According to Exemplars spreadsheet he has accurately tested that haste has moved up. What is your guys input on this? Is Simulation Craft correct after all?
Important update! Emergency spreadsheet update: here. Read below for reasons.
Warning that Autoreforge is presently tentative. I haven't had time to completely rebuild from the ground up and validate all comparatives. With Autoreforge flaky it will impact the automated Item Calc routine, but directly entering different gear/gems/reforge/etc will function properly.
On with the reason:
Yesterday I got a PM from Cayse who was wondering why the value of Haste changed wildly when the Fight Length setting in my spreadsheet was changed.
I checked and Cayse was quite correct. I looked deeper and found a huge bug in my spreadsheet. Back when I changed everything to probability it seems I failed to update autoattack and Censure ticks appropriately (I think I did, then ran one more test of the old to compare/verify and the old overwrote the formula in the cell). As such they were static values. Just watch what happens to your DPS and you increase the Fight Length to 6000 seconds and still make only 110 autoattacks. I'm amazed no one has caught this earlier - it appears to have been present since the February update.
Since the quantity of autoattack and Censure were not being updated, they were only being impacted by Hit, Expertise, and Crit (Miss, Dodge, and damage increase) - not Haste. Now that the spreadsheet properly calculates the # of autoattacks which occur and the # of Censure ticks which occur - Haste increases in value.
Haste has increased significantly enough that in the gear I've tested, it's now our #1 stat. Which is almost turning our present worldview on its head. I'm now seeing Haste > Mastery > Crit.
I'd somewhat taken this for granted, but will explicitly state it. I don't just permit people to view all the formula and calculations in my spreadsheet (barring the macros), but I actively encourage people to review how the sheet functions. Did I miss a buff that affects an ability? Add an inappropriate one? Do something entirely hamhanded and stupid (like leave # of autoattacks a static value)? Many of my spreadsheet updates are due to missing/incorrect items reported to me via PM and I welcome bug reports or suggestions to fix/streamline calculations.
P.S. For those who had reported Simcraft showing Haste more valuable - you appear to be correct and Simcraft was the more accurate on this detail. Why my values agreed very closely with Redcape, which should not have had this flaw, I do not understand.