Patch 4.0.6 Release Date?
A lot of people have been asking me for a release date, and to be honest at this point I'm not really sure I have one. The last 2 PTR builds (13561 and 13580) were both flagged as Release Candidate but the last one isn't even deployed on PTRs.


Also, someone did something funny with the official blog and put up a Patch 4.0.6 Official Notes [PLACEHOLDER] post as a test, it would be logical to see Patch 4.0.6 on live realms next week after that but with an undeployed PTR Build in my hands I'm not really going to confirm anything before Monday, and personally I wouldn't be surprised if it happened the week after.


Patch 4.0.6 - PTR Notes Update
Originally Posted by Blizzard (Blue Tracker)
PvP
Tol Barad
  • Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
  • Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
  • Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.

Classes
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fireball mana cost has been reduced to 9% of base mana.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.


Professions
Fishing
  • Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.

Jewelcrafting
  • Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

Items
  • Item Sets
    • Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.

Nefarian World 2nd kill by Method
Method killed Nefarian a few hours ago and is the 2nd guild in the world to take down the big black dragon. It's also the world first kill since the hotfix preventing class stacking but technically, that wasn't an exploit, so I'll just let people debate endlessly about it in comments. Congratulations to them!


Statement from Method
Nefarian down, putting us at 13/13 (finally a breath of fresh air!!!). Thumbs up for the dedication shown by our raiding team.

The current heroic difficulty of raiding is both enjoyable and demanding. We can all welcome, with open arms, the more challenging raid content, but the sheer quantity of content available since Cataclysm launch has required more time investment than ever before to remain competitive. Personally I would have welcomed a 'reasonable' gate-system or similar to allow for more real life time the past ~2months, especially with xmas/new years/exams etc. Taking a few day breaks over the festive period only to be notified that other guilds were currently raiding obviously wasn't ideal!

This tier of raiding has unfortunately contained multiple bugs, with bosses like Atramedes, Sinestra, and Nefarian standing out. Sinestra had some notable issues for us; having infinite lines at Twilight orbs making progress prior to this current reset difficult. Twilight Flames properly spawning at the Egg locations in phase 1 was also fixed recently on the fight (can see they are non existent @ Paragon's video). The issues on Nefarian are of more concern, with Blizzard seemingly overlooking certain class abilities on a key encounter mechanic. Unsure as to why it was waited with until after a guild had killed Nefarian before applying the fix, especially with "top guilds" apparently under surveillance, such delayed fixes are harmful to the 'PvE race'.

Hoping that Blizzard can keep up with the quality of heroic raid difficulty while considering the quantity available and as always more vigorous encounter testing/monitoring.

/Sco



Blue Posts
Originally Posted by Blizzard Entertainment
Dalaran/Shattrath Portals
Portals existed to give people access back to capital cities to reach auction houses and class trainers. Auction houses and class trainers were kept in the old world capitals because we knew that if we didn't require people to go back the old world would be a ghost town.

Those portals had a few fun side effects like letting people warp all around the world toot-sweet at the shake of a nose to do anything they felt like. This was not the intent of the portals and regardless if people enjoyed being able to zip around, it is not the intent of our travel as it exists now to allow them to do so.

Now that the old world capitals are the major hubs in the current expansion, the expansion zones are in Azeroth which keeps more people around, and we've decided to add trainers and auction houses to Shattrath and Dalaran to aid in the leveling experience, the portals no longer serve their original purpose and were removed.

[...] We have no plans to implement the old portals back in the game, but thank you for you reasons as to why they should. They've been noted. (Source)

Blizzard Art Gallery Update
Originally Posted by Blizzard (Blue Tracker)
The World of Warcraft: The Burning Crusade Art Gallery has been updated with five pieces representing the Warcraft universe. Make your way through the gallery to take a glimpse into the process behind bringing Blizzard games to life, and the artistry those games have inspired.
The high res version of the Kil'Jaeden artwork is a 17280 x 10368 image (16mb!), you can probably make an awesome poster out of it.


