Update - Urgent Realm Maintenance - 12/21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing urgent rolling restarts on all realms beginning at 10:00 a.m. PST, with an additional hour of downtime for the realms listed below. The rolling restarts are expected to impact each realm for approximately 15 minutes once they begin, and the realms below are expected to be available again by approximately 11:00 a.m. PST. We apologize for the short notice and appreciate your patience.

Antonidas, Anub'arak, Blackwater Raiders, Bladefist, Borean Tundra, Cairne, Cenarion Circle, Cenarius Darrowmere, Drak'Tharon, Drenden, Echo Isles, Farstriders, Fenris, Garrosh, Hydraxis, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Mok'Nathal, Moon Guard, Nazgrel, Nesingwary, Nordrassil, Quel'dorei, Ravenholdt, Rivendare, ShandrisShu'halo
Sisters of Elune, The Forgotten Coast, , Tortheldrin, Uther, Vashj, Winterhoof, Wyrmrest Accord

Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed
Blizzard just published a new list of hotfixes and it looks like Zul'aman and Zul'gurub are getting nerfed today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
General
  • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.

Classes
Hunter (Forums / Talent Calculator)
  • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.

Paladin (Forums / Talent Calculator)
  • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.

Dungeons and Raids
Deadmines
  • Helix Gearbreaker's Stickybomb should no longer break Stealth.
  • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.

Vortex Pinnacle
  • Minister of Air
    • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.

Well of Eternity
  • Mannoroth
    • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.

Zul'Aman
  • Amani'shi Warbringer's damage has been reduced by 12%.
  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
  • Amani'shi Reinforcement's damage has been reduced by 15%.
  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
  • Daakara's Creeping Paralysis now inflicts less damage.

Zul'Gurub
  • Berserking Boulder Roller's Boulders now inflict less damage.
  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
  • Gurubashi Shadow Hunters are now immune to Disarm.
  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
  • High Priestess Kilnara's Wave of Agony now deals less damage.
  • Jin'do's Twisted Spirit health has been reduced.
  • Jin'do's Twisted Spirit damage has been reduced.
  • Jin'do's Shadows of Hakkar now inflicts less damage.

Dragon Soul
  • Morchok
    • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
  • Hagara
    • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
    • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
    • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
  • Yor'sahj the Unsleeping
    • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
    • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
    • Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
  • Spine of Deathwing
    • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
    • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
  • Madness of Deathwing
    • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

Items
  • Timepiece of the Bronze Flight has been given an additional red socket.

Quests
  • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
  • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
  • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
  • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

Curse - Weekly News Round Up

This article was originally published in forum thread: Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed started by Boubouille View original post
Comments 165 Comments
  1. Noden's Avatar
    The nerf was needed because they are hell a hard for a frest 85. Putting them back all alone would make no sense because nobody would ever and I mean EVER run them. Those dungeons take to long to do and since the standardized the amount of vp gained why would you put yourself through that. If you did decide to do them (if they were seperate) then so few people would be queued it would take forever to get into the place and forever to finish it.
  1. mmocc3e324ee93's Avatar
    Quote Originally Posted by Noden View Post
    Putting them back all alone would make no sense because nobody would ever and I mean EVER run them.
    Speak for yourself.
    There are many people who would run them for fun and for bear runs and even VP, but with all the unskilled 85 noobs in there now since 4.3 it became impossible to be any fun.
  1. Noden's Avatar
    I said that based on the fact that so many people hated that place by the time 4.3 was announced. The bear is the only thing that makes that place worth it....well the rator as well and that sweet leather agility gear(love the way it looks).
  1. hurricane567's Avatar
    "schools of Deepsea Sagefish have taken their place along many coastlines" About time, thanks!
  1. Garretdejiko's Avatar
    Quote Originally Posted by Eled. View Post
    In that case nerfing them makes sense, I guess.
    Are you sure ? If that's the case, then it's just like having one "intelligent category" acting the same way as it used to be when you could chose between "regular" or "zandalari".. which would mean this change doesn't make any fucking sense :[
    Do you remember TOC N in 3.3? i do.
  1. bbr's Avatar
    You're doing well with showing pico on the front page more often. Should do that even MORE often. Cute girls score big with the general public.


