A few words on talent tree design
Originally Posted by Ghostcrawler (Blue Tracker)
Rather than derail threads on individual classes or specializations, I thought I would address some common questions or misperceptions in this one thread.

We don't consider "bloat" a bad word. Players typically say that when there are more talents than they can possibly get. That's the whole idea. When you run out of interesting talents, then that's when we think we have a problem.

Related, if we do our jobs right, you are going to run out of dps talents (or healing talents if you're a healer, or mitigation talents if you're a tank). We don't want every talent to feel mandatory since you are prohibited from getting them all. We want you to have choices.

We don't consider every talent that doesn't directly lead to higher dps to be a "PvP talent." Survivability is a big deal in Cataclysm. In that vein, talents that keep you alive (or help healers conserve mana) are indirectly dps talents.

Related, many trees lost a lot of true PvP talents, such as dispel resistance or mechanic duration reductions. These are the kind of talents I describe as "arms races," where you need a counter to the ability someone else is using to try to counter you. We'd rather reel the whole thing in a little and make things like crowd control or dispels as powerful or as weak as they need to be baseline rather than assuming you have talents that make them less powerful.

We are providing some damage talents for healers. For the most part, those are optional talents for leveling, soloing, PvP or times in dungeons or raids when you don't need to heal.

Likewise, we don't assume tanks need to pick up every single dps talent in order to generate sufficient threat. You'll likely need some threat talents, but since you're probably dipping into a dps tree to get some of those, you're going to find way more than you can afford.

In most cases, raid buff talents are cheap and often have selfish bonuses. If they lack a selfish bonus, it's because we consider the talent so compelling that you'd probably want it when solo anyway. We see a lot of "I'll skip that talent, because someone else will bring that buff," but obviously that logic starts to fail when everyone comes to that conclusion. Also make sure you're familiar with how some of the buffs and debuffs have changed for Cataclysm. We are trying to make it even easier to get the big ones, especially for 10-player raids.

We aren't designing PvP vs. PvE trees. Ultimately, we consider a talent specialization to be a stylistic choice. However, given the challenges of nailing both PvP and PvE balance, as a consolation prize it's nice when at least there are no dead trees. If Frost and Arms weren't raiding juggernauts, at least they did have a place in the game in Lich King. But Cataclysm represents an opportunity to try again, so we hope to see Arms and Frost raiding, and Fury and Fire in PvP.

We aren't overhauling every single class. We are changing paladins quite a bit, and the resource systems for hunters and warlocks and Balance druids have changed. I get the sense some of you are waiting for that magical build in which half of your talents have been scrapped in favor of new ones, and in many cases, those changes just aren't coming. That's not to say we're done with any tree.

We haven't been super concerned about numbers yet, and we aren't at all concerned about glyphs yet. It's helpful if you note abilities that seem to have lost a lot of damage compared to live, just so we can make sure it's intentional (as it is for many AE abilities). If you think you won't use some core spell just because it doesn't hit or heal for enough yet, then it's fine to bring that up, but you can also assume that the numbers just aren't quite right on it yet. Of course this also means that you may feel underpowered (or rarely overpowered, though players almost always feel underpowered) compared to someone else. This does not mean you're doomed in Cataclysm or that you need to SCREAM REAL LOUD to make sure the developers don't overlook it. Numbers are much easier to adjust once we're happy with the basic mechanics.

We've gotten a ton of great feedback already, and I want to personally thank you for that. We make changes every day that are the direct result of the feedback we receive, and that certainly includes this forum, the live forums, and many of the great websites out there were players discuss World of Warcraft design.

Quality of Beta Posts on Official Forums
Originally Posted by Ghostcrawler (Blue Tracker)
I hate to go all forum moderator on you guys, but we've seen a recent downward spiral in the quality of some of these threads and posts here on the beta forum.

Story time: I started posting heavily in the Lich King beta forums. It was a great experience and lot of players enjoyed the opportunity to be able to have intelligent conversations directly with the developers. I've heard over and over ever since then what a positive experience that was for a lot of players. It's for that reason that I am going to be fiercely protective of the quality of posts here in the Class Discussion forum.

If you see a locked thread, chances are we thought it crossed the line. If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback. Sorry to sound like a jerk -- I hate making these kinds of posts. But we want participating in the beta to be a positive experience.