This article was originally published in forum thread: 4.0.6 Release Date, 4.0.6 Notes Update, Nefarian 2nd Kill, Blue Posts, Artwork started by Boubouille View original post
Comments 181 Comments
  1. furydeath's Avatar
    If they want us to stay in the old town's like SW and org then why is the ink vendor only in dalran? Why does SW and org only have portals what about UC or IF? Same with the cooking and fishing daily. Seem more of a, we want you to only go to SW or Org...unless your a scriber then have run running back to dalaran to get inks.
  1. TheRabidDeer's Avatar
    Main thing I dislike is that method is upset about there being too much content "forcing" them to have a very long period of lots of raiding.

    PS: Didnt ICC have nearly the same number of bosses with no gating?
  1. mmoc4282a3f415's Avatar
    Method is mad that they got no world first kills during this tier. Atramedes was exploited (out of the room) and Magmaw adds were kited to Defense System room and back.
  1. mmoc03779e49a8's Avatar
    Quote Originally Posted by TheRabidDeer View Post
    Main thing I dislike is that method is upset about there being too much content "forcing" them to have a very long period of lots of raiding.

    PS: Didnt ICC have nearly the same number of bosses with no gating?
    ICC was gated. In the first couple of weeks (four weeks iirc due to xmas etc) there were only the first four bosses til Saurfang, then the seperate wings where openend one after another, first putricide-wing, then bloodqueen and at the end sindy and lk.
  1. Nakkí's Avatar
    Quote Originally Posted by Firefly33 View Post
    Go back and see Paragons statement after gettting World 2nd Cho'Gall heroic. I am not saying Method are acting like little babies, just saying that Paragon are just as much crybabies.
    Went back, saw the statement. Here is the part of it that references FTH:

    Quote Originally Posted by paragon-wow.com View Post
    It was time to put our gameface on - after a few short (and relaxing) farm raids and a day off, For the Horde managed to snag the first kill on Cho'gall. Congrats to them, but damn does that suck! Just as you think you can afford some slack. With that in mind, there was some really serious catching up to do, as we had only dabbled a bit with some potential tactics for the fight. The pressure was definitely on and you could feel it in the raid.
    Anyone else than me having significant difficulty finding any crying or complaining in that statement? I mean, really, come on. A congratulation and a straight-up admittal of disdain over failure to get there first. :|
  1. Thatwsntmilk's Avatar
    Quote Originally Posted by Nakkí View Post
    Anyone else than me having significant difficulty finding any crying or complaining in that statement? I mean, really, come on. A congratulation and a straight-up admittal of disdain over failure to get there first. :|
    The massive amount of tears coming from the so called "top raiding guilds" lately once again shows that the glory days of WoW raiding ended a couple of years ago.
  1. mmoc74ea02f72a's Avatar
    aaah the nostalgia... i dont think anything will ever be as good as TBC...

    i <3 tbc 4evah

    dont hate me for the nostalgia, i know its mainly that but still, let me dream *flies away on top of my first flying mount*
  1. Will's Avatar
    oh it's just a little joke. Top guilds have always been competing and teasing one another, but a lot of you seem to be reading too far into it. Don't confuse teasing with jealousy and petulance. These top guilds do actually have a lot of respect for one another.
  1. prankstar's Avatar
    gg method on killing nef the way it was intended
  1. wilcox1232's Avatar
    anyone think that tol barad is still going to be totally broken after patch Defending forces will receive a 200% capture speed bonus when they control all 3 keeps. like defenders need more speed ever since they nerfed the honor so you dont trade anymore it hasn't changed hands at all on our server, and not for a lack of trying.
  1. carrierz's Avatar
    Method... FtH took a few days break during christmas and still managed to catch up and even get the WF on Cho'gall. It's not like you HAD to keep raid during christmas in order to remain competitive, you just had to better, or, find more bugs than other guilds.
  1. CynicalOtaku's Avatar
    Quote Originally Posted by wilcox1232 View Post
    anyone think that tol barad is still going to be totally broken after patch Defending forces will receive a 200% capture speed bonus when they control all 3 keeps. like defenders need more speed ever since they nerfed the honor so you dont trade anymore it hasn't changed hands at all on our server, and not for a lack of trying.
    Yeah, defenders get a speed buff...when they have all three keeps. All...three...keeps. If the defenders are holding all three keeps, I personally think the attackers are clueless and probably don't deserve to win Tol Barad.

