Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Puremallace's Avatar
    Very odd. Why the raids though? The heroics are whatever because 5 man group content is not end game, but the raids is the confusing one. I am clueless there.
  1. doozer667's Avatar
    Quote Originally Posted by burzum View Post
    By reading the comments here I conclude 50% of subscribers are brain blocked QQers who can't read or think. Or maybe selfish elitist who want "exclusive" content. Guess what!? You will have your Fireland gear to show off.

    Making the previous tier available for "casuals" is the correct way to go.

    -- A Casual player with brain

    P.S. Welcome some Ret buff at last!

    By your inherent definition of what a casual player must be they must not have brains, regardless of your pretending you must be special. Luckily I don't define casual players the same way as you and am open to the idea of them having brains.
  1. WowgGirly's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    I don't see how wiping on a certain cockblock boss for weeks or even months is considered "fun".
    It wasn't months silly after the 1st wipe we would get it, but i'm just stating that we didn't care we wiped once... We had fun thats all that matters right?
  1. Konics's Avatar
    Quote Originally Posted by WowgGirly View Post
    TB left because of most of this... why Blizzard why? I actually had fun raiding with my guildies and wiping! WE would always joke about who did it and how. Since I was a healer they would blame me for being a valley girl and not making enough sandwiches for the group "tear" I miss those times :'(
    Funny how someone who has currently killed 3/12 bosses on normal 1 time claims his reason for quitting is a nerf AFTER 4.2 hits to a tier of normal mode raiding that will be irrelevant. He talks about a challenge....yet says he is not interested in heroics. He contradicts himself so much its unbelievable. How can someone who has not even killed more than half of the current bosses on normal and 0 on heroic talk about a challenge. If he really wanted a challenge he would put in the effort to kill the bosses and move into heroics instead of bitching about the game and every little thing he doesnt agree with. Chances are he or his guild can't.

    Hes been looking for a reason to quit WoW for months now. He just needed an exit route and used this.

    t11 boss for boss has been one of the hardest if not the hardest tier to date. Anyone deep into heroics will probably tell you this. All this nerf will do is make getting a few peices of gear for alts going into firelands a little bit easier or give players/pugs who have not seen many normal bosses a chance to once 4.2 comes around....90% of the 359 gear will be irrelevant and even the new daily quest gear will be upgrades which goes back to the point this nerf meaning almost nothing and really nothing different from what has happened with every new content patch in past expansions
  1. mmoc475ac7b401's Avatar
    Overly nerfed to hell! I want to get to the end on my own merit, I don't want it to be easy
  1. mmoc52fe769775's Avatar
    You will need gearing/etc from T11 to realistically tackle t12. For a lot of us, this isn't an issue, and we have had the content on farm for months. For those who haven't yet, this allows them to step up, get the gear and some know how,, and actually stand a chance against the new content.

    It's not as if the T11 stuff is still fun/exciting if you've been owning it this long, what difference will a nerf make to those who didn't need it? Did you really think getting decked in 359 made you awesome? If so, harsh reality crits you for get over it.


    Quote Originally Posted by Estasi View Post
    Overly nerfed to hell! I want to get to the end on my own merit, I don't want it to be easy
    If you still haven't managed it, this nerf is aimed at and catering to you. You've had since December. You may "need" it to be easy.
  1. mmoc9b320eb14f's Avatar
    Quote Originally Posted by Vilk View Post
    Why the nerfs to T11 when T12 is coming out? Is this because of the legendary quest line requirement?
    probably. April's fools everyone!
  1. Wandrojan's Avatar
    Did somebody say nerf? I might actually down some content now
  1. Aedeus's Avatar
    Can't wait for them to nerf firelands like this after this current tier.

    Free legendarys.
  1. Abandon's Avatar
    Quote Originally Posted by Aedeus View Post
    Can't wait for them to nerf firelands like this after this current tier.

