Dragonflight Hotfixes - January 9, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Demon Hunter
    • [With weekly restarts] The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
    • Vengeance
      • [With weekly restarts] Thick Skin armor bonus increased to 130% (was 100%).
      • [With weekly restarts] Calcified Skin initial damage reduction value increased to 12% (was 10%).
      • [With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
  • Druid
    • Feral
      • [With weekly restarts] All ability damage dealt increased by 3%.
  • Evoker
    • Devastation
      • [With weekly restarts] Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
      • [With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
      • [With weekly restarts] Eternity Surge damage increased by 10%.
      • [With weekly restarts] Firestorm damage increased by 20%.
      • [With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
      • [With weekly restarts] Spellweaver's Dominance increases critical strike damage to 230% (was 220%).
      • [With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
  • Hunter
    • Survival
      • [With weekly restarts] All ability damage and pet damage increased by 2%.
      • [With weekly restarts] Butchery and Carve damage increased by 10%.
      • [With weekly restarts] Fury of the Eagle damage increased by 10%.
      • [With weekly restarts] Wildfire Bomb damage increased by 15%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 15%.
      • [With weekly restarts] Living Bomb damage increased by 25%.
    • Frost
      • [With weekly restarts] Frostbolt damage increased by 20%.
      • [With weekly restarts] Ray of Frost damage increased by 40%.
      • [With weekly restarts] Glacial Spike damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
      • [With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
    • Mistweaver
      • [With weekly restarts] All healing increased by 5%.
      • [With weekly restarts] Vivify healing increased by an additional 5%.
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Rising Sun Kick damage increased by 8%
      • [With weekly restarts] Tiger Palm damage increased by 15%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick's damage into healing (was 60%).
  • Paladin
    • Retribution
      • [With weekly restarts] Crusader Strike Damage increased by 40%.
      • [With weekly restarts] Blade of Justice damage increased by 25%.
      • [With weekly restarts] Final Reckoning damage increased by 15%.
      • [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
      • Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
    • Shadow
      • [With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
      • [With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
      • [With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
      • [With weekly restarts] Mind Spike damage increased by 15%.
      • [With weekly restarts] Void Torrent damage increased by 15%.
      • [With weekly restarts] Devouring Plague damage increased by 15%.
      • Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
  • Rogue
    • Outlaw
      • [With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
        • Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
  • Warlock
    • Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
    • Affliction
      • [With weekly restarts] Agony damage increased by 5%.
      • [With weekly restarts] Corruption damage increased by 5%.
      • [With weekly restarts] Drain Soul damage increased by 10%.
      • [With weekly restarts] Pandemic Invocation damage increased by 20%.
      • [With weekly restarts] Seed of Corruption damage increased by 5%.
      • [With weekly restarts] Shadow Bolt damage increased by 10%.
      • [With weekly restarts] Siphon Life damage increased by 10%.
      • [With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction's damage.
    • Destruction
      • [With weekly restarts] Channel Demonfire damage increased by 10%.
      • [With weekly restarts] Rain of Fire damage increased by 15%.
      • [With weekly restarts] Soul Fire damage increased by 20%.
      • [With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
      • [With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.

Dungeons and Raids

  • The Nokhud Offensive
    • Granyth
      • Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
    • Teera and Maruuk
      • Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera's Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • [With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
      • [With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
        • Developers’ note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it is contributing more damage to the fight than we’d like, so we’re reining it in to give healers more breathing room to recover from Melidrussa’s other abilities.
    • Kokia Blazehoof
      • [With weekly restarts] Reduced period damage of Searing Wounds by 25%
      • [With weekly restarts] Reduced damage of Scorched Earth by 25%
  • Mythic+
    • Algeth’ar Academy
      • Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
      • Developers’ note: This will make enemies in the dungeon "appear" to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn't be any real gameplay impact.
  • Vault of the Incarnates
    • Raszageth
      • Reduced the push effect of Hurricane Wing on Mythic difficulty.

Player versus Player

  • Classes
    • Demon Hunter
      • [With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
      • Havoc
        • [With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
        • [With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
        • [With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
        • Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
    • Evoker
      • Preservation
        • [With weekly restarts] Energy Loop’s mana regeneration reduced by 25% in PvP combat.
          • Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
    • Mage
      • Arcane
        • [With weekly restarts] Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
      • Frost
        • [With weekly restarts] Reduced Glacial Spike's damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
    • Monk
      • [With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
      • [With weekly restarts] Tiger's Palm damage increased by 30% in PvP Combat (was 15%).
      • Mistweaver
        • [With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
        • Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
    • Windwalker
      • [With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
      • [With weekly restarts] Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
      • [With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
      • Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
    • Priest
      • [With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
      • Holy
        • [With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
        • [With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
        • Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
        • [With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
        • [With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
        • [With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
        • [With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
        • Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
    • Rogue
      • Assassination
        • [With weekly restarts] Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
        • [With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
        • Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
    • Warlock
      • Demonology
        • [With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
        • [With weekly restarts] Demonfire damage increased by 75% in PvP Combat.
        • [With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
        • Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
    • Warrior
      • [With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
        • Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.

