Gem Slots on crafted epics
Lylirra clarified how the changes to gem slots on crafted epics will work in 4.0.6.
Originally Posted by Lylirra (Blue Tracker)
I double-checked with our designers just to be sure, and they confirmed that existing crafted items that are eligible for an additional gem socket will simply be updated with the patch in to include one. No additional effort on your part will be required.

As a reminder, here is a list of the items upgraded in 4.0.6. And before you ask, no, I didn't forget Dragonkiller Tunic / Assassin's Chestplate / Belt of Nefarious Whispers / Corded Viper Belt, they just don't have socket changes (yet?).
Originally Posted by MMO-Champion
Blacksmithing
  • Elementium Deathplate now has 321 Strength (-20) and 208 Mastery Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Elementium Girdle of Pain now has 233 Strength (-20) and 149 Haste Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Hardened Elementium Girdle now has 233 Strength (-20) and 149 Mastery Rating. (-20). Now has a Blue Socket (+10 Dodge socket bonus)
  • Hardened Elementium Hauberk now has 321 Strength (-20) and 208 Parry Rating. (-20). Now has a Blue Socket (+10 Parry socket bonus)
  • Light Elementium Belt now has 233 Intellect (-20) and 149 Spirit (-20). Now has a Yellow socket (+10 Intellect socket bonus)
  • Light Elementium Chestguard now has 321 Intellect (-20) and 208 Critical strike rating (-20). Now has a Yellow socket (+10 Intellect socket bonus)

Leatherworking
  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)




Ink Traders in Stormwind/Orgrimmar in 4.0.6
Bashiok recently mentioned that Ink Traders will be available in capital cities with Patch 4.0.6. I took the time to check the PTRs and they are now located next to the inscription trainers of Orgrimmar and Stormwind, you no longer have to go to Dalaran to get your precious ink!
Originally Posted by Bashiok (Blue Tracker)
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.



Real-life Threats
Originally Posted by Bashiok (Blue Tracker)
This is a reminder that we take threats made against other players, against our employees, and of self-harm extremely seriously.

We realize that there can be stressful and trying moments in the game or when interacting with others, but there is no acceptable time to go beyond the boundaries of the game and threaten others with real-life harm.

If someone is found to be making a real-life threat, we will report it to the authorities, which could result in real repercussions. If you see anyone making a real-life threat against you, themselves, or others, please report it immediately. To report threatening in-game chat, use the in-game petition system by clicking on the red question mark, or for forum posts, use the thumbs-down button and choose ‘Real-Life Threats.’


Blue Posts
Originally Posted by Blizzard Entertainment

Tol Barad Issues
I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us." (Source)

No LVL 85 Food/Water on Mammoth mount vendors
The multi-seater mammoths have a very Northrend-specific feel to them, so we don't necessarily want to just straight update their vendors. We like the idea of having mounts with usable vendors in general, though, and are looking into the possibility of adding new ones in the future (ones that would provide higher level food and drinks). There are already a few ideas incubatin', but nothing that we can reveal just yet.

[...] Your gold wasn't spent needlessly. The multi-seater mammoth mounts still have a fast run speed, can hold up to three passengers, and allow nearby players to sell and repair their items. That functionality is available to everyone, regardless of when the mount is or was purchased. (Source)

Cataclysm Questing is too Linear?
For Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.

Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and the effects phasing has on groups.

We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up. (Source)

LFD Tool Long Queue Times
There's a false perception that we don't want to change things or iterate on things regularly. This is not true. We are always looking at ways to improve the game and the systems within it. Finding the right solution though doesn't always happen as quickly as some would like, and when trying to account for human nature, things get a bit more difficult to predict. We can only provide the tools, see how things go, iterate on them, and see if things improve for you. But, these things take time and there's an awful lot of differing opinions out there.

No one is saying, "This is it, take it or leave it", we're simply saying, "This is our intention. Here's how we designed this to work/play out. Try it out and let us know how it goes."

We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.

The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know. (Source)

Dungeon Difficulty
That's a pretty heavily stacked way to ask the question, but I'll see if I can provide a satisfying answer anyway.

As is often the case, the truth is somewhere in the middle. Realistically, I recognize that a lot of the concerns that have been brought to bear address issues beyond dungeon difficulty alone, so, on that basis 'learn2play' isn't a particularly valid argument by itself, no.

Conversely, (and I think this is what those arguments are really getting at) we're coming from an expansion where, through much of its existence, whole swathes of class abilities - crowd control, certain types of heals - went virtually unused. We've gone from there to a place where if a group doesn't use crowd control, or otherwise employs reasonably good play overall, their chance of success dramatically decreases. We want to reward good gameplay, so the tuning on dungeons is less forgiving than it was. Despite that, as average gear quality and know-how increases, it is inevitable that more and more players will have easier and faster runs over all.

