so funny
sc2 charades with tastosis
http://www.gomtv.net/2011gslsponsors7/gomcam/66591
so funny
sc2 charades with tastosis
http://www.gomtv.net/2011gslsponsors7/gomcam/66591
"English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."
Sounds like a bug.
And what exactly do you mean, Locusts become Hydras?
Also, may be the map itself? I was testing it on the Shakuras Plateau map, and Blinding Cloud seemed to work... then again, my opponent was running out of any clouds i laid down, so i don't even know.
"English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."
When you burrow a locust, it takes up 2 food, and stops the timed life and regains the hydras maint attack when it unburrows. Health and armor stays the same though. That was on metalopolis.
Battlemaster Ralamus (retired rogue)
Soooooooo glad i'm going i44 now.
Whitera, Hasuobs, Thorzain, Minigun, Darkforce, Grubby are all gonna be there with more to be announced next week for IPL4. Will have to make a "Special Taktiks!" sign
I nearly cried tears of nerd joy on finding out Whitera will be there :O
Decided to start playing terrans for lulz. Anyone know any herpity derp builds that I can use to pwn people without even trying?
Battlemaster Ralamus (retired rogue)
6 rax rush is really good against Zerg and Terrans, and non 4 gating Protoss.
http://www.youtube.com/watch?v=vWv2bnMC2lg
Great guide for it. Short and hilarious too.
"English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."
3 rax SCV allin.
Stupid easy to do, stupidly effective.
10 Supply(Bottom of the ramp, will have a link with a fancy guide)
11 Rax(Also bottom of the ramp)
12 rax
12 rax
13 Orbital
Make marines(To trick them, have your two 12 rax's rally into your base a bit, and the 11 rax rally onto the ramp)
@100% Orbital SUPPLY DROP(NOT MULE)
Push out around 26 or 27 with every SCV and marine.
Make the SCVs tank. But honestly, since they're melee, just attackmove and win.
This works stupid well. If they aren't prepared(Z, P, OR T) you win. Instantly.
And food for thought: If you lose all your workers, and they lose all theirs, you're better off. Mules.
http://www.teamliquid.net/forum/view...opic_id=223517 <- Actual guide.
Jim had his Jukebox
Sarah will have an iPod as her music playing device
Ok so funny story
I just played a couple games (gold league)
First guys name was Rorsach (name from a character in Watchmen) who was completely BM (didn't even know what BM means -.-) just one of those guys that's just a total douche.
Next game a guy named Dr. Manhatten (also a character from Watchmen) ALSO completely bad manor and said some pretty intense sexual slurs...WHY ARE ALL THE CHARACTERS FROM WATCHMEN OUT TO GET ME!? ><
So... Nick is pregnant and Artosis is going to be the dad... (Hope I got that right! )
@Hikamiro
If you have any military building left, and he has no troops, you have the advantage. Just with res gathered from one probe/drone, just get 2 zerglings or a Zealot, and kill his Mule whenever it lands. If he has no military units left, he will never be able to stop it, and his Mule will never be able to gather anything. Instead, he will be forced to either try and lift, or save up energy for multiple Mules so he can get a few marines. Either way, your ahead.
Edit : This does of course depend on the situation. Chances are he will have the chance to gather one or possibly two sets of resources with one mule before your Zealot can get there (as a Zerg it's easier, Zerglings are cheaper and faster).
Last edited by Migey; 2011-11-04 at 05:02 PM.
"English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."
the marine SCV all in build walls off. Even if i kill every one of their marines and am left with a zealot or 2 (Which honestly won't happen unless i get lucky) by the time i got to their base entrance would be closed, and they'd have more then enough time to have a marine behind that wall.