Blue Posts
Originally Posted by Blizzard Entertainment

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield of Righteousness removed from Beta
We have temporarily disabled Shield of Righteousness.

We're working on the basic Prot rotations right now, and with Shield of Righteousness in addition to Crusader Strike, Hammer of the Righteous, Consecrate, Avenger's Shield and Holy Wrath, there was just a lot going on. Shield seemed like the least interesting of those abilities -- really Shield and Hammer just seem to be single-target and multitarget versions of the same ability, especially without block scaling. Shield also felt like a duplicate of Shield Slam, which doesn't help in trying to differentiate the two Prot trees. Frankly, we'd rather make Avenger's Shield and Hammer of the Righteous cooler than they are today.

It's too early to call this a permanent change. We still have a lot to consider, such as the damage of Hammer vs. Shield, how different we want the AE vs. single-target Prot attacks to be, and how much Holy Power considerations occupy a Prot paladin.

If we keep Shield of Righteousness, we need to figure out its role relative to Hammer. We don't want it to be just swap one button for another for AE fights, and we don't want you to have to use both on cooldown since we are giving Prot paladins more things to manage in Cataclysm. (Source)

Paladin Gameplay
As far as the paladin changes go, we have made no secret that we haven't happy with the paladin gameplay on live, of all three trees, and the class was headed for a pretty radical redesign. There can be very few sacred cows as part of that process or we're not going to have the design space we need to fix the problems.

The current Cataclysm rotation is far from static and was in fact so frenetic that we had to scale back on some of the random procs and Holy Power generation or paladins were never going to have the bandwidth to do things like position the boss. It was far away the most complex tank rotation, and that's not what we were going for.

We're trying a lot of new ideas and it's going to take some iteration before we're happy with them. The current snapshot you are getting in beta is just a snapshot -- it's whatever the data happened to look like at the time when we made a build. (Source)

Righteous Fury / Threat
We recently made a change, that I suspect you don't have yet, to make Righteous Fury improve all threat and not just Holy threat. It's also possible attacks like Judgement, Crusader Strike and Hammer of the Righteous just don't hit hard enough yet. You lost a lot of passive Strength and damage in the talent trees and we haven't baked all of that back in yet. (Source)
This article was originally published in forum thread: Talent Tree Design, Blue Posts started by Boubouille View original post
Comments 98 Comments
  1. DrgnDancer's Avatar
    Quote Originally Posted by Lightfist View Post
    Blizzard: We feel that Paladins don't have enough to do. Classes with 2-3 buttons to press are fine, but paladins are faceroll.

    Blizzard 5 minutes later: We feel that Paladins have too much to do, so we're taking one of your moves away.
    I hate to repeat like a broken record, but "It's Beta". They felt Pallies were too easy, so they added complexity. They now think they may have overdone the complexity and are simplifying a bit. That's the point of Beta, to play test until you have a balance you like. I almost wish they kept the NDA in place for the whole beta period, it's maddening to see every little tweak they do treated as if it's some major change to a religious text. Also, most of the comments I've seen about adding complexity to Pallies were in reference to Ret. This change is to Prot.
  1. Unionoob's Avatar
    Quote Originally Posted by greyghost View Post
    A-freaking-men.

    People going "AAAAA NOTHING WORKS WHATS GOING ON THIS IS STUPID" aren't serving the purpose to which they were invited to the Beta. Nothing of value would be lost if they were removed and a new batch of invites were sent out.

    It annoys me to no end when I refresh the Cata forums and I see nothing but "WHY CANT I MAKE WORGEN. (((" even though there are lists stickied in that exact same forum detailing the known bugs of the current build. I mean, most of us here aren't even IN the Beta and we've got a better idea about what's going on with the current glitches and errors than some of those people do. It's ridiculous.

    Yanno, apart from the fact that I also keep seeing Name-and-Shame threads, "lol I ganked u noob" shit as well. I mean, yes, play the game as you normally would to test out stuff, but shit-talking on the forums where game designers are trying to nail down every little bug possible helps nobody.