On the other hand, maybe things have come too far in the other direction. While we're seeing that player assembled groups have very good success, Dungeon Finder groups are having significant issues. That's something we're planning to address.

The World of Warcraft development team and Blizzard as a whole aren't composed of a single kind of player. We're players of all sorts, we suffer from the same issues (and enjoy the same triumphs) that you guys do. We’re keeping an open mind and taking into account all perspectives as we move into 4.0.6 and beyond. (Source)
This article was originally published in forum thread: Epic Crafted Items Gem Slots, Ink Traders in 4.0.6, Blue Posts started by Boubouille View original post
Comments 129 Comments
  1. mmoc05898498b1's Avatar
    I got full 346 with a few epics, maybe 3 or 4, mostly crafted stuff and rep stuff, and my guild and I were AoE tanking a lot of the heroics.

    Maybe you're just bad? Yeah, gonna go with that.

    Cata heroics aren't hard. Seriously.
    I agree, all HC's a are piss easy. I have a mage, resto shaman and prot. warrior and i can't say that there is a hard HC. There are few hard achvms like the last boss in The Lost city of Tol'Vir but even 80% of the drake achvms are easy to be done even with Pug's.
  1. Keosen's Avatar
    Quote Originally Posted by Magmaros View Post
    are you trying to say that putting an extra DPS into a dungeon wouldn't reduce the queue time, seriously
    Yes it won't because the number of tanks will still be minimal compared to the DPS number.
    And making 6 man dungeon demands a ground up re-design of dungeon,mechanics,loot even talent trees.
    Proposing s solution and just saying a bullshit it's totally different.
  1. NomadicGod's Avatar
    As usual blizzard uses their lawyer speak to pretend explanations. Le sigh
  1. Cecerio's Avatar
    "As a reminder, here is a list of the items upgraded in 4.0.6. And before you ask, no, I didn't forget Dragonkiller Tunic / Assassin's Chestplate / Belt of Nefarious Whispers / Corded Viper Belt, they just don't have socket changes (yet?)."

    FFS, fix the chests already!!
  1. Superstring's Avatar
    Quote Originally Posted by NomadicGod View Post
    As usual blizzard uses their lawyer speak to pretend explanations. Le sigh
    I had exactly the same feeling. Can anyone tell which problem is explained in the following paragraph:

    We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that.
  1. Gildoren's Avatar
    Originally Posted by Haxon View Post
    THey really need to fix the dungeons difficulty now.. seriously
    Damn ... some of the guys sounsd like a bunch of girls and I know girls that play this game that doesn't complain as much.

    No offense grow a pair and take the time to learn heroics. It's not hard, you don't have any patience.

    You prob got Spoon fed til you where around 10...or are you still 10 ??
  1. Khilandros's Avatar
    Ink traders in SW and Org, hell ya! about time they did this
  1. Captain British's Avatar
    Quote Originally Posted by Haxon View Post
    THey really need to fix the dungeons difficulty now.. seriously
    I really hope you're joking..
  1. Keristrasza's Avatar
    Quote Originally Posted by Jerakal View Post
    Are people still Bawwing about the heroics?

    Jesus, do you need everything spoonfed to you?
    Same can be said for all the people who "Bawwed" heroics were too easy. Weren't they smart enough to create their own challenge? To many people, no one will ever be happy. Not every one likes "Easy" not everyone likes "Hard" forcing them to enjoy something they hate creates massive QQ. Endless cycle.
  1. mmoccd413a395c's Avatar
    Quote Originally Posted by Haxon View Post
    THey really need to fix the dungeons difficulty now.. seriously
    :rotfl: ... do u remember instances from vanilla or tbc?
    L2P noob
  1. Talramass's Avatar
    Quote Originally Posted by greyghost View Post
    It's a real shame that Blizzard has to remind people not to threaten other players in this game.

    edit: something else that's a real shame:



    No they don't. Seriously.
    no he is right, they need to make them harder.

