1. #1

    [10H] Ragnaros - When to run at seeds?

    So we are going to try Rag10H soon and I have a question regarding when to run when seeds spawn to avoid the damage; do all your raidmembers turn their camera so that they see the lava or do you simply run when a timer runs to zero (if yes are the DBM/BW timers probably a bit different?). Or do you have one person watching the lava and calling it in TS?
    And when the adds spawn; do they have normal aggro in 10H, do they chase a random person or do they fixate on the target the seed spawned upon?

    Thanks

  2. #2
    One person watching an accurate timer (DXE or BW iirc) and calling it out in TS. It's not that bad if you run one second too early if you all run at the same time. It will, however, screw you over if one (or more) person runs one second too early.

    They fixate the player they spawn upon unless the person dies.

  3. #3
    We were using a version of DBM that had the timing right on the first spawn (run at 0 seconds left on the timer) and every time after that we had to run at 1.5 to 2 seconds left on the timer. I see the version on the website, at least in the quick downloads, is different than the one we had the other day so it may be adjusted to be right or further off the mark. Don't really know right now.

    Good luck!

  4. #4
    If you're trying to avoid the damage portion of them spawning on people then you need to run when the timer is at roughly 1 second. While most casual guilds will find this hard to do with all of their raiders at once, it at least prevents a handful of players from getting hit by the seeds instead of all of them.

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