The sunder debuff my pet applies doesn't stack, is anyone else having this problem?
The sunder debuff my pet applies doesn't stack, is anyone else having this problem?
it should... but it also will not refresh the 3 stack until it falls off completely (starting back at 1)
Oh yes, there is a method to my madness O.o
^winOriginally Posted by Blizzard Entertainment
I macro a lot of the pet debuffs into my shots so they so stack properly.
/cast [@pettarget,harm,exists] Tear Armor
That is an example line for the sunder debuff however it works with all the debuffs and will refresh even if there is an existing stack on there so once it's up it doesn't fall off. Also I use @pettarget so if you switch and you don't need to switch your pet the pet stays on your primary target.
Oh yes, there is a method to my madness O.o
^winOriginally Posted by Blizzard Entertainment
I really wish they would use their buffs/debuffs on cooldown, whenever they have a free GCD, as they cost no focus. Watching debuffs falling off all the time gets annoying.
People take stupidity to a whole new level when they sit in front of a computer.
www.poepra2.com.br Um blog para quem prefere jogos multiplayer.
oh, this is new to me. is it the same for any pet ability with a stack ?
if so i need to make some adjustment.
ty
edit: also, since i wont make a macro for each pet, i suppose i can put the 'Special" ability of the pet on a specific position on the pet bar and just use a "click that pet ability" macro?
edit2: why not ask everything in the same post! i usually end up using a hyena cause everything else is covered. anyone know for sure if the 30% bleed from em is still bugged ?
ty!
Last edited by Morggane; 2011-06-06 at 12:04 PM.
well, merci beaucoup !
Is it not stacking because you have a prot warrior or a feral druid in your group who is overriding your debuff with theirs?
so, adding these lines to my current main nuke macro would work?
it would be something like:
/startattack
/cast [nomodifier] Steady Shot
/cast [modifier:Alt] Cobra Shot
/cast [@pettarget,harm,exists] Tear Armor
/cast [@pettarget,harm,exists] Tendon Rip
/cast [@pettarget,harm,exists] Ravage
/cast [@pettarget,harm,exists] Lightning Breath
@morggane yes it works.
Its also worth macroing castable buffs like the wolf and cat abilities, as they only recast it 1-2 seconds AFTER it fell off (could effectivelly lose dps that way).
Its not only the stackable ones, its any ability, they will only cast it after the buff/debuff wears off, whenever they have a free time to do it (ie: if you are controling your pet, he will take longer to cast them).oh, this is new to me. is it the same for any pet ability with a stack ?
Yes you can, which is better than what people posted before, but you gotta make sure the ability is on the right slot, some pets have their abilities in a different position for some reason.edit: also, since i wont make a macro for each pet, i suppose i can put the 'Special" ability of the pet on a specific position on the pet bar and just use a "click that pet ability" macro?
The command is:
/click PetActionButton4-7
first 1-3 are attack, follow and move pet, other 4 are abilities, last 3 are aggressive, defensive and passive. But remember you can also replace the movement and stance buttons by abilities if you need more slots.
People take stupidity to a whole new level when they sit in front of a computer.
www.poepra2.com.br Um blog para quem prefere jogos multiplayer.
@ shadowkras
tyvm!
i remade the macro to look like this
#showtooltip
/startattack
/cast [nomodifier] Steady Shot
/cast [modifier:Alt] Cobra Shot
/click PetActionButton5
now all i need to do is to call each pet and make sure the button #5 is where the spammable ability is!
thanks !