Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. Mandingo's Avatar
    Quote Originally Posted by artemishunter1 View Post
    You admit there is a problem. You disagree with the solution. You don't have a solution of your own. You want incentive for your role. Bottom line, back to square one.
    Well stated, Artemis. How could anything ever be improved with this sort of attitude prevailing? Moreover, what the players complaining about the rewards to tanks and healers don't say is that many of them can access the rewards themselves by choosing to tank or heal. 6 out of 10 classes can either tank, heal or both.

    So if you want the rewards, don't complain. Go OffSpec instead, and start tanking or healing in LFD. Just so happens, you'll be helping reduce queue times in the process... which is the whole point of Call to Arms.

    Something else the complainers don't say: DPS is considered the most fun role; the one with an admitted reduced level of accountability to the group and that requires lower levels of encounter awareness, but perhaps higher levels of self-awareness, to be successful at. This has been a reward in itself for as long as the game has existed.
  1. barrinmw's Avatar
    if somebody doesn't want the responsibility, nothing is really going to change that except giving them the incentive to want to take it on, if the task is so daunting, they aren't even going to bother getting better at it even if the option was there.
  1. kabshiel's Avatar
    I predict that this will do almost nothing to decrease queue times for DPS, so pure DPS classes get screwed again.
  1. elimin's Avatar
    Worst part about this is people who can tank or dps, will see the call to arms, and que as tank... even though they aren't capable of tanking the instance. not good.
  1. Tablemaker's Avatar
    Pure deeps can get the mounts themselves, the mounts are still there, does not take long to solo
    This is a pretty invalid statement. It's a small chore to go to each of those instances. It has a very small drop chance... you could reset the instance 500 times before you see one mount. It takes a lot of time out of working up your VP/JP and gearing up.

    Tanks/Healers can get these perks without the need of instance grinding by just simply getting their daily VP/JP and gearing up their character.

    Lets forget the underlining issue that once again Blizzard has found no way to fix their mess and just tosses loot at it.
  1. barrinmw's Avatar
    Quote Originally Posted by Tablemaker View Post
    This is a pretty invalid statement. It's a small chore to go to each of those instances. It has a very small drop chance... you could reset the instance 500 times before you see one mount. It takes a lot of time out of working up your VP/JP and gearing up.

    Tanks/Healers can get these perks without the need of instance grinding by just simply getting their daily VP/JP and gearing up their character.

    Lets forget the underlining issue that once again Blizzard has found no way to fix their mess and just tosses loot at it.
    i am guessing that the daily heroic will be exclusive from call to arms, it only makes sense for that to be the case.
  1. Viziouz's Avatar
    Absolutely FANTASTIC idea, all the way until I read about the rare mounts.

    That's just too exclusive of a reward, gems, potions, pets, gold, very fine, that I think the tanks deserve.

    Although it is nice that the queue-time will be lowered, as it is ridiculously annoying to wait ~25 minutes on my warlock/hunter.

    BUT I DON'T WANT THEM TO GET A FREE SHOT AT ANZU WHEN I CANT HAS IT!!!!!! :EEEE

    (Farming Sethekk Halls almost daily, 65 kills so far...)

    Anywho, kudos to Blizzard for trying to fix the problem.
  1. Scratches's Avatar
    Quote Originally Posted by Freese View Post
    So what is this "right" way then?
    The 'right way' is to address the problem of why people don't want to queue as tanks and healers, not say "oooh, pleeeeeeeeze, we'll give you candiez if you doooz."

    It's not unreasonable to extrapolate that the reason people don't like to queue as tanks or healers is because of gameplay mechanics, which create the illusion of 'responsibility,' as others in this very thread have suggested.

    The 'right way' would be to make gameplay fun and engaging, so that people want to fill those roles because they're fun, not because they're necessary and they get an extra goodie bag at the end that no one else gets. That does nothing but breed contempt among the playerbase (as if we need more of that in this community; you can already see it in this thread).

    They created the state their game is in through archaic design theory, and they should suffer the consequences. Take the time to fix what's wrong, not try to sweep it under the rug; the game would prosper in the long run...
  1. Viradiance's Avatar
    Quote Originally Posted by zerostar View Post
    this is always going to be "call to arms: tanks"

    bad plan...
    More like [Call to: Arms Tanks] and that ilk.
  1. iceberg265's Avatar
    Quote Originally Posted by greyghost View Post
    Extra gold / flasks aren't aesthetic items.

