Originally Posted by
Ralynn
I'm surprised this has been mostly rage in agreement and I've seen very few healers speak up... then I looked at where this was posted and it makes sense. more tanks here than healers. This inspired me to actually set up an account to reply.
As a healer I can see what's happening on my screen. I see how life spikes and who's standing in something that drops them like a rock. I use recount to evaluate what's going on. Not DPS, but damage done, damage taken, interrupts, Healing and on who and a couple of other things. I probably know better than anyone else in my group why there's an issue because I also know the mechanics of all fights I do.
6k average for a healer at gear level is not bad for heroics or even early troll gear (with some spiking here and there). Healers who are healing at 10k+ and NOT in raids are healing REALLY REALLY Bad groups because there shouldn't be that much damage if the fights are done right. It's also likely you strongly out gear content and don't need to worry about mana usage which will not be the case for freshly geared players.
If you're blowing all cool downs and dying there are a couple of possible issues.
1.) You're standing in bad stuff. This tends to be the number one issue.
2.) Your healer is geared for content meaning if you do #1 and stand in bad stuff they simply can't keep up because being at gear level does not mean bad and good tanks know this. (It drives me nuts when someone compliments me on something and it was simply a matter of being op'd for content and people disregarding mechanics, not actual skill)
3.) DPS is standing in bad stuff and the healer is stupidly keeping them alive reducing their ability to heal you. (also a common problem alleviated by out gearing content)
4.) The healer is actually bad/has lag/has real life.
If a group kicks you I tend to believe it's #1 or an amazingly unintelligent group. Based on my experience, very few people actually know mechanics of ANY heroic fights and ALL try to OP it. A group is considered good if they have really cool powerful gear and bad if their gear requires actually obeying mechanics. Fact of the matter is the bad players are the ones standing in bad(ironically they are sometimes those OP players who should know better but don't) not those in the lesser gear, but pretty numbers don't show that unless people look at damage taken/interrupts/self heals... which they seldom do.
For those stating healers carry groups... did you actually do content at gear level? I ask because I have four healing classes. Some are clearly better than others for five man and regardless of this my experience has been that DPS is the most important class and I actually take the extended wait time now because groups run smoother when I dps. Why?
1.) If they stay out of bad stuff they reduce a HUGE strain on the healer allowing him to do his job. Healers tend to do it anyway because they can see on their screen when they're being dumb. Not always but more likely.
2.) Interrupts. If a good dps is using their interrupt then large amounts of avoidable damage can be avoided... and healer strain is reduced.
3.) Correct Targeting. If a good dps correctly targets the tank doesn't lose aggro, the dps doesn't pull, and the strain on the healer is reduced. Also... if the group is at gear level... then the dps doesn't break the cc that's required. (most groups seem op now).
4.) Big dps means things die fast. Good dps get past gear check/skill check bosses and also speeds up encounter reducing the chance the healer runs out of mana regardless of being "good" or "bad" or "not op'd"
5.) Less healer strain from healing dps means that the healer can now carry a bad tank (of which there are many because they want to que faster but know nothing about the instance and are obnoxious instead of asking and rage quit after pulling stupid number of mobs without looking at healers gear/ability to OP content).
6.) Many dps can self heal and GOOD dps will apply a self heal/damage prevention at times of healer strain. I have yet to play a class where it was hugely detrimental. Gift of the Naru is amazing for those with draeni, but it's very very VERY rarely used.
7.) Tanks generally have more responsibility and the tanks that took the time to learn mechanics are good tanks. Generally seem to run into quite a few good tanks and healers but DPS is almost always bad.... hence making good dps much much more valuable due to their rarity.
8.) Good dps recognizes what debuff they can apply that isn't in the group that will reduce strain on healer even if it slightly drops dps and they recognize when to use it and when to ramp up the dps and finish the kill.
Until a healer has gear that significantly allows them to be OP to content, healer mana matters. DPS that respect this fact can actually have greater impact on a group than the tank or healer. It's one of the reason I've come to dislike healing these days. I absolutely HATE being reliant on others to do their job without greatly effecting change. WotLK I could do amazing things to carry bad groups even at gear level and actually undergear level (snuck into those 219 dungeons in ilvl 200 gear by buying and selling gear back. I only did it once because dear god it was painful, but I did it without wiping on my druid) Cata, I'm still more limited than I'd like until I OP content on the healer. If tanks can interrupt and obey mechanics they too can have a nice impact but it's still dps being smart that seems to make more of a difference.