Dragonflight Rare Spawn Schedule Spreadsheet and Weak Aura

Patch 10.0.5 Hotfixes - January 30, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter
    • Marksmanship
      • Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
    • Survival
      • Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
  • Monk
    • Brewmaster
      • Fixed an issue where Stagger’s effect was incorrectly reduced.
    • Mistweaver
      • Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
  • Shaman
    • Mana Spring now restores 200 mana when triggered at level 70 (was 400).
      • Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
  • Warlock
    • Affliction
      • Soul Swap now correctly copies the stack count of Agony.
      • Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
      • Haunted Soul is no longer canceled when Haunt is Soul Swapped.
      • Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
      • Soul Swap now correctly shows its remaining cooldown after exhaling.
      • Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
      • Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
      • Fixed an issue where Malefic Affliction wouldn't be granted if Malefic Rapture damage was absorbed.
      • Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
      • Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
      • Fixed an issue where Deathbolt would deal more damage than intended in low level areas.

Dungeons and Raids
  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
      • Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
      • Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
  • Vault of the Incarnates
    • Dathea, Ascended
      • [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.

    • Kurog Grimtotem
      • [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
    • Raszageth
      • [With weekly restarts] Raszageth's health reduced by 3% on Mythic difficulty.
      • [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Static Charge's damage is further reduced by distance on Mythic difficulty.
      • [With weekly restarts] Volatile Spark's Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
      • [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
      • [With weekly restarts] Stormsurge's Shield effect reduced by 10% on Heroic difficulty.
      • [With weekly restarts] Volatile Spark's Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).

Enemies and NPCs
  • Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.

Items and Rewards
  • The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
  • Added Apprentice's Robes and Apprentice's Boots (Night Elf Mage variant) to Carla Granger.
  • Carla Granger's Rugged Trapper's Boots and Battleworn Shoes are now Bind on Equip and can be collected.
  • Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.

Player versus Player
  • Evoker
    • Chrono Loop (PvP Talent) can no longer be applied through immunities.
  • Rogue
    • Assassination
      • [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
        • Developers’ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.

Professions
  • Enchanting
    • Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
  • Engineering
    • [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
    • [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
    • [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
      • Safety Component optional reagents are now always discovered when Tinkers malfunction.
      • Significantly reduced the damage dealt from explosion malfunctions.
      • Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
      • Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
      • Success chance granted from Specialization nodes has been doubled.
      • Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
      • Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
        • Developers’ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
  • Jewelcrafting
    • Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.

Quests
  • To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
    • The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
    • 4 more enemies were added as viable targets for Irideus' Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
    • Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).
This article was originally published in forum thread: Patch 10.0.5 Hotfixes - January 30, 2023 started by Stoy View original post
Comments 30 Comments
  1. Dervrak's Avatar
    To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
    The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).


    Don't know, it might be considered an exploit, but I easily soloed it by flying onto the pylons around Tyrhold, used Irideus Power Core on several elites wandering around below, they aggroed, but ran around the pylon helplessly because they couldn't reach me until eventually their aggro expired, at which point I would use the Power Core again on them again. Finished the quest in less than five minutes.
  1. erifwodahs's Avatar
    Quote Originally Posted by kamuimac View Post
    so why are mythictryhards doing that ? they are supposedly much better in not standing in fire then hc raiders ? only they need to be helped by blizzard ?

    typical mythic raiding hypocrites.
    Insulting whole subsection of players just because they raid mythic. Nice one bud.
    If you knew raid mechanics, you would know why mythic needs nerfs, but you don't that's why you need nerfs for HC rather than actually looking up raid journal. Knowing mechanics in mythic is most often not enough tho, in HC and below that's all you need at this point.
  1. SinR's Avatar
    Quote Originally Posted by Argorwal View Post
    The HoF site is messed up (small indie company and all).

    Raider.io shows 74 guilds at 8/8 mythic, although that isn’t much better.
    Lovely.

