Update - We just received the following message from Blizzard - "Soon we fly together again…"



Cataclysm Post Mortem - Dungeons and Raids with Scott “Daelo” Mercer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.

Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.


Q. How did this evolve over the various content patches?
Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.

Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldn’t feel the need to go look everything up on external websites. While those sites are great at what they do, we felt like we needed to try to alleviate the need to go out of the game to find the information players wanted to see.

The addition of Raid Finder in patch 4.3 also opened up more opportunities for players to be able to experience our raid content. The feature has proven to be extremely popular, and not just with people who had given up on raiding. Many players use Raid Finder to gear up their secondary characters, gain Valor for the week, or just because it’s fun.

Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier.


With our improved tools and the experience we’ve gained over the years, we’ve become better at finding ways to explain the mechanics of our encounters. Our bosses do a better job of warning players of incoming threats. In Dragon Soul we also began to better inform players of mechanics that caused them to die. Providing a better understanding of the encounters to players is an important goal. We feel that losing to a boss and not understanding why is frustrating, just as beating a boss and not understanding why you won is not as satisfying.

Q. What didn’t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

Q. Was there anything that surprised you about how players reacted to a particular encounter?

Not particularly. Something we’ve learned over the years is to expect the unexpected. The community is very creative and intelligent. The most important thing for us is that players are having fun. They often find interesting ways of approaching things that maybe we didn’t expect, but as long the creative solution is still fun for everyone, we usually don’t have a problem with it.

Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.


For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun.

Q. Do you have a favorite dungeon or encounter from Cataclysm?
There are so many. The Conclave of Wind was a great one. Working out interesting mechanics that allowed players to go from platform to platform was a lot of fun and the environment felt really epic. A fight like that was a goal of the encounter team for a very long time.

Blackwing Descent was another favorite and working out the mechanics for the Atramedes fight gave us a lot to think about. How do you create an encounter with a blind dragon that fights? So we gave him sonar and showed the interaction with a sound meter on the player’s UI.


In Bastion of Twilight, we really got to sell the corruption angle on Cho’gall which made for another really interesting fight.

Q. Is there a certain mechanic that you always wanted to do but couldn’t do prior to Cataclysm?
Not really. There are so many cool ideas to work with that I never feel held back. It’s easy to be creatively inspired by the people around you and their energy. It’s never a problem of coming up with ideas. It’s usually deciding which ones we want to go with next, but the possibilities are endless.

Q. Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity?
I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots.

Thank you for your time, Scott.
You’re welcome.

Discuss the latest Cataclysm Post Mortem here.

Darkmoon Faire Issues
Originally Posted by Blizzard (Blue Tracker)
February’s Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:

Darkmoon Defender
Darkmoon Dungeoneer
Darkmoon Despoiler

Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

Curse March Gaming Bracket Challenge - Round 2!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits video game characters against one another for multiple rounds of voting!

Each week in March we will be matching up characters from all ends of the gaming universe; from Skyrim to Starcraft, WoW to Minecraft. Selection of the characters that make it through to the next round is up to you since your votes decide who rises up and who falls in this arena! You can see the full bracket here.

Each week we are giving away one Alienware X51 (US residents only), so don't forget to enter to win and vote for your favorite characters.



MMO-Report
The MMO Report has a special episode about RIFT this week!

This article was originally published in forum thread: Cataclysm Post Mortem - Dungeons and Raids, Darkmoon Faire Issues, MMO Report started by chaud View original post
Comments 370 Comments
  1. Afflictrick's Avatar
    Quote Originally Posted by cateran View Post
    "End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment."Ahahaha..I felt off from the chair....Joke of the week (and the proof:We played with a different game. In my game this 3 instance is the greatest facerolls and most boring instances ever....)
    Like others above me, I don't see where you are coming from at all. These 3 are my favorites. Very short and sweet with good epic flavor. :\
  1. mmocac05adb153's Avatar
    Quote Originally Posted by blaxter View Post
    Spine of deathwing WORST boss ever. Opposite of fun
    Was the guy in the blue post drunk? How on earth can Spine be the most epic encounter created?? That is just a piece of s*it. Kill corruptions, then bloods until the amalgamation has 9 stacks; Nuclear blast the plate off and kill the stupid tendril. Repeat 2 times and LOOT.

    Worst encounter EVER.
  1. mmoc2315ac411f's Avatar
    Quote Originally Posted by Reman View Post
    Or it is a new Scroll of Resurrection promotion.
    Or a mount for a 125/150 mount achiev ?
  1. Mx's Avatar
    Quote Originally Posted by blaxter View Post
    Spine of deathwing WORST boss ever. Opposite of fun
    Everyone has their own opinions of things!
  1. mmocac05adb153's Avatar
    Quote Originally Posted by Mx View Post
    Everyone has their own opinions of things!
    So you think that the encounter was FUN or even EPIC?? HAHA GZ for winning the Blizz Fanboy award of the month
  1. mmoc3eb006e951's Avatar
    Another one of Blizzards worthless "we dance around the subjects and answer nothing worthwhile" interviews...I mean what game did they find this guy on???
    Q. How did this evolve over the various content patches?Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.
    They were also craptastically long and the only relevant content for far to long.
    Q. What do you think worked best?We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty.
    Ehhh wait what? Head up ass much?
  1. Faldric's Avatar
    This interview is really disappointing. A missed chance to gain interesting information instead of marketing talk...