    Exactly, like http://forums.worldofwarcraft.com/th...27507&sid=2000 where dude is asking where are worgens and he wants to play.. like beta is meant to play for fun and not to test. while most of thers point out how beta is unpolished.. of guys talking how WoW beta is unpolished and so on. Hell bunch of those dudes should be kicked right away.
  1. Typhron's Avatar
    Quote Originally Posted by Unionoob View Post
    Exactly, like http://forums.worldofwarcraft.com/th...27507&sid=2000 where dude is asking where are worgens and he wants to play.. like beta is meant to play for fun and not to test. while most of thers point out how beta is unpolished.. of guys talking how WoW beta is unpolished and so on. Hell bunch of those dudes should be kicked right away.
    Amen to that.

    But what can you do. Quality control is often hard to find on a beta and doing something like this is something that hasn't been tried quite that much.
  1. Zekul's Avatar
    "we haven't happy with the paladin"

    Is this English, I don't understand..
  1. Tsudots's Avatar
    Quote Originally Posted by NefariousNinja View Post
    Originally Posted by Blizzard Entertainment
    If you keep making the kinds of threads that get locked, then you'll be removed from the beta and we will replace you with someone who can provide intelligent feedback.

    I hope that happens.

    I can dream somebody will get booted for being an idiot and I can take their spot . I've already been providing plenty of useful feedback on my neighbor's beta account anyway lol
  1. portague's Avatar
    i find it interesting watching a tank vid and he needs people to cc and he say basically dps wont do it even though it would help make things easier bosses have more spells that can be interrupted or counter spelled. So pvp talents that interrupt or some other mechanic are actually useful in dungeons and can specked and used to save your group. But everyone plays like its wrath and are not learning a damn thing or trying out the new mechanics available to them in dungeon fights.
  1. iorcedurmother's Avatar
    More talents than they can get? wtf are they talking about a lot of classes trees you just end up picking every single talent in the tree you're going to spec into.

    And then you have trees like the assassination tree where 2 of the 5 first talents you pick are 100% wasted if you're going into PvE.

    NEW TREES ARE DUMB
  1. gasattack23's Avatar
    release cata now lol. before blizzard takes away more good stuff. it sucks that tauren start area is half nuked, the paladin tauren looks cool then they take a move off the paladin, k tauren move onto barrens wait... alliance given a spot so they can attack horde even faster then the 3 -5 times a day when i play, ok we'll fix that up for horde..... NUKE THE CROSSROADS. AND MAKE TAURAJO INTO RUINS!
  1. portague's Avatar
    So what talents in assassination are dumb the speed and healing bonus wich makes it easier for a healer to save you if things go bad. Black jack wich makes it so your sab targets do less damage wich is good is bad? That makes sab more useful so tanks take less damage if used properly. So because you dont know how to use it its dumb or its dumb because its not a dps increasing talent?people need to get out of the mind set that dps increasing talents are the only talents dps wants.Blizz is trying to get away from that by making it so dps will have to do more than just dps. Healers are gonna run out of mana and not heal as largelys meaning all kinds of cc will be needed to keep the group alive. No more dps only focus being 1st on dps charts if thats your train of thought you will fail the group in dungeons. Dps more will have more to do than mindlessly statnding there doing dps. Focus on helping your self survive, the group survival,and your dps meaning more work for dps wich is good.
  1. Buzzinjoe's Avatar
    Quote Originally Posted by Unionoob View Post
    sorry don't think 2 best guild from all realms would be best pick. Or it will turn out like any other PTR, Beta when top guilds spend hours on new raid bosses to try them, find out best way to lvl to get world first boss kills, and after bitch how easy content is.


    IMO invites should get new people, random mix from raiders But main prio for the most active and best feedbeck givers on forums. those who are giving best feedback's now on live should get prio to get in and test new expansion. atleast we would know they would do there job not only QQ.
    There are no raid bosses available in the beta. And never have the top guilds from servers QQ'd about how easy the content is because they knew they were testing mostly normal modes and not hardmodes. In fact if a boss was too easy, this was mentioned with additional info on why it is too easy and what can be changed to render the fight more challenging/interesting. The only time these guilds QQ is when a stupidly easy boss that was tested on the PTR makes it live in its PTR version.

    Also keep in mind that I said top guilds from "every" server. There are a lot of servers (most in fact) that do not have world top100 quality guilds on them as you seem to understand my statement. By taking the top guilds of ALL servers you get an excellent mix of player style and quality that are for the most part willing to give constructive feedback.