    Still, for a month after the first kill, you'd think at least the Horde HoF would be full.
  1. Anzen's Avatar
    > be a resto shaman in dragonflight
    > second worst healing class in high level Mythic+
    > second worst healing class in mythic raids
    > worst healing class in rated pvp
    > excited to see Shaman mentioned in patch notes



    Originally Posted by Blizzard Entertainment
    Shaman
    Mana Spring now restores 200 mana when triggered at level 70 (was 400).
  1. Chucknourishlol's Avatar
    Quote Originally Posted by Anzen View Post
    > be a resto shaman in dragonflight
    > second worst healing class in high level Mythic+
    > second worst healing class in mythic raids
    > worst healing class in rated pvp
    > excited to see Shaman mentioned in patch notes



    Originally Posted by Blizzard Entertainment
    Shaman
    Mana Spring now restores 200 mana when triggered at level 70 (was 400).
    Yes you were second worse, they are clearly trying to help you guys get to the bottom of all lists. Something about your mastery should help you do the best healing possible when you are low on hopium
  1. Anzen's Avatar
    Quote Originally Posted by themortalgod View Post
    God forbid Resto Shamans actually be good at anything…. F tier heal class gets a tiny buff to make them finally slightly less f tier and of course Blizzard rushes to nerf it…
    Meanwhile everyone waiting for the resto druid/evoker nerfs.

    [Insert Pablo Escobar Waiting Meme Here]

    (I don't have the guts to post it myself in fear of being infracted).

    - - - Updated - - -

    Quote Originally Posted by Chucknourishlol View Post
    Yes you were second worse, they are clearly trying to help you guys get to the bottom of all lists. Something about your mastery should help you do the best healing possible when you are low on hopium
    If I'm ever low on hopium I just come on MMOC to be told resto shamans aren't bad, it's just a class-wide L2P issue.

    I literally only talented into Mana Spring this week. It's good to see Blizzard respond so quickly when they notice healers are overperforming at certain things
  1. themortalgod's Avatar
    Quote Originally Posted by Anzen View Post
    Meanwhile everyone waiting for the resto druid/evoker nerfs.

    [Insert Pablo Escobar Waiting Meme Here]

    (I don't have the guts to post it myself in fear of being infracted).

    - - - Updated - - -



    If I'm ever low on hopium I just come on MMOC to be told resto shamans aren't bad, it's just a class-wide L2P issue.

    I literally only talented into Mana Spring this week. It's good to see Blizzard respond so quickly when they notice healers are overperforming at certain things
    Its not even that powerful, in a 10-minute fight, best case we use Riptide/Lava burst 100 times or so. That comes to 40,000 mana from mana spring. Which isn't nothing but in a best-case scenario over a period of 10min I return 20% of my pool or so? I wouldn't consider that OP... Especially on a really mana-hungry class. In the real world, it is probably significantly less.

    That said. If they felt it was too strong to be in the passive tree, they could have buffed mana tide to compensate as it is beyond pitiful atm.
  1. Osmeric's Avatar
    Quote Originally Posted by Danuel View Post
    Because HC is now below average and every organized group can progress it in few weeks.
    A total of 17% of guilds tracked by wowprogress have cleared Heroic mode, so obviously you are wrong.
  1. Jester Joe's Avatar
    Quote Originally Posted by Argorwal View Post
    The HoF site is messed up (small indie company and all).

    Raider.io shows 74 guilds at 8/8 mythic, although that isn’t much better.
    How many of those are full guild groups?

    Cross faction mythic is available for same servers, but requires a guild group to qualify for HoF.

    Edit- Wowprogress has 63 kills for mythic raz but some are server change guilds counting twice it looks like. Raider.io is probably having the same issue.

    Double checking, it does look like that's the issue. Ex- guild named strawberry puppy kisses coming up for Thrall and Area 52. Unless I'm missing something, the rosters are the same, and the HoF only has them listed on Area 52. So it seems like they cleared Mythic, transferred to a higher pop server after, and now 3rd party websites are counting them twice. This isn't an issue with the HoF then.
  1. Anzen's Avatar
    Quote Originally Posted by Anzen View Post
    Meanwhile everyone waiting for the resto druid/evoker nerfs.

    [Insert Pablo Escobar Waiting Meme Here]

    (I don't have the guts to post it myself in fear of being infracted).
    Seems someone in Blizzards dev team finally started queuing mythic dungeons.

    Originally Posted by Blizzard Entertainment
    Druid - Restoration
    All healing reduced by 3%.

    Evoker - Preservation
    All healing reduced by 5%.

    Shaman - Restoration
    Healing Surge healing increased by 10%.
    Chain Heal healing increased by 10%.
    Healing Wave healing increased by 10%.
    Healing Rain healing increased by 10%.
    Overflowing Shores healing increased by 10%.

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