Hi there,
right now, i´m a little frustrated concerning die current State of healing in 10 mans. Well no, that`s not quite it..
I`m pissed.
I play a Disciplin-Priest in one of the many 10-Man-Guilds that are 6/7 right now. I have 2 WoL-#1 (Ryolith+Nef Hero) and i enjoyed raiding in the last tier quite a bit.
But it is pissing me off how Blizzard keeps designing 2-Healer-Encounters. That is just plain stupid. 3 of 7 Bosses in Firelands are to be done with 2 Healers and i quite frankly dont get it.
With Resto Druid being absolutely overpowered in 10man AND them giving Replenish, which may be hard to get in 10man (no1 plays frost, Affli > Destro, no1 plays retri and well, we dont have a shadowpriest) and Disc Priest adding very little to the Buff-Situation (Oh wow, Inspiration, now thats very important when most dmg inc is fire), there is one slot left. And since our guild - like, i guess, most guilds - has 4 Healers, so you may do 3-Heal-Encounters when 1 is RLing, 3 People share that one slot.
How stupid is this?
What in the world is the trouble with designing Encounters in a way that they should be done with 3 Healers? It is basically the same with Tanks, its just annoying. Only that - up to now - most interesting Encounters were 2-Tank-Encounter. Still, it gets worse. Last content it was 4/13 1-Tank, now its 3/7.
Sinestra: 2 Heal. Cho'gall: 2 Heal. Ryolith: 2 Heal. Baleroc: 2 Heal. Ragnaros: 2 Heal. The most awesome and interesting Encounters just leave half of the Healers out and its pissing me off.
End of QQ, share your feelings with me, brothers!