Patch 9.1 Hotfixes - September 7, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Covenants

  • Conduit Energy now refills at a rate of 10 per day (was 1 per day).
    • Developers' note: We are entirely removing Conduit Energy as a system in the upcoming 9.1.5 patch, but in the meantime, we wanted to hotfix in a stopgap measure that should effectively remove it as a meaningful constraint.

Items and Rewards

  • The Trueheart Spear debuff can no longer be applied more than once on a target.

Diablo II: Resurrected Features Updates
Blizzard has shared a few updates on Diablo II: Resurrected in-game features such as Console Lobbies, TCP/IP Support, and Ultrawide Support.

This article was originally published in forum thread: Patch 9.1 Hotfixes - September 7, 2021, Diablo II: Resurrected Features Updates started by Lumy View original post
Comments 22 Comments
  1. RoKPaNda's Avatar
    Quote Originally Posted by Wangming View Post
    If that is what you truly believe and it makes you feel better, go ahead. I won't stop you.
    It doesn't make me feel better or worse. But it's the same people year after year that I see complaining about how shit Blizzard is buying their products. Some people like Asmon have even made a career out of it.
  1. saixilein's Avatar
    Quote Originally Posted by Rezzyk View Post
    The problem with that is it would be a hell of a lot of work, for a feature that would only be used for two years. So I get why Blizzard hasn't invested a lot of time in it, but it also shows that they really need to move away from a different Borrowed Power each expansion and focus on adding things that will be used cross expansions, long term.

    If Blizzard knew they weren't going to devote resources to balancing covenants, they should have gone in the complete opposite direction and have all covenants functionally the same, with different cosmetics and story. IE either no covenant ability for each class, or the same across covenants. And all three soulbinds for each covenant are the same trees with other covenants, just skinned to a different NPC.
    Ofc its hard to balance. And with Balance i dont mean "Covenant A is in Single Target, Multi Target, PvP and Open World as good as Covenant B, C and D". I mean it that way that Multi Target Covenant shouldnt be sooooo much worse then a Singletarget one. Like " I do 6k DPS with ST Covenant, with MT Covenant i just do 4k DPS on Single targets!" Thats bad.

    Classes/Specs should be "done" when they reached maxlevel and Covenants should have a small impact. Like if u pick a MT Covenant u do like 5-10% more DMG (or what ever) then the same Spec with a ST Covenant. Its just bad that some specs have a covenant that is BiS for all specs and all situations, like Monks (for a long time). And some Covenants are Super good for Spec A but super bad for Spec B, that sucks aswell, when u play multiple Specs.

    But its a problem that never gonna be solved, because the WoWO Community is just to fixed on performance and progress. Damagemeter, Simcraft, Weakaura etc all this removed the fun/roleplaying aspect out of the game. So the only thing that could work is something like WoW2 that dont allow addons like weakaura, damagemeters and simcraft, so maybe people start playing for fun again.

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