I'm gonna see how this does in the first 1-3 months. If RIFT has taught me anything, conventional "wow-clone" mmos don't always do well. RIFT didn't have the best art either, I preferred wow much more. WildStar's art looks quite good, in the level of gw2 so I am kinda interested.
Kinda surpised that the 20 man raid bosses took like 1-3 minutes to beat (according to the beta videos).
Erm, Rift probably had the strongest first year and half of any MMO like ever, at least in terms of content/feature releases. The population remained pretty stable throughout, and the game saw massive expansions in terms of content the likes of which I don't think any other MMO has seen in a similar period of time.
If WildStar can deliver high quality content as quickly as Rift did, then the game will be in an extremely solid position.
https://www.youtube.com/watch?v=aAKsiLhjtng
This one.
Also, forgive me. I made a mistake about RIFT. I meant it didn't do that well for me, didn't have a fond or solid time of it in the first month. Kinda hated it actually.
hate to break it to you that was thrash. real 1st boss
https://www.youtube.com/watch?v=no2K8V1ZhwU
Claymore is Epic again, eat it priscilla fanboys.
I find it interesting how many people love GW2's graphics/art style. I found it to be okay, mostly generic/unmemorable, and the lighting is frankly so bad I almost found it unplayable (it's jarringly unnatural looking, fluorescent, like the game world exists inside a giant Walmart).
I thought Rift was beautiful. I think ESO is beautiful. Logic would dictate that I prefer more realistic graphics/art (which is definitely true in terms of 'sunlight'), except I thought WoW was beautiful too. Tera is quite lovely as well, but less so from a zone-wide appeal standpoint and moreso from having elaborately designed details, something most other games seem to not focus on as much.
One person said they prefer how "colorful" GW2 is to more realistic looking games and I can understand that. Wildstar is definitely colorful, moreso than GW2 or WoW. I guess I don't place as much importance on that. Color is good to have, but it's a small part of what I find visually appealing in games.
Edit: FFXIV has one of the best aesthetics I've seen in terms of zone-wide appeal.
Last edited by Lane; 2014-03-29 at 02:50 AM.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Rift had a pretty massive server merger within 4 months of launch. They went from like 60 servers in NA to 20 in literally 8 months. The population drop was pretty bad, the only reason they didn't have to go F2P as quickly as other games was because the initial investment in Rift was really low (50 million), and Rift made 100 million in revenue in 2011.
This will be the case for all MMOs, even WoW realized this and has their connected realms. I hope for WildStar's sake they are planning something like that, because if the aren't, they and the players have to deal with the added headache.
Last edited by Sharuko; 2014-03-29 at 03:17 AM.
So what do you guys think....is Wildstar going to be a big success?
** When you realize the person you're talking to is so clueless that they think you're the idiot **
Is carbine publicly traded?
I liked a lot of what FFXIV had to offer, but the gameplay felt archaic and being quest cockblocked by dungeons was a huge no-no to me. I did everything there was to do up to there literally being nothing left until I ran a dungeon and quit, which was well before the initial 'free' month was over.
Depends.
1) If they've finally addressed the EXP gains/leveling pacing then they will have far more success with early player retention. I sincerely believe keeping people interested past level 20 was going to be a big challenge of theirs because in beta a lot of people never even made it that far. Getting bored -- or in some cases burnt out -- before even level 20 in a new MMO is quite terrible.
2) They're going to need to cull basically all of their kill quests (which supposedly they're in the process of doing) because otherwise the game starts to feel very grindy. Sadly, even that isn't going to make the leveling process more interesting. This is the next big hurdle I see for them and they're going to have to hope people stick it out through a questing experience that is far too similar to what they were doing 7+ years ago in other MMOs.
3) Class balance has been arguably terrible throughout every phase of winter beta testing. This is only #3 on my list because I'm hoping they'll have 'figured it out' by the time the game goes live. (Wishful thinking.) However, if there are still circumstances of one class taking literally 4x as long to kill something as another (with all things being equal) that's not going to look good or go over well. People who really love a certain class but can't stand the ridiculous TTK likely aren't going to sub.
4) I think end game may end up biting them in the ass if they don't get something solo friendly in the mix ASAP. Near as I can tell, Carbine isn't trying to go for a niche market and most people aren't going to be interested in "raid or die" anymore.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
That was ultimately what made me decide not to buy it. I was planning to play both W* and ESO, but it seems Carbine's obsession with recapturing the "Vanilla WoW" feeling is discouraging the casual players, the game is clearly aimed at hardcore players only. I no longer have the time and will to step on the endless raiding treadmill.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Yes, TTK is horrible on some classes.
I love Engineer but he feel so slow in comparison to Stalker, they got 2 months till release and I hope they gonna tweak this a little bit.
Always like it when people finally get hit by "that's not a boss fight, that's just trash" in this game. Not to mention the breeder is fairly easy to do once you know what to do, beyond that there's another step up the mini-bosses, the giant rhinosaurus that drops mushrooms all over the place, and if not interrupted it blows them all up and every telepgraph and every time you run over it it pops one as well.
It's pretty well done as every trash pack introduces you to the mechanics you can expect to see on an actual boss, been a long time since trash in any raid actually required a form of tactics.
There will be plenty of tears and complaints once people start doing veteran modes even, however unless recently adjusted, SoToS normal is going to be mighty fun for people to run.
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Play an engineer as an engineer simply pull more mobs, Stalker dps has always been overtuned, i know because i've one at 50. Engineers did receive a boost in the last patch, as always class balancing is never done in any game, not even in WoW 10 years later.
“My philosophy is: It’s none of my business what people say of me and think of me. I am what I am and I do what I do. I expect nothing and accept everything. And it makes life so much easier.”
― Anthony Hopkins
i haven't tried it myself, but from what i've read: anyone who previously had permanent beta access will still have access on these last weekends, but a previous 32+ character or preorder (either or both, of course) is needed to get rid of the level cap.
lol'd