    First you're like AW DAMN NERFS RAEEEGGEEEE....

    oh hey pico.. hmm... meh not that rage anymore.
  1. Alayea's Avatar
    Quote Originally Posted by Voyager View Post
    A new lvl 85 player has NO valid reason to own PvP gear anyway, so destroy it until your PvE gear is high enough to prevent any PvP gear being able to tarnish your displayed iLvl.
    Um, what? That doesn't even make any sense.
  1. Kirigi's Avatar
    She's cute, I'll certainly give you that, but needs a lot of practice reading off the teleprompter or q cards. Yeesh, painful to watch.
  1. vaajtswv's Avatar
    Took them long enough to put deepsea sagefish into pools. Our small guild would have had the That's a lot of bait achievement a long time ago if they did.
  1. Spotnick's Avatar
    Anyone really mad about them nerfing troll heroics for 353 gear when the new dungeons are easier and give you 378 by completing the quests? Now come on, only reason to QQ would be to make bear runs trivial now.
  1. mmocc3e324ee93's Avatar
    Quote Originally Posted by Spotnick View Post
    Anyone really mad about them nerfing troll heroics for 353 gear when the new dungeons are easier and give you 378 by completing the quests? Now come on, only reason to QQ would be to make bear runs trivial now.
    Even though bear runs are technically easier now, they're way harder now due to the fact that most people will refuse killing all 4 bosses or aren't even skilled enough to do so.
  1. Kraai's Avatar
    Did they really have to put Zandalari instances in with the normal heroics?I mean, seriously. How hard would it have been to just have 3 tiers of heroics?I still know people who are trying to get ZA more than once a day to try for a bear run so it's not like /everybody/ would stop running those instances. Not to mention - Maelstrom Crystals abound. [[More than the new 4.3 instances and they still fetch quite a lot of gold on my server...]]
  1. mmoc8823406b83's Avatar
    I want a 3rd difficulity level for 5 man dungeons. These are ridiculously easy for not begginers and they are nerfing it. I understand they might be too hard for someone there for the first time. But its not really 'heroic'. Too easy to overgear then its easy and boring :S
  1. McNeil's Avatar
    I wish 5 man heroics were actually..... heroic
  1. Frozenpt's Avatar
    TL;DR: ZA/ZG should've their ilvl requirement decreased to justify the nerf. It's non-sense as it is.

    Well, I've been gearing my fresh 85 Prot Warr in the last week and I can confirm that all standard heroics, zandalaris and the new HoT hcs kept their ilvl requirements. Making the nerf quite sad as it requires the same gear as before and it wasn't that hard, the only way to make it hard was with some lack of CC but it was mostly due to fail interrupts. People must adapt to the game level and not the other way.
    In a week farming gear I've done ZA twice, period. Why? Because 2 epics from there and the 378 you now get with Justice is enough to throw your ilvl high enough be able to queue into Hour of Twilight heroics. It's so easy to get gear as it is now, the only way to justify this ZA/ZG nerf would be with the decrease of ilvl requirement making it part of the standard heroics just to speed up a bit the gear grind. Plus, the new dungeons are complete epics giveaway, they lack difficulty even tho they are "fun".
    I understand that Blizz cares about casuals and stuff because they are losing memberships at a fast pace but making the game this easy will only make players get boredom faster, even casuals will get bored.
  1. Blackmist's Avatar
    ZA+G are nerfed because...All the capable players now do DS 5 mans exclusively. The ZA/G queue is full of terribads.The DS 5 mans are both shorter and easier than ZA+G.Because it doesn't affect anyone really.They're nerfed because they don't matter to anyone except alts and newcomers. Complaining about old content being easier is like complaining about the January Sales because things cost less than you got them for before Christmas.
  1. Riavan's Avatar
    The girl needs to learn to move her arms so it doesn't look so unnatural and whoever is in control of the camera constantly filming her from the side etc needs to be fired, I don't know what is going on, are they trying to sell her on sex appeal? She needs some reading/speaking lessons. Is this some person they randomly found?

    Casey is wayyyy better than this. Hell, I'm wayyy better than this.
  1. Korru's Avatar
    Why people are crying over the ZA/ZG nerfs? Nobody goes there anymore...
  1. videotape's Avatar
    Well, I'd love to see Blizzard implement three-tiered difficulty for 5-mans just like raids:

    - LFD would be the current LFD heroic difficulty, providing gear that would be an adequate stepping stone into LFR raids
    - Heroics without LFD would be near BC and early Cata-level heroic difficulty. No LFD, higher quality loot (incl- one raid-level drop per end boss, a la BC)
    - Hard-mode heroics, also without LFD, would be exceptional challenges for 5 skilled players, and would reward a greater amount of raid-level loot.

    Non-LFD heroics and hard-mode heroics would have daily lockouts like heroics do now.

    I think it's a fantastic idea, anyway.
  1. Mnementh's Avatar
    Heh, looks like she's reading lines and didn't practice, prepare or read ahead anything she was announcing :S... I felt as awkward as she looked watching that.

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