    And you have the added benefit of these players knowing what they're doing and knowing their class instead of just mashing buttons at random accomplishing nothing.
  1. Yorkshire Geek's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    Easy fix to all this dumbass QQ.

    Pick the top 2 guilds from every server and give them beta invites. Since the servers range from mediocre to world class you'll have a good mix of players in there. Good and bad will be covered.

    And the top guilds will all provide much more valuable feedback than any random invitee, since they know their class better than 90% of the population out there and have an easier job adapting to new skills.
    How does hitting level 10 feel for an inexperienced player? What are the raids like for first timers? Are the dungeons challenging for non-raiders? How does rolling a new class you haven't played before feel?

    All important feedback, none of it covered by your idea of only inviting experienced players. You pick a few people you specifically want in the beta then you use random invites for the rest because it's the only way to actually test the whole game from as wide a number of perspectives as possible. I have a cousin who's been playing 2 years and doesn't have a level 80 character, I sure as Hell can't test the game he's playing because it's got bugger all to do with the game I'm playing.
  1. khh's Avatar
    avenger shield daze's had a reason to be

    a paladin would pull the whole group with avenger shield, and the daze would give time for other player to put a cc on one of the mobs
    with the added bonus of the cc'ed mob would go after the paladin when the cc broke


    but that was back when the pull used to be hard, and paladin's had the best pull in wow back then
  1. Karot's Avatar
    Quote Originally Posted by Raqubor View Post
    Am i the only one who's being sick of all this Paladin stuff?
    The whole freakin expansion was about paladins, and now it seems the next one will be about them again...
    Really? And this whole time I thought the expansion had been about death knights...
  1. Buzzinjoe's Avatar
    Quote Originally Posted by Yorkshire Geek View Post
    How does hitting level 10 feel for an inexperienced player? What are the raids like for first timers? Are the dungeons challenging for non-raiders? How does rolling a new class you haven't played before feel?

    All important feedback, none of it covered by your idea of only inviting experienced players. You pick a few people you specifically want in the beta then you use random invites for the rest because it's the only way to actually test the whole game from as wide a number of perspectives as possible. I have a cousin who's been playing 2 years and doesn't have a level 80 character, I sure as Hell can't test the game he's playing because it's got bugger all to do with the game I'm playing.
    There is no such thing as new players testing the leveling experience, since you need an active bnet account with a Wrath WoW account linked to it. So your first point is moot. So is your second come to think of it. Take the example of your cousin. He obviously doesn't want to raid. And first time raiders (should they even ever exist in the beta) will not be able to provide any valuable feedback. The beta is not a friendly place, as soon as a new raider is spotted he will be removed from the pug.

    Now "are the dungeons challenging for non-raiders?" What kind of question is that? Are you saying non-raiders are necessarily worse players? Because I personally know quite a few raiders that are terrible (they would be covered by my proposition btw mostly coming from the mediocre realms). So this question is invalid aswell. The question should only be "are the dungeons challenging?" Whether a raider or not a shit player will always find them challenging.

    And finally "How does rolling a new class you haven't played before feel?" Now please enlighten me as to why the playerbase I suggested could not answer that question.

    I just invalidated all your points. Care to make new ones?
  1. portague's Avatar
    (Buzzinjoe
    first time raiders (should they even ever exist in the beta) will not be able to provide any valuable feedback. The beta is not a friendly place, as soon as a new raider is spotted he will be removed from the pug.)

    why would a first time raider not be able to provide feed back. Is not a problem right now in live new raiders being booted from pugs. Shouldnt the content allow new players the ability to raid. The new system should reduce kicking new players who are learning the class from raids. The raid should allow everyone who wants to raid the oppurtunity to raid without the hate.
  1. Buzzinjoe's Avatar
    Quote Originally Posted by portague View Post
    why would a first time raider not be able to provide feed back. Is not a problem right now in live new raiders being booted from pugs. Shouldnt the content allow new players the ability to raid. The new system should reduce kicking new players who are learning the class from raids. The raid should allow everyone who wants to raid the oppurtunity to raid without the hate.
    Maybe it's only me but I'm a firm believer that a PuG should not be able to accomplish any more than the first boss of an instance. If you want to raid join a guild, be social. You're supposed to interact with people in an MMO. Everything Blizzard is doing is taking away that interaction.

