The Lost Codex Interview with Morgan Day and Stephen Cavallaro
The Lost Codex sat down with Morgan Day and Stephen Cavallaro to discuss the Dawn of the Infinite megadungeon coming in Patch 10.1.5.

  • The team wanted to showcase that Iridikron is a strategist and patient thinker via the dungeon's gameplay.
  • The team felt the megadungeon was a perfect way to go back and show the fall of Galakrond. You will see the effects of his decay on the area.
  • Dawn of the Infinite will eventually be split into two dungeons and rolled into the Mythic Plus lineup. The heroic version comes out in 10.1.7.
  • The developers will address RP scenes that last too long for Mythic Plus, as with Freehold and Halls of Valor.
  • The developers wanted to progress the main storyline while advancing the narrative for the Bronze Dragonflight.
  • Tyr was initially supposed to help you in the Iridikron fight but was changed to Chromie for lore reasons.
  • We might see Morchie (Infinite Chromie) again.
  • The Murazond narrative will be book-ended by this dungeon. There will be follow-up quests and stories about the Infinite Dragonflight.
  • You will learn more about the artifact Iridikron uses during his fight, including its name, in future storylines.
  • Galakrond is not considered an Incarnate of Decay. He predates Incarnates.
  • The Incarnates feared Galakrond.
  • Players may be able to explore an uninstanced Temporal Conflux in the future, but no plans for 10.1.5.
  • Raw item levels for the dungeon are around end bosses of Heroic raid loot item level.
  • Infinite Tyr's Hammer is a drop in the dungeon.
  • When playing cross-faction, the group leader's faction determines which encounter you do for the faction fight in the dungeon.
  • There is a lot of story that dives into the personalities of the Incarnates not available on the PTR.




For Azeroth! Interview with Morgan Day and Stephen Cavallaro
For Azeroth! sat down with Morgan Day and Stephen Cavallaro to discuss the Dawn of the Infinite megadungeon coming in Patch 10.1.5.

  • The megadungeon will be available on the release date for Patch 10.1.5. There will be a breadcrumb quest to lead you to it.
  • The bulk of the Dawn of the Infinite story added in this content update will play out during the patch.
  • More quests will become available after completing the megadungeon.
  • There will be additional in-game cinematics coming during the patch.
  • The Heroic version of the dungeon coming in patch 10.1.7 will be split into two dungeons.
  • The dungeon's difficulty will launch with encounters requiring coordination on the level of raid encounters.
  • Dawn of the Infinite will have difficulty in line with hard mode from previous megadungeons. This is why Heroic is launching soon after.
  • Transmog fans will be excited by some of the items available in the dungeon.
  • More mechanics in the dungeon involve players solving them via what they see at the moment instead of relying on Weak Auras.

This article was originally published in forum thread: Patch 10.1.5 Dawn of the Infinite Megadungeon Interviews started by Stoy View original post
Comments 34 Comments
  1. Sorrowseer's Avatar
    None of this sounds interesting, its like stuff we expected and is a chore we have to slog through, the sooner the patch comes and goes the better.
  1. Eapoe's Avatar
    Quote Originally Posted by ExtremelyCrusty View Post
    I may be mis-understanding what "Murozond will be book-ended in the dungeon" means, but does that mean we pretty much won't get any Murozond content after?
    Just means he will have some kind of part or story aspect at the beginning and end of the dungeon (like bookends).
    I haven’t played the PTR, or even know if the full dungeon content is out to try, to know how it ends if we will have anymore story with him. Technically, his death takes place at the End Time, so unless it gets retconned or we change something, there’s still more story they can use him for.
  1. Laqweeta's Avatar
    Quote Originally Posted by Shadowferal View Post
    Anyone remember how insane Sunken Temple used to be?
    Yes!! What a maze. Just like Wailing Caverns.
  1. Shadowferal's Avatar
    Quote Originally Posted by Laqweeta View Post
    Yes!! What a maze. Just like Wailing Caverns.
    To refresh the insanity, an old post:
    Quote Originally Posted by Kudos View Post
    I was doing some random google searching for something Wow related (might have been the name of a dungeon) and stumbled across this article. http://www.pastemagazine.com/blogs/l...and-raids.html
    This might be purely summoned out of nostalgia. Pretty much every other dungeon I’ve featured on this list can hold its own with its design chops. They make sense, there’s a clear path forward, most people know what they’re doing, and it’s a good situation. Sunken Temple is not that. Sunken Temple is nothing close to that. It’s a mid-tier dungeon used mostly to level characters in back vanilla, but I’ve never seen something so ostensibly docile murder so many would-be adventures. The top half was stalked by the green dragonflight, who would promptly aggro and consume your healer from across the room. The basement? Trolls. Nasty, armor crunching trolls. A lot of them, too. You’d clear them room by room, glancing blow by glancing blow. You’d get to the bottom and kill the king troll, and he would never drop the boots you needed. It needs to be stated, I fucking hated the Sunken Temple. I’ve probably shed a few pubescent tears over the Sunken Temple. But as I’ve gotten older and World of Warcraft has gotten easier, those endless slogs into the darkness start to rub my pleasure centers. I mean, it’s an elaborate, cursed complex silently brooding in the bottom of a lake. It should be messy, it should be dangerous, and it most certainly shouldn’t hold your hand. The Sunken Temple is the best tough love World of Warcraft has ever administered.
    It made me feel rather nostalgic when it spoke of Sunken Temple, because it echoed my sentiments about that dungeon. I HATED Sunken Temple - originally. It was intimidating, sprawling and confusing. As I spent more time there, and learnt the layout, it quickly became one of my favourites. Sadly, the old dungeon simply doesn't exist in the same was it did, which I think is a massive shame. Is there something that you once enjoyed about the game, but was lost in the Cataclysm, or in a redesign over the years? Don those Rose coloured glasses and reminisce of things now lost from the World of Warcraft.
  1. Kiwijello's Avatar
    It's the same expansions now, over and over, with new skins. At least it feels like it.

