"In addition, For 15 sec after you kill an enemy that yields experience or honour your next holy light will heal for 100/200/300%"
Okay so this is a cheap copy of Victory Rush, but why the need to "actively heal"? Considering the time it takes to cast holy light and the high likelyhood of getting silenced/counter spelled/spell locked.
Why not make it so that "For 15 sec after you kill an enemy that yields experience or honour, the cast time of your next holy light is reduced by 0.75sec/1.0 sec. Or your next crusader strike will instantly heal you for 1000/2000/3000?
Just a thought.