Winged Raids and Firelands
A developer working on a particularly awesome Firelands boss encounter today took me on a tour of the dungeon. I think you'll find the layout to be a pleasant change of pace from winged dungeons. Many of the mechanics being worked on that I was shown were quite nifty as well. I'm really excited for this one.
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Quest Phasing
This is the sort of philosophy we're going for with phasing, as we do feel it's an important tool for storytelling. We do recognize issues where we've "over-phased" zones in the past though, and we generally tried to take a more minimal approach to phasing in Cataclysm. While there is still a good deal of phasing involved in many of the zones, we tried to make each phase a little more intricate and less intrusive on group gameplay. We want to make sure that, in times when a group is required, phasing doesn't hold you back from grouping with friends. (
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Phased Ore/Herbs
It is an issue we're aware of and having been looking into. We've applied a number of hotfixes to phased gathering nodes since the release of Cataclysm, but this one is still there and is certainly a bugger. (
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Appearance Tab - Using other items visuals while keeping your real gear
We have discussed these types of ideas with the developers several times in recent history. We're not entirely opposed to some of the ideas, though the feature would probably be more limited than the functionality many players are asking for.
This is still largely a contested concept though, as we'd want to make sure it's done well and doesn't have unforeseen negative impacts on gameplay/art style. When we have more information to share with you regarding our decision whether or not to move forward, and how, we'll be sure to let you know. (
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