    I know I will get blasted, but no matter what you say here, someone doesn't like it
  1. Duese's Avatar
    Quote Originally Posted by Aurrora View Post
    Scenarios? You mean those things we had for one expansion a decade ago?
    I need to realize that I'm not talking to people who have any clue about the game and start dumbing it down to match.

    The tech used for scenarios has been used in every single expansion since MoP. They've integrated it seamlessly into open world content such that you automatically phase into the scenarios without needing to queue or group for it. These are much better for telling a story because it's not content that is repeatable like Dungeons are. This allows them to be as verbose as they want with the narrative since they aren't going to have to gut it later when it becomes meaningful repeatable content.

    - - - Updated - - -

    Quote Originally Posted by Kilpi View Post
    But M+ is stupid and sucks. Also BRD is still one of the coolest dungeons, although level ravge wise a bit problematic.
    Yeah, I think you need to take a seat kid. M+ is quite literally the most popular content in the game right now. If you don't like it, that's great, you can go be a bad player somewhere else.

    BRD is a garbage dungeon where most people who remember it fondly barely ever ran it or only every heard about it from other people. 99.9% of the playerbase never ran it from start to finish because there was never a reason to but somehow that's the design they want? Something that very few people actually did?
  1. Laqweeta's Avatar
    Quote Originally Posted by Shadowferal View Post
    To refresh the insanity, an old post:
    I love this, honestly. There was a reason these dungeons were so intricate and confusing, because that's how the *were*. Then they got nerfed to make them simplified... Just like everything else.
  1. Duese's Avatar
    Quote Originally Posted by Tyris Flare View Post
    Clearing mega dungeons the 1st night is one of the best experiences in wow imo, a rare opportunity to go in blind and crawl through it with a group of friends without the pressure of a raid where you need to know everything beforehand.

    I say this as someone who does a lot of m+. Megadungeons are rad
    But it's not even a challenge if you are already running high end m+. You literally are going in massively overgeared and trucking the entire thing. The last megadungeon we had in SL had one unique mechanic in the entire thing and that was on the last boss. It was just a long dungeon.

    In any scenario, you would be better off if they created two separate dungeons from the start and built them for M+ from the start. You could get the same exact outcome that you desire, but actually have it matter.
  1. Alanar's Avatar
    Quote Originally Posted by Shadowferal View Post
    Anyone remember how insane Sunken Temple used to be?
    Insane nah.. just bigger and more mobs.

    I liked that version alot actually, I just made sure we had a decent tank
  1. Eli85's Avatar
    So Blizzard is (once again) releasing a mega dungeon that everyone will only do once until it becomes real content (M+).

    If you need any proof that Blizzard doesn't play its own game, here it is.
  1. Kilpi's Avatar
    Quote Originally Posted by Duese View Post
    I need to realize that I'm not talking to people who have any clue about the game and start dumbing it down to match.

    The tech used for scenarios has been used in every single expansion since MoP. They've integrated it seamlessly into open world content such that you automatically phase into the scenarios without needing to queue or group for it. These are much better for telling a story because it's not content that is repeatable like Dungeons are. This allows them to be as verbose as they want with the narrative since they aren't going to have to gut it later when it becomes meaningful repeatable content.

    - - - Updated - - -



    Yeah, I think you need to take a seat kid. M+ is quite literally the most popular content in the game right now. If you don't like it, that's great, you can go be a bad player somewhere else.

    BRD is a garbage dungeon where most people who remember it fondly barely ever ran it or only every heard about it from other people. 99.9% of the playerbase never ran it from start to finish because there was never a reason to but somehow that's the design they want? Something that very few people actually did?
    Sure, it's popular because it's the only way to pve gear up without raids.
  1. Alanious's Avatar
    "I really appreciate when people go deep like that" lol did he had any idea how that sounded
  1. Huntaer's Avatar
    Release date would be helpful
  1. Aurrora's Avatar
    Quote Originally Posted by Duese View Post
    I need to realize that I'm not talking to people who have any clue about the game and start dumbing it down to match.

    The tech used for scenarios has been used in every single expansion since MoP. They've integrated it seamlessly into open world content such that you automatically phase into the scenarios without needing to queue or group for it. These are much better for telling a story because it's not content that is repeatable like Dungeons are. This allows them to be as verbose as they want with the narrative since they aren't going to have to gut it later when it becomes meaningful repeatable content.
    So you want them to invest a ton of time and money into non-repeatable content? Brilliant, why haven't they hired you yet?

    Unless I'm missing something from the sound of it the dungeon will be runnable for gear which will be upgradeable to at least 441 ilvl and maybe 447 with 10.1.5 depending on how they define "end boss heroic raid loot", it just won't be farmable like mythic+s are until it enters the rotation with the next season. Add into that a mount and trinkets and other items with proc effects that often punch above their item level I don't see a reason people wouldn't want to run it once a week.

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