WoW Hotfixes - August 12, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Resolved an issue where additional Fated Powers could fail to appear after the first power appeared.
  • Mythic+
    • Affixes
      • Shrouded
        • Improved visual clarity for Nightmare Cloud.
        • Nightmare Cloud should no longer remove players from Stealth.
        • Improved visual clarity for Carrion Swarm.
        • Carrion Swarm range reduced to 15 yards (was 20).
      • Sanguine
        • No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.
This article was originally published in forum thread: WoW Hotfixes - August 12, 2022 started by Lumy View original post
Comments 12 Comments
  1. Nehem's Avatar
    Sanguine: No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.
    good change but too late ... "only" one expansion too late
  1. Ealyssa's Avatar
    Quote Originally Posted by Nehem View Post
    good change but too late ... "only" one expansion too late
    Lol what ? That dungeon has mythic plus since last season only…
  1. Azerox's Avatar
    Where are the upper and lower karzhan fixes?
  1. kamuimac's Avatar
    Quote Originally Posted by Azerox View Post
    Where are the upper and lower karzhan fixes?
    nowhere because no fixes are needed. just learn the mechanics.
  1. Azerox's Avatar
    Quote Originally Posted by kamuimac View Post
    nowhere because no fixes are needed. just learn the mechanics.
    Tell that to 90% of m+ players. I see people with 20 keys struggeling to time a 15 Kara xD
  1. Yakut's Avatar
    Quote Originally Posted by Azerox View Post
    Tell that to 90% of m+ players. I see people with 20 keys struggeling to time a 15 Kara xD
    Since they nerfed a few of the mechanics, at least from Fortified perspective, it's been easier to time that than Grim Rail Depot at an equivalent key level (16 in all cases). The first week, Tyrannical, it was so bad we couldn't time anything in Kara. Post-nerf, it shouldn't be an issue.

    I expect explosive for next reset will give us more heartburn than the dungeon itself. Mostly it's about knowing when and where you can do some things but not others. And of course your group, as other posters have mentioned, doing mechanics.

    There's a lot of unfamiliarity with these older dungeons either because people forgot or never did them as keys. (I remember the heroic and mythic versions but never did the keystone version of them.) Give it some time and people will develop cleaner strategies and routes. My group is already doing that and we're usually done with our keys by Thursday every week.
  1. Phagelives's Avatar
    Quote Originally Posted by Yakut View Post
    Since they nerfed a few of the mechanics, at least from Fortified perspective, it's been easier to time that than Grim Rail Depot at an equivalent key level (16 in all cases). The first week, Tyrannical, it was so bad we couldn't time anything in Kara. Post-nerf, it shouldn't be an issue.

    I expect explosive for next reset will give us more heartburn than the dungeon itself. Mostly it's about knowing when and where you can do some things but not others. And of course your group, as other posters have mentioned, doing mechanics.

    There's a lot of unfamiliarity with these older dungeons either because people forgot or never did them as keys. (I remember the heroic and mythic versions but never did the keystone version of them.) Give it some time and people will develop cleaner strategies and routes. My group is already doing that and we're usually done with our keys by Thursday every week.
    yea i figured that was the cases for kara .
  1. Ealyssa's Avatar
    Quote Originally Posted by kamuimac View Post
    nowhere because no fixes are needed. just learn the mechanics.
    They are still quite some bugs in kara tho… 1 hour ago I had the ghost packs under the opera being pulled while fighting the boss. A bug that exists since Legion.

    So yeah, fix Kara please.
  1. Neotart's Avatar
    Quote Originally Posted by Ealyssa View Post
    Lol what ? That dungeon has mythic plus since last season only…
    Uhh xpac is over in 4 months or less....
  1. Relapses's Avatar
    Quote Originally Posted by Ealyssa View Post
    They are still quite some bugs in kara tho… 1 hour ago I had the ghost packs under the opera being pulled while fighting the boss. A bug that exists since Legion.

    So yeah, fix Kara please.
    My favorite are the fucking rugs that disguise BOTH sanguine and the sleep pools. Why the fuck is that a thing in 2022? It's so ridiculous.
  1. slime's Avatar
    Had the last boss of Grimrail despawn at about 2% health left on a 10 key. No bugs to see here ... please keep the line moving.

    Running Gambit without Wo is a sad thing indeed.
  1. hulkgor's Avatar
    Quote Originally Posted by Nehem View Post
    good change but too late ... "only" one expansion too late
    Considering the dungeon has only been available on mythic plus since last season... this comment is very, very amusing.

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