    Why not ask him about Abyssal Maw? I mean why skip it, if you are never held back and get unlimited support?
    Or how even justify skipping a raid, if you promise "more raidcontent than ever before" on the box?
    Why is DS full of random encounters with no lore to back them up, no design time spent on their models and the most boring HMs who ever existed, most of them are the same simple encounter with bigger numbers(yeah its always more or less like that but never was that bad...)

    Doing an interview doesn't mean to ask the questions they want to hear, so they can answer with what they have prepared. This just leads to give them free space for advertisments with next to no information. If Blizz doesn't want to answer unpleasant questions well nothing lost, because nothing would have been as interesting as reading this interview.
  1. eschatological's Avatar
    I just don't understand the continual encroachment on raiding the unappeasable casuals desire. They say they want to see all the encounters. Fine. Blizzard institutes LFR. It allows experienced raiders to gear up their alts and lets the casuals see their end-game content. It works fine for what it is, imo.

    But then, the casuals want 397 loot because it isn't fair that they don't get to do a PuG without 5/8N experience. Here's a hint: If you can't do 5/8N in a raid, you don't really deserve 8/8N experience. 5/8N, even before the nerfs, was a joke, even in 378 gear, which is what is available to even the most casual of casuals in JP and new heroic gear. If you're not ready to go 8/8, you get what you can down and build on it. That's how raiding works. You cannot expect to never have been an organized raider, or have come back from a long hiatus and levelled up to 85, or what have you, and go 0/0 to 8/8 in one week without exerting effort. NB: effort requires gemming and enchanting your gear properly, having professions (even if one is a gathering profession like mining or herbalism, because even those have raid benefits these days), and knowing the rudimentary elements of the fight, whether you looked them up in the Dungeon Journal or looked them up on Youtube. You can look stuff up on Youtube right? That's why your casual, after all, isn't it, because you sit on Youtube all day watching videos of kittens falling asleep? The most common response I hear to these sort of suggestions are, "Man, it's just a GAME, you shouldn't take it SO SRS." I'm sorry you think looking up a fight video on youtube is "taking a game too serious," but then again, I could never understand how every girl I know has like a level 902 farm on farmville. I'm also sorry that even that small modicum of effort is too much for you to handle and that you feel so entitled that you think you should be able to down THE LAST BOSS in the expansion without thinking, effort, or any sort of investment on your end. That 1 hour you set aside each week should be more than enough, right? Nevertheless, Blizz nerfed that content, and is continually nerfing it, to the point that 397 will be the average ilevel of anyone who can play the game for about 2 hours a week. Even then, I could live with that, because normal raiding is whatever, should be puggable, and isn't the major leagues of raiding.

    But now, you start to hear people suggest they should be entitled to heroic raid loot, that you should be able to be casual and be 8/8H. And, somehow, somewhere, Blizz thought this would be a good idea, and started nerfing heroic content, which bothers me. I'm 8/8H, and I work 60 hours a week, and it took us a long time to get where we are, raiding 12 hours a week for 3 nights. The content, even unnerfed, was not unbeatable. Not even H-Spine, and let's just say we had one rogue, and one mage on our H-Spine first kill (10 man). Many would consider 12 hours a week during "progression" for an 8/8H guild to be casual, and I'd suggest there's some truth to that - we all work a great deal, have families, wives, kids, jobs. We lost a week of raiding because our guild leader was in Asia for a business trip the same week one of our healers had a law school exam. Our resto shaman has missed the past month because he's finishing his grad thesis or something. The difference is, we know our stuff, and when we show up, we show up. We pay attention, we don't fuck around, and we get stuff dead. But hey man, I should be able to down H-DS drunk and high with 9 of my friends who haven't even bothered to look up the fight, right?