    And you don't learn how to play a class from raiding you learn how to perfect rotations and the use of cooldowns. If you don't know the basics of how to play your class before even attempting to raid you have no place in said raid.
  1. Xandella's Avatar
    I'll replace one of those ungrateful people in beta.
  1. portague's Avatar
    What i am saying is someone wants to raid done all the dungeon trying to be social and then hated on for being new to raids. If cataclym realeses and we get 200k new people who want to end game raid for ex. the curent frame of mind would be hate on them because they have no raid experience have done all the 5 man and want to get the story progession or some end game exp. raiding but cant because there new. Raiding is differnt then a 5 man dungeon. Raiding should be something a new player tries and wants more because its fun and challenging sending only people with raiding experience is only half the detail you need new raiders to try it and be like hey this cool and fun i want to do more and be inviting. Not hated on for being new that turns people off the raids and the game intirely.
  1. Yorkshire Geek's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    There is no such thing as new players testing the leveling experience, since you need an active bnet account with a Wrath WoW account linked to it. So your first point is moot.
    Inexperienced is not the same as new.
    And first time raiders (should they even ever exist in the beta) will not be able to provide any valuable feedback. The beta is not a friendly place, as soon as a new raider is spotted he will be removed from the pug.
    Here you're arguing my point for me, you're saying that the current beta testers are too elitist to get the content tested by a variety of players and yet you want to invite MORE of those people.
    Now "are the dungeons challenging for non-raiders?" What kind of question is that? Are you saying non-raiders are necessarily worse players?
    As a generalisation? Of course I am, only a blithering idiot would think otherwise. Back in Vanilla my guild didn't raid, doing the 45 minute baron run in blues was the pinnacle of my pre-TBC experience and for a dungeon runner that was pretty bloody good. Come TBC we started raiding Kara/ZA and suddenly the dungeons looked like a walk in the park.
    Because I personally know quite a few raiders that are terrible (they would be covered by my proposition btw mostly coming from the mediocre realms).
    Sure, there are terrible raiders and great dungeon runners, but as a generalisation the raiders are going to be better players simply because they have to be.
    So this question is invalid aswell. The question should only be "are the dungeons challenging?" Whether a raider or not a shit player will always find them challenging.
    If you draw a Venn diagram showing the intersection of the sets of upper 50% of players, lower 50% of players, dungeoneers, and raiders, the raiders will include more of the upper 50% and the dungeoneers the lower. I defy anyone to design a 5 man dungeon that the top two guilds on my server from either faction would find challenging that the average player was even capable of completing, the difference is that great.
    And finally "How does rolling a new class you haven't played before feel?" Now please enlighten me as to why the playerbase I suggested could not answer that question.
    I've got 6 80s at the moment, if I roll one of the ones I haven't got I'm already going to be familiar enough with the mechanics and how Blizzard fit things together that it'll just be "blah blah blah, kill more stuff". A player with only 1 toon on live is going to have a very different experience to me, their experience matters just as much as mine.
    I just invalidated all your points. Care to make new ones?
    You invalidated precisely none of them, nor will you. Game betas use a hand picked few and a semi-random mass (semi random because you want a good mix of hardware, no point finding out at go-live that it doesn't work well on certain ATI GFX cards) because it's what's needed to test things properly. Blizzard didn't choose this model by accident, they chose it because it works better than anything else anyone's ever come up with.

    ---------- Post added 2010-07-25 at 09:42 PM ----------

    Quote Originally Posted by Buzzinjoe View Post
    Maybe it's only me but I'm a firm believer that a PuG should not be able to accomplish any more than the first boss of an instance.
    So basically you're saying that you believe the core of Blizzard's game design methodology is wrong so any feedback you gave on, for example, difficulty levels would be useless because your goal is not the same as Blizzard's goal. And you believe you're competent to design beta test selection criteria?
  1. khh's Avatar
    paladins have been broken since beginning of wow, god knows why took so long to fix them

    but even if they ain't looking at your class, be glad since them you wont see more faceroll OP pallies in pvp after they fix them

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