellas, because opinions differ an prejudices reign )

    Not hating on Tor, absolutely not, im a star wars fan like every other sane human being, but when i see flaws in its design that i would like to have seen otherwise, ill state them, instead of blind fanboyism ( not accusing anyone of being one ) i dish out some positive critizism.

    Ill still play it, ill still enjoy it, but not for the games ragdollish animations, but because i expect a solid story. but the animations are just lacking compared to most other 2011 titles ( even in MMO world )

    I remember when someone said wow had better strafing characters then tor did after seeing a trooper demo back in summer of '10, couldnt agree more. Id like to see a more human element to their characters in how they move about.
    The weapons you see are firing charged Tibanna Gas Plasma at each other. It looks all nice and shiny, but its not an actual laser. Do note that if they were using 'lasers' it would be a continuous beam of energy, like what the Death Star produced, and not the burst of individual plasma balls. The balls themselves move at a reasonable speed to leave 'traces', making it look like an actual beam of light.

  14. #114
    Scarab Lord Trollsbane's Avatar
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    Quote Originally Posted by Hothgor View Post
    The weapons you see are firing charged Tibanna Gas Plasma at each other. It looks all nice and shiny, but its not an actual laser. Do note that if they were using 'lasers' it would be a continuous beam of energy, like what the Death Star produced, and not the burst of individual plasma balls. The balls themselves move at a reasonable speed to leave 'traces', making it look like an actual beam of light.
    ^ Pure win =)

  15. #115
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    Honestly, the graphics look good in a cartoonish way. Not WoW, but definitely not trying as hard as some MMOs to be realistic. Oddly enough, I kinda like it...

    The animations are clunky, but with Bioware I'm going to assume that's getting improved. Or they are a placeholder as someone said. That being said, I'm kinda interested in the game. Not because it's Star Wars (that's actually why I'm considering not getting it) but because it's Bioware. I love what they do. :P
    I once had a character named "Clamslam" but Blizzard deemed it inappropriate.
    Retired from WoW: February 19, 2011. It was fun Blizz.

  16. #116
    I'm another one in the "more I see, less I like it" crowd.

    Concerns:

    1 - The animations (not to be confused with overall graphics) are pretty terrible. Anyone defending them need to get their heads examined. If they are still "placeholders" at this point, BioWare is in for trouble. I don't see them improving to the point of being tolerable (for me, ofc). I hope I'm wrong, but it's 2011 and the clunky nonsense in the trailers is unacceptable, even for an MMO.

    2 - Huge stories and MMOs do not mix. I'm almost positive the game will be a single-player game with multiplayer elements, not a true MMO.

    3 - Group content (from what I've seen) is 'meh' at best. Combat seems pretty slow to me, I don't know that it would keep my attention.


    All in all, I've never been impressed with Star Wars games outside the Dark Forces/Jedi Knight series. I may try to get into beta for this one, just to see what it is like. If it's anything like the abomination that was Galaxies, I'll stay away like it's the plague.

  17. #117
    Quote Originally Posted by moaradin View Post
    Tera looks like another one of those Korean grindfest MMOs. Sure it looks pretty, but it suffers from that anime style and I really don't think it will do well in US/EU.

    Yah those "Asian" style games just don't do it for me either. Weapons are just too much, and the style is just grind after grind..

    I played Aion, and PWI (Perfect World International) and they both are huge grindfests. PWI it takes weeks to get 1 level once you hit 90 or so. Quests only give you about 1/30th of a level so the rest of the time you run around grinding on monsters.

    Tera looks the same. Pretty game, but not my style.

  18. #118
    Bash on SWTOR all you want, I don't care. Flame me, trash me, say whatever, I don't care. All I know is on launch day, maybe sooner, I will be playing SWTOR and I will be playing a Bounty Hunter... and I will be happy as hell.

  19. #119
    Scarab Lord Trollsbane's Avatar
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    Ok. I'm back at home and ready to give you animations of TOR in actual gameplay (like so many people have asked for, but not bothered to look up themselves). So, here we go.

    *Note: This is all OLD footage*

    Running walking animations (also includes many subtle animations that you may be overlooking)




    10 minutes of combat animiations. (For real, there are SO many. And we haven't seen much yet. There are many subtle things that you may be missing)



    4 minutes of random combat:



    More Combat: (OH HEY. Look at the trooper taking hit at 7:00 minutes in. I know somebody mentioned that early in this thread. It sure looks to me that he has good animations while taking the hits. He actually sways and loses hold of his gun at one point.)



    More in game combat:




    What do I see?
    Clothing that moves with the characters
    Armor moving at the joints when toons bend a bit
    Very good use of wrist animations to control the lightsabers
    Blocks, parries, deflections, and dodge animations that make sense
    Animations that have a Star Wars feel. Nothing is over the top, and they all have that sort of smug, I'm a badass/relaxed, I got this star warsy feel to them.
    Saber and fire glow that shows on the toons armor lighting
    Bends and twists that mimic actual human movement
    Stylized graphics to run better on your home machine as well as have a different look from the latest fad of ultra realism. (This is a personal preference, but I enjoy it more)

    So, I don't feel I need my glasses or my head examined. There are plenty of animations here that look good to great imo. Perhaps people are just not picking up on the subtle animations that this game has to offer?

  20. #120
    That Tera thing looks a lot more clunky than the SWTOR imo, really don't see what you are complaining about in SW. And I REALLY don't see what you think is so great about Tera.

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