    Please. Blizz's design philosophy has shifted to the same philosophy of television execs and movie producers. They cater to the lowest common denominator to get the broadest appeal, and they do it to make money. The same people who agree with the dumbing down of the game are probably the same people who so dearly love Two and a Half Men and whatever monstrosity the Kardashian sisters are currently trying to be famous in. And fine, they'll continue to have broad support. But they won't be taken seriously as a game any more, or a gaming company. And while their harder-core fans leave to pursue actual challenges in gaming, eventually their casuals will get bored and get caught up in the latest new shiny object, like, say, Two and a Half Men with Ashton Kutcher, and then, well, that's when things'll get bad.
  1. mmoc057e65b880's Avatar
    ohhh QQ, why don't you get off the WOW section and go to the rift section, cause it seems you don't have any positive contribution to this!!
  1. HonneurVilified's Avatar
    Quote Originally Posted by Megaira View Post
    So you think that the encounter was FUN or even EPIC?? HAHA GZ for winning the Blizz Fanboy award of the month
    Could you be a little more condescending? People are allowed to have their own opinions and you have no right to say they're wrong or make assumptions about them. You can say Spine sucks (I don't, because I think H Spine is a tough fight, which I like), but that doesn't make it a universal truth.
  1. mmoc057e65b880's Avatar
    first of all, the encounter is a revolution in graphic and scripting, since the air and the body of deathwing is running on seperat systems. 2nd, try doing it on HC and you will see that the epicness goes up by over 9000!

    ---------- Post added 2012-03-06 at 09:33 AM ----------

    i am feeling fine, and i am with you on this one people are just raging on bliz because they can't find a way to use fun time in the game xD
  1. lyxx's Avatar
    Blizzard lost another few hundred thousand subs so it's time for new mount for only 14.99
  1. mmocac05adb153's Avatar
    Quote Originally Posted by FurryFang View Post
    first of all, the encounter is a revolution in graphic and scripting, since the air and the body of deathwing is running on seperat systems. 2nd, try doing it on HC and you will see that the epicness goes up by over 9000!

    ---------- Post added 2012-03-06 at 09:33 AM ----------

    i am feeling fine, and i am with you on this one people are just raging on bliz because they can't find a way to use fun time in the game xD
    So what is the difference on HC to normal ?? 100000 additional bloods and the need to Barrel roll?? I have done the fight on normal and watched a lot of HC vids but yeah HF on that encounter.
  1. Faldric's Avatar
    Quote Originally Posted by FurryFang View Post
    first of all, the encounter is a revolution in graphic and scripting, since the air and the body of deathwing is running on seperat systems. 2nd, try doing it on HC and you will see that the epicness goes up by over 9000![COLOR="red"]
    As someone who has killed that shitty encounter: it doesnt. You do the same thing as on normal, just with more HP. This boss is just lame.
  1. mmoc057e65b880's Avatar
    Quote Originally Posted by martinboy View Post
    Blizzard just went from 12M to 10M subs. They just fired 600 people. Ofc its new storemounts. They need your money.
    m8... have you even looked at the companies income for the last 2 quarters? They are earning money like mad and they are really not in need for more money. The reason they fired 600 people is that they really haven't cleaned up in the blizzard imploymentship for a long time and well, there is alot of people they don't need anymore since they have moved on from doing advertisment, to doing a lot of more programming then they used to.

    Blizzard will always be a company that goes after the money, but trust me, they are in no need for money to get things go around.

    ---------- Post added 2012-03-06 at 09:45 AM ----------

    Quote Originally Posted by Megaira View Post
    So what is the difference on HC to normal ?? 100000 additional bloods and the need to Barrel roll?? I have done the fight on normal and watched a lot of HC vids but yeah HF on that encounter.
    The difference is the raid wide debuff that can make you go 50% less dmg or make you go BOOM! that makes the encounter into a fight to keep control and a fight to do max without blowing up. I did not say it is the funniest fight in all of WOW, but it does make the fight a bit more fun then just pew pew, die tendrils!
  1. mmoc2e59201146's Avatar
    End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.
    Honestly,blizzard employees are either: a)24/7 stoned b)Mind-numbingly dumb c)Completely oblivious to what's going on. Because honestly,HOT dungeons are atrocious,horrible,abysmal,so much that their actual shittiness cannot be contained in a single word. If I'll have to run a dungeon as monotonous and boring as the HOT ones during MOP,i'll decapitate myself with a (preferably) unsharpened object,like a scythe. End rant.
  1. Nadja's Avatar
    This interview is really disappointing. At least the previous Post-Mortem had honest answers and he could see where flaws were present. This interview is just crap in comparison, and the answers are laughable.
  1. Xe4ro's Avatar
    Iam thinking more of Mop Pre-event. As there is an alliance gryphon and a Horde Wyvern. But well lets see , if those are Store Mounts then i dont think many people will buy them , they are just spectral Versions of the old flying Mounts. Nothing to exciting
  1. mmoc057e65b880's Avatar
    Quote Originally Posted by Faldric View Post
    As someone who has killed that shitty encounter: it doesnt. You do the same thing as on normal, just with more HP. This boss is just lame.
    Sounds like you were a mage arcane dps on that fight, cause it seems like you did not see a thing that went on
  1. mmocac05adb153's Avatar
    Quote Originally Posted by FurryFang View Post
    Sounds like you were a mage arcane dps on that fight, cause it seems like you did not see a thing that went on
    So whats going on ?? Tank 1000 bloods ?? Is that epic ?? You are truly a 100% Blizz Fanboy.

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