    Free legendarys.
    Heh, as long as you can convince your guild to take you through old content for a few weeks so you can complete the various quests needed to actually get it.

    edit: One of the reasons they gave was because Cataclysm lacked an "introduction" raiding tier, like the previous expansions had. With that in mind they may not nerf future tiers at all.

    http://blue.mmo-champion.com/topic/1...dium-spicy-hot
  1. Thallidomaniac's Avatar
    Quote Originally Posted by WowgGirly View Post
    It wasn't months silly after the 1st wipe we would get it, but i'm just stating that we didn't care we wiped once... We had fun thats all that matters right?
    Well, it was fortunate how your turn of events resulted, but not fortunate for others having spent months on Cata content and not getting X boss down.
  1. nightmaric's Avatar
    Quote Originally Posted by Aedeus View Post
    Can't wait for them to nerf firelands like this after this current tier.

    Free legendarys.
    you mean like how warglaves of azzinoth and the bow off of kiljaeden which weren't even quests but drops became "free" when their subsequent raids were "nerfed"
  1. Kaneiac's Avatar
    Quote Originally Posted by Konics View Post
    Funny how someone who has currently killed 3/12 bosses on normal 1 time claims his reason for quitting is a nerf AFTER 4.2 hits to a tier of normal mode raiding that will be irrelevant. He talks about a challenge....yet says he is not interested in heroics. He contradicts himself so much its unbelievable. How can someone who has not even killed more than half of the current bosses on normal and 0 on heroic talk about a challenge. If he really wanted a challenge he would put in the effort to kill the bosses and move into heroics instead of bitching about the game and every little thing he doesnt agree with. Chances are he or his guild can't.

    Hes been looking for a reason to quit WoW for months now. He just needed an exit route and used this.

    t11 boss for boss has been one of the hardest if not the hardest tier to date. Anyone deep into heroics will probably tell you this. All this nerf will do is make getting a few peices of gear for alts going into firelands a little bit easier or give players/pugs who have not seen many normal bosses a chance to once 4.2 comes around....90% of the 359 gear will be irrelevant and even the new daily quest gear will be upgrades which goes back to the point this nerf meaning almost nothing and really nothing different from what has happened with every new content patch in past expansions
    That's my issue, he's moronic.

    3/12 normal modes and he's bitching...why?
  1. Darthballz's Avatar
    Quote Originally Posted by Estasi View Post
    Overly nerfed to hell! I want to get to the end on my own merit, I don't want it to be easy

    Guess you should have done it when the content was still relevant. Instead of a new tier of raid coming.
  1. luckybeer's Avatar
    Can Blizzard ever do anything right to satisfy you people? The only person that holds a gun to your head when you enter your CC info is yourself. They nerfed the raids because they want their game to be accessible to ALL gamers. That includes the super elite right down to the quick, average player who wants to kill some dragons. Even with the nerfs, it will still be difficult for the bottom of the barrel, down syndromesque player to compete successfully in raids with good players. The margin between good and bad will still be there. Don't worry, you'll still be able to gloat.

    If you want a challenge, go to Firelands. If Firelands is too challenging, you probably haven't killed all the current content and should do that. The nerfs will help you if you haven't already managed to do it.

    They should change the name to World of Bitching and Moaning so you people can finally be good at something.
  1. Toffie's Avatar
    Good changes, the slight less fortunate people who don't have the skills or time can do the raids. This does nothing to hardcore players since this is normal and is a tier behind. Anyone who is annoyed or angry by these changes, seek help... Nothing is ONLY for you. Thank you.
  1. qbanb8582's Avatar
    Why do ppl care about the nerfs? If you've cleared it then it shouldn't matter. If the raiders are focused on T12 content why do they care if T11 is nerfed? This will probably make the T11 content less intimidating to most of my guildies.
  1. Brytryne's Avatar
    Zamg people who put less effort in the game can get stuff I got ages ago, commence panic!
  1. good diu bro's Avatar
    Why we cant have aggressive/assist/passive rather than aggressive/defensive/passive?
    Assist and defensive pet stance are almost doing the exact same thing other than the target choosing algorithm.

    Spell steal +100% mana without the cd is reasonable, however if a mage is using mage amour, they can still nude all the buffs, shields, hots off him before going in for the kill.
  1. Abandon's Avatar
    Quote Originally Posted by good diu bro View Post
    Why we cant have aggressive/assist/passive rather than aggressive/defensive/passive?
    Assist and defensive pet stance are almost doing the exact same thing other than the target choosing algorithm.
    I think it's to fix the issue with pets being able to track players in stealth or attack automatically with no input. Aggressive wasn't really used for anything else, there was not much of a point having your pet set to run off and attack anything in range otherwise.

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