    Very first post on the first page of comments got it dead on. This is a very poor, gimmicky way to go about 'fixing' queue times, and it dosen't fix the fundamental problems that discourages people from wanting to tank in 5-mans in the first place.
    The people complaining about this change ARE the reason tanks don't queue in the first place.
  1. Zalavaaris's Avatar
    Give extra gold, give potions, give gems what ever! Mounts..... no.....
  1. wasdwasd2's Avatar
    Less queue time for dps?
    Nice
  1. Deathmaw's Avatar
    I love all of the DPS who cry about this. So you'd rather there was no incentive for tanks and healers to queue for randoms once they've done their daily to get some valor? Here's an idea: if you don't like the change, quit. That way there are less of you cry babies spouting your annoying QQ all over the place and less of you vying for position in queue. Kind of a win-win situation I'd say.
  1. artemishunter1's Avatar
    Quote Originally Posted by Scratches View Post
    The 'right way' is to address the problem of why people don't want to queue as tanks and healers, not say "oooh, pleeeeeeeeze, we'll give you candiez if you doooz."

    It's not unreasonable to extrapolate that the reason people don't like to queue as tanks or healers is because of gameplay mechanics, which create the illusion of 'responsibility,' as others in this very thread have suggested.

    The 'right way' would be to make gameplay fun and engaging, so that people want to fill those roles because they're fun, not because they're necessary and they get an extra goodie bag at the end that no one else gets. That does nothing but breed contempt among the playerbase (as if we need more of that in this community; you can already see it in this thread).

    They created the state their game is in through archaic design theory, and they should suffer the consequences. Take the time to fix what's wrong, not try to sweep it under the rug; the game would prosper in the long run...
    How fun can you make getting beaten by mobs all the fight, or keeping people alive so they do their job more interesting? More interupt, ability to fly, shoot laser beam? Admit it, there is no way to make tanking or healing any interesting. In the end, it about getting beaten by the mobs or keeping the green line from going grey. thats it.
  1. DaBere's Avatar
    Quote Originally Posted by Montesquieu View Post
    If for some reason, DPS are in demand, you'll get a goodie bag. If not, you're SOL, unless you're a hybrid.
    They should throw once a month "Everyone Gets a Goodie Bag" weekends or something, because we know DPS will never be the one queuing the least. And as Warlock, I don't have the option to tank or heal, so I'm SoL.
  1. iceberg265's Avatar
    Quote Originally Posted by Scratches View Post
    The 'right way' is to address the problem of why people don't want to queue as tanks and healers, not say "oooh, pleeeeeeeeze, we'll give you candiez if you doooz."
    You are part of the reason people don't want to queue as tank. No one wants to deal with whiny DPS. Especially when most of the whiny DPS can't CC, can't interrupt, can't move out of fire, can't attack skull, and can't do more DPS than the tank.
  1. Nakkí's Avatar
    QQ'ers are still gonna QQ, but this was a smart move from Blizz. And this coming from a tank that already has all those rare mounts and queues to tank for fun anyway so wont affect me other than for alts in any case.
  1. artemishunter1's Avatar
    Would you guys care if blizz gave tanks and heals a very small chance to get current tier armors or weapons from these heroics, instead of mounts?
    or 300 to 400 gold? (since there will be 3 dps to tank for, each buying a tank would cost 100g each). this way dps gets short que and tanks gets to make money and get a chance to get new tier armor piece, which will have a small chance.
  1. Silhouette of Seraphim's Avatar
    Raven Lord mount for tanking?

    Isn't April Fools over?
  1. Mandingo's Avatar
    Quote Originally Posted by Scratches View Post
    The 'right way' would be to make gameplay fun and engaging, so that people want to fill those roles because they're fun, not because they're necessary and they get an extra goodie bag at the end that no one else gets. That does nothing but breed contempt among the playerbase (as if we need more of that in this community; you can already see it in this thread).
    Ironically enough, I actually enjoy tanking and healing far more than DPSing. I'm sure many people think the same way I do. The fact is that every person's perception of fun is different. I find tanking classes extremely fun and engaging. Healing is even more engaging; currently the most engaging of all roles, if you ask me. Problem is that the preference of the general populace tends to find DPS more fun.

    This is the result of free will, not faulted game mechanics. Consequently, only free will can be expected to change that, if only for LFD purposes. Hence the new Call to Arms incentive; get people to choose to do what they haven't been doing. Hell, they might end up liking it.

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