This is prolly a pure Q.Q post, just figured I had to say it.
Sometime now and then I queue as a healer for ZG/ZA when I see that I'll get a satchel.
For the last two weeks, whenever I get ZG I end up leaving at the first boss. The reason is simple, not a single dps kicks anything at all making it pretty impossible to heal (not to mention tank standing in the spray).
Everytime, since the first time I saw this "behaviour" among the dps in my groups, I say, 2-3 times when I see it fit: "Be sure to interrupt his spells". I allso make sure to ask if everyone have done this and know what to do, if not, I give a breef tutorial.
As I said, I'm yet to encounter a group where the interrupting part have been active at all since a while back and this try today was the one that made me come here and Q.Q for all of you
I mean, we had one furry warr in our group and one arcane mage, both gets a damage bonus after interrupting spells and should happily jump over every spell they can see, how can it bethat not a single cast gets kicked?
other times I've had dps shamys and what not, having a short CD kick that is of global etcetc but still no interrups.
How are the runs for you guys? Do you experience a problem with interrupts aswell?
I do expect a lot of "Wää, you just Q.Q, don't pug if you can't handle". Yes I'm am aware of this, but I'm after the satchel, have plenty of friends to play with and don't need any gear. So that's nothing for you to shout about
Allso, english is not my language and I have bad grades at is in school, so try to ignore and say if there is something you don't understand and I'll try to explain what I mean.