    as the cata begun i had very frustrating moments when i tanked at the very beginning (taking shit load of dmg, healers were almost or unable to keep me alive even with CC) but as the game progressed at ilvl345+ dungeons became normal even on hc, now at ilvl354 we fly trough all bosses and almost all hcs are effortless

    so yeah blizzard make them harder, heroics need to be heroic

    and one more problem, gearing was intended to be like vanila days but now it's fast and easy almost like wotlk

    end of December, 2010 we already had like 4-5 players with ilvl 350+ pve gear

    you can hit the pve gear top (359) even without raiding alot just TB and daily HC and reps and few BOT trash runs and you are almost ready to go HC raiding, i think that's not normal
  1. Caldrumr's Avatar
    Quote Originally Posted by Magmaros View Post
    One way they could fix the dungeon queue times, redesign the system to have 1 tank, 1 healer and 4 dps instead of 3, i get that it'd be hard to do, but would go a long way to fixing the system
    This is a very good idea. With the difficulty compared to Wrath, a lot of the tanks and healer that were sliding by without knowing what they were doing have given up and switched to DPS, because it's just too "hard". Therefore, I think some re-balancing may be needed. Whereas five may have been the magic dungeon number in previous expansions, I don't see why it has to stay that way. Adding another DPS and retuning the dungeons to compensate would help a lot with this issue. Though I do feel it's a little sad that even with 60% of group composition being damage dealers, we still have way too many. It just goes to show that people like the idea of smashing stuff and big, flashy numbers more than healing or tanking, which (in my opinion) can be just as rewarding, if not more so.
    However, sadly, I do not see them implementing such a feature, as this would require a lot of changes to the way they have things tuned. They would have to redesign the entire dungeon system. =-(
  1. s3rjiu's Avatar
    No sockets in agility mail gear how nice...

    Quote Originally Posted by Haxon View Post
    THey really need to fix the dungeons difficulty now.. seriously
    You should really learn to CC, or stop going with your "friends" in hcs
  1. implicationmmo's Avatar
    Quote Originally Posted by Magmaros View Post
    are you trying to say that putting an extra DPS into a dungeon wouldn't reduce the queue time, seriously
    Actually, it is slightly harder than that.

    You make the assumption that the numbers of tanks and healers would stay constant.

    However, maybe because there is a extra dps slot per group, some healers and tanks would swich to their dps spec.

    Personnaly, I do believe that it would overall reduce waiting times, but they are other factors to take into account.

    Probably one of the best solutions is for people to be more patients with tanks: as a tank, mistakes go rarely unseen (whereas a dps can screw up this dps cycle on a fight, and no one really knows), and if people would, as the Americans say, "cut him some slack" and not yell at him, even if there is a wipe, more people would be willing to tank, hence less queues

    PS: Heroics are fine, no nerf required. If you can't do them now, wait until the next patch, you will be able to buy 359 gear from heroics and faceroll through them
  1. cerbul's Avatar
    There will never be enough tanks, unless we would have a requirement of at least 5 tanks per raid.

    The linearity of questing is not a bad thing. I do understand that players want a reward for understanding the quest line, for knowing what quests to take and what quests to not take. Is perfectly normal to gain some sort of advantage over other players, based on those things.

    This text is taken from a well known webiste, and is about Laina Nightsky NPC:

    What always happens is, people finish Oh, Deer! and Disrupting the Rituals first, but can't get the next quest until they turn in Black Heart of Flame. However, once you turn in that quest, you aren't close enough to see the quest giver for Last Stand at Whistling Grove, but you DO have a breadcrumb to do the quests to the east, so you end up over there for 30 minutes and then run into a dead-end with no quests.

    You need to go back to Laina Nightsky and pick up Last Stand at Whistling Grove, then everything will continue from there.
    I just try to point out that this is not the kind of "non-linearity" that I want to see in the game. Searching for 30 minutes for NPCs around Mt. Hyjal is the last thing I wanted to happen to me. This is unacceptable.
  1. Mokok's Avatar
    Blizz needs to come up with a way to shock people who ask, "Who has TB?"
    Baine has had it ever since the Grimtotems were banished, and it's gonna stay that way.
    If you wanna know about Tol Barad, come up with a new acronym or spell it out. Thunder Bluff was there first.

    Also, heroics don't need fixing, cuz they're not broken. Go run heroic Shattered Halls the way we did it back in BC with a warrior or druid tank.
  1. Vutar's Avatar
    It seems like with every blue update they get more and more arrogant. They are sounding a lot like Sony did with EQ1 before that game fell off.
  1. mmoc8d1df16656's Avatar
    Not to boast (well perhaps a little) but mostly to point out a fact. I have already started tanking 5-man heroics (Tolvir, Vortex Pin & SFK so far) in my dps gear, using tank spec. And no, not using CC. But Blood DKs may be a little OP, with CD's for all occasions.
  1. Deafyx's Avatar
    Is Blizz seriously skipping the Agi Crafted items? The girlfriend wont like this news.
  1. Abomnivous's Avatar
    Hmmmm ideas 'incubatin'' eh? OMG next vendor mount will be a MASSIVE VENDOR CHICKEN! epic version is a TURKEY!

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