I'm sorry, but GW2 is not a genre. Combat styles are not a genre. So I don't know what you are talking about. It's an MMO.
See above. If you're trying to be technical or semantic in nature, none of the games being referenced are Action Combat which is the only unique distinction within the genre.
Right, except the people mentioning this aren't saying 'omg they have dodge it's the same' What a simplistic dismissal. Additionally, there's a large difference between the actions that take place in combat and the overall design of that combat is integrated into the game in a PvE setting. This large difference, which you are trying to reduce to one concept, is right there.
I am talking about simply using abilities. When you are 1v1 against a mob in the world, the combat is immensely similar to GW2. Trinities, whatever else you want to try and throw in there..they simply don't matter. You can attack a mob without targeting it, most attacks are aoe by default of actually hitting everything in your animation range. That is the ONLY thing it needs to be GW2 combat in that 1v1 setting. And guess what, even GW2 has some directly targeted abilities like ranger attacks, mesmer attacks, etc.
To not be able to see the similarities is astonishing to me. It honestly sounds like people who have never played either game, even though I know the opposite is true.
Not sure how you think this is relevant, considering we've pointed out numerous times the similarities between WoW features just announced at Blizzcon, but have been specifically warned to not talk about WoW anymore. The combat is also not as similar, which is a good reason to not mention it.