    More importantly, holding two keeps buffs the attacker's cap speed. This can make all the difference when the defenders are turtling the last keep and the attackers can manage to at least hold a larger force on site. It also makes pulling out and zerging another keep risky for the defenders, because with a full stack of attackers, plus the cap buff, it won't take long at all for the attacker to cap the last keep if there are no defenders left to hold it.

    All in all, this should definitely reduce the incline on the uphill struggle blizz has stated they want the attackers to face.
  1. mmocdda1e3541f's Avatar
    Quote Originally Posted by Potentio View Post
    Also, Paragon was the only guild who downed Al'Akir 25man pre-nerf, after which so many kills occurred.
    This is how they killed Al'Akir:
    (Cannot post link due to my new member account, so go to Paragon Website and click on Al'Akir video)

    And these are the hotfix that Blizzard did on 26Jan:
    Throne of the Four Winds
    -Al'Akir's Lightning Strike damage has been reduced on 25-player Heroic difficulty. In addition, its effect duration has been reduced to 16 seconds, down from 24 in both modes and difficulties.
    -Slipstreams can no longer be used during the Al'Akir encounter.
    For people that has 0 familiar with name, Slipstreams are the "tornado" that u use to reach Al'Akir.

    So i am glad that blizzard fixed the Slipstreams (we didn't know that we could use it like Paragon did, our mistake), also we did not ask for a nerf on Lightning Strike, we got it (ofc we were a bit happy), and we had to kill it with it, nothing that we could do about it.

    Anyway, none is QQ, people that say it must have some reading or comprehension problem.
    Big GZ to Paragon that killed bosses before us.
    Not a big thanks to Blizzard that 2 times changed the rule of the "contest" and that could test bosses on beta in a more accurate way, not in a rush like they did and with some guild cut down from testing it due to low amount of Beta-test-invite received.

    Nosfe <Method>
  1. styopa's Avatar
    "Personally I would have welcomed a 'reasonable' gate-system or similar to allow for more real life time the past ~2months"

    Wow, whine much?

    I can't manage the balance between my game commitments and personal life, so I'm going to condemn Blizzard for not doing it for me.
  1. Epiclurker's Avatar
    Quote Originally Posted by Granyala View Post
    LK-mixed colored gems are cheaper then red/blue/yellow. This has always been the case. One could use that for more "bang for Buck" when converting JPs.
    One BC Gem has the same NPC value as a LK gem but costs only 78 JP. So basically you would buy these and sell them for the NPC for max profit during dump of surplus JP.

    Now instead of converting 78JP to 5G (uncut) you have to spend 220JP for the same amount of gold. Looks like a nerf to me.
    They closing down a gold farm while at the same time opening up others. True you are losing gems but you are gaining some profit in archeology and spending jp on crafting mats. The word nerf gets used far too much these days to describe something we don't like. That took all the meaning out of the word sadly.
  1. tntmax's Avatar
    Funny to read so many trashing bashing from randoms who will never ever see most of these hardmodes at all.
  1. YankeePhan1234's Avatar
    So Method did the mass boomkin thing too? Didn't blizzard nerf the fight so that roots didn't effect the mobs?
  1. erwil's Avatar
    Quote Originally Posted by YankeePhan1234 View Post
    So Method did the mass boomkin thing too? Didn't blizzard nerf the fight so that roots didn't effect the mobs?
    Please read Simca's post on the first page.

    And congrats Method.
  1. fangless's Avatar
    Quote Originally Posted by YankeePhan1234 View Post
    So Method did the mass boomkin thing too? Didn't blizzard nerf the fight so that roots didn't effect the mobs?
    Read before posting.



    Gratz to Method for the first post-fix kill.

    Considering no other guild has recorded a kill after they adjusted the MC damage boost portion of the fight (or heck, no kills period without it), means this fight is probably a lot harder than it should be. Cho'gal and Sinestra have been downed multiple times now, but no one can do Nef?
  1. milowen's Avatar
    I couldn't stop laughing when I saw the boomkins screenshot from Method ^^
    Paragon ? Method ? Who cares is the best ?
    They have both shown an awesome dedication since the release of Cataclysm.
    Gratz to all of them !

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