Wrath of the Lich King Classic

  • Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.
This article was originally published in forum thread: Dragonflight Hotfixes - January 9, 2023 started by Lumy View original post
Comments 30 Comments
  1. Kel_Sceptic's Avatar
    You know that no one from Blizzard playes PvP when you see these:

    Retribution
    [With weekly restarts] Crusader Strike Damage increased by 40%.
    [With weekly restarts] Blade of Justice damage increased by 25%.
    [With weekly restarts] Final Reckoning damage increased by 15%.
    [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).

    Jesus Christ, they are delusional or one important Blizzard something has pala as main.
  1. TbouncerT's Avatar
    Quote Originally Posted by Kel_Sceptic View Post
    You know that no one from Blizzard playes PvP when you see these:

    Retribution
    [With weekly restarts] Crusader Strike Damage increased by 40%.
    [With weekly restarts] Blade of Justice damage increased by 25%.
    [With weekly restarts] Final Reckoning damage increased by 15%.
    [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).

    Jesus Christ, they are delusional or one important Blizzard something has pala as main.
    You know that someone is oblivious when you see these types of posts

    - - - Updated - - -

    Quote Originally Posted by Nereidaa View Post
    I feel you.

    I've been reading forums boards for 20 years, and there are still uneducated random internet ragers who think they know more about game design than the professionals behind the most successful mmo of all time. It's just insane how after 20 years some things don't change. To use the same words you used, "these morons don't grasp" that game design should be left to the professionals, and not to couch experts with no data whatsoever and with a very limited ability to understand the layers of depth behind every change. "This shit just proves how oblivious they truly are."
    haha, love this post
  1. saixilein's Avatar
    Quote Originally Posted by OokOok View Post
    Almost 20 years and this company still nerfs and makes class changes based off PVP/PVE towards each other. It's the most unintelligent thing about the devs incharge of balancing.

    Blows my mind how after almost 20 years they still haven't figured out what other MMOs figured out. They still haven't designed PVE and PVP to be their own entity for abilities/gear lol, it's shit like this that just proves how oblivious they truly are.

    "[With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%)."
    "The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability." These morons don't grasp that this also reduces SP's survivability in PVE. How hard is it to make this change specifically JUST for pvp? why do PVE players have to suffer because pvp

    For god sakes just copy FFXIV, no one will care.
    I really wondering why they doing it this way. I mean warriors defstance in pve is 20% dmg reduction and 10% less damage dealt, but in pvp its swapped. (With this patch its 15% less damage dealt and 10% dmg reduction, but anyway)

    So i dont get why they just make shadowform in pvp 10% and pve still 15%.
  1. Hellfrog's Avatar
    So after a beta and almost 2 months after release the WoW clown developers realize that Ruby is still too hard? Everyone knew this since launch.
  1. Buffbringer's Avatar
    Quote Originally Posted by Kel_Sceptic View Post
    You know that no one from Blizzard playes PvP when you see these:

    Retribution
    [With weekly restarts] Crusader Strike Damage increased by 40%.
    [With weekly restarts] Blade of Justice damage increased by 25%.
    [With weekly restarts] Final Reckoning damage increased by 15%.
    [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).

    Jesus Christ, they are delusional or one important Blizzard something has pala as main.
    You're kidding, right?

    Even Blizzard acknowledge ret needs to be looked into. The spec has been trash in both PvE and PvP for about 2 expansions now.

    And this is just damage tuning, but Ret shouldnt be about doing massive damage, It was always about bringing utility. I'd say both class and Ret spec trees need an overhaul. Too much throughput talents, which makes you lose a lot of utility or, otherwise, fun talents to make the spec desirable.
  1. melkesjokolade's Avatar
    Buff PvE Frost more
  1. Daan's Avatar
    Evoker buffs were badly needed, not.
  1. TimAhKin's Avatar
    Quote Originally Posted by Nereidaa View Post
    I feel you.

    I've been reading forums boards for 20 years, and there are still uneducated random internet ragers who think they know more about game design than the professionals behind the most successful mmo of all time. It's just insane how after 20 years some things don't change. To use the same words you used, "these morons don't grasp" that game design should be left to the professionals, and not to couch experts with no data whatsoever and with a very limited ability to understand the layers of depth behind every change. "This shit just proves how oblivious they truly are."
    Yeah, because devs or these "experts" cannot make mistakes or stupid changes. I have experience with big corporations, devs, team leaders & managers and some of them make the stupidest decisions.
  1. Nalam the Venom's Avatar
    Waiting to play DF until Surv or Warlock is playable.

    Hopefully these buffs help
  1. Kel_Sceptic's Avatar
    You need to learn the difference between "needs to be looked into" because of the lack of mobility (wheelchair character), and actually DPS.

    Take a look at this, pre BUFF:
    https://clips.twitch.tv/UgliestSpeed...7TNWTowFCR30xO

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