Patch 5.4 - Flexible Raid Preview
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
This article was originally published in forum thread: A Raid for All Seasons: Flexible Raid Preview started by Boubouille View original post
Comments 807 Comments
  1. VanishO2's Avatar
    Quote Originally Posted by re1gn1te View Post
    It would be stupid if it drop'd normal mode or better... There's no logic in ez-mode raiding to drop the same loot. If you want that loot go do normals.
    Indeed, it is stupid, but there are alread ppl out there complaining about how this is not worth doing if it's dropping gear with ilvl lower than normal.
  1. RockJohnAxe's Avatar
    Quote Originally Posted by xerus View Post
    Worst idea ever.

    Here's how to improve it: remove 10 man normal, remove 25man normal, add flex size normal. Done.

    Screw 4 ilvl tiers, 3 lockouts and 4 difficulties.
    Listen to this man!

    Keep the raids fairly tough, determination will fill in the gaps and allow determined groups to eventually down any boss.
  1. Twerking As Intended's Avatar
    What happened to the "cutting edge" or "elite" system? Weren't they supposed to be new levels of difficulty for those not challenged enough by heroics? Blizzard seems rather adamant in keeping normal and heroic modes at their current difficulty levels, when normal should be the intermediate level for those who are familiar with the mechanics from LFR.
  1. nekobaka's Avatar
    Quote Originally Posted by Mormolyce View Post
    Dunno what that would accomplish. In any case, I've done nothing but LFR this tier and I got my VP items faster than LFR in most slots, I'm wearing mostly 522 purples. In your system like 3 pieces of my gear would be blue. Shrug.
    Its mostly a jab at the players who take a superficial thing like item color of the gear so seriously that they would make shit storm and potentially cause players to move to other content with purples. In other words to separate the players who enjoy the game play aspect of LFR with those who put up with it for the reward and would drop it like a hat if there was another option for less effort available.
    Quote Originally Posted by VanishO2 View Post
    Indeed, it is stupid, but there are alread ppl out there complaining about how this is not worth doing if it's dropping gear with ilvl lower than normal.
    At the very least it requires more organizational effort than LFR along with a higher difficulty for a minor ilvl increase that for the most part is insignificant and you still get better gear from VP. LFR might be butting in too close.
  1. Baine's Avatar
    I laugh at those who whine at this new feature. It is intended for those who think normal difficulty is too high and want to raid with pugs. So it will not affect normal - and even less heroic - raiding.
  1. mmoc2a7830ed1a's Avatar
    Raids are epic because they are in 10m groups or more. Having only 6 people as minimum makes it no better than a simple dungeon... >_>
  1. Baine's Avatar
    Quote Originally Posted by Redblade View Post
    Sad to see how they water down the concept of raiding more and more each year.
    Raiding is the action of doing things inside an instance raid. About time your delusion of grandeur ends.
  1. Redblade's Avatar
    Quote Originally Posted by Baine View Post
    I laugh at those who whine at this new feature. It is intended for those who think normal difficulty is too high and want to raid with pugs. So it will not affect normal - and even less heroic - raiding.
    You really have no clue how population separation works...
  1. rnbwtrout's Avatar
    was hoping for something more awesome...but not bad. however, they're making a mistake with the progression and ilvl's. what the platform should be is:

    LFR - ilvl 1
    Normal - ilvl 2 (10-25 Flex) - pugging will come alive again and LFR heroes will have a place to go.
    Heroic - ilvl 3 (25 only) - 25mans will stop hemorrhaging, the elites/hardcores are satisfied, no more 10man vs 25man debates or wasted dev time.
  1. Redblade's Avatar
    Quote Originally Posted by rnbwtrout View Post
    was hoping for something more awesome...but not bad. however, they're making a mistake with the progression and ilvl's. what the platform should be is:

    LFR - ilvl 1
    Normal - ilvl 2 (10-25 Flex) - pugging will come alive again and LFR heroes will have a place to go.
    Heroic - ilvl 3 (25 only) - 25mans will stop hemorrhaging, the elites/hardcores are satisfied, no more 10man vs 25man debates or wasted dev time.
    This with no shared lockouts and most importantly of all no nerfs to herd players through difficulties as if it was content, then even I might come back...
  1. VanishO2's Avatar
    Quote Originally Posted by Mormolyce View Post
    True, but imagine the QQ from NM guilds if Bliz had instead announced they were being "forced" into this Flex raid environment.

    ---------- Post added 2013-06-07 at 04:34 AM ----------



    They're usually easy anyway. The HMs are the difficult part. If you're in a HM guild you have to take a week off from progression to get all those Meta achis because you often need to do the fight on NM to get them easily.
    Since Cata I always sent the sugestion in their sugestion system to get back to ToC system where heroic and normal didn't share locks. Not only because of the achievements, but also because in linear raids, if you'll need to give up trying to kill a heroic boss, because ppl still need stuff from normal mode, this usually happens at the first heroic bosses. Like atempting H-Jinrokh forever will block you from getting tokens and other good stuff from later bosses. So you have to choose to give up more atempts because you're running out of timer to kill the rest in normal.

    In ToC you would just go, kill whatever you want/need in normal, then switch to heroic and start trying.

    Guess that's their answer for those sugestions, lol.

    ---------- Post added 2013-06-07 at 04:52 AM ----------

    Quote Originally Posted by Baine View Post
    I laugh at those who whine at this new feature. It is intended for those who think normal difficulty is too high and want to raid with pugs. So it will not affect normal - and even less heroic - raiding.
    Check big picture, than come back not laughing that much anymore.

    ---------- Post added 2013-06-07 at 04:54 AM ----------

    Quote Originally Posted by Baine View Post
    Raiding is the action of doing things inside an instance raid. About time your delusion of grandeur ends.
    Guess even Blizzard delusions then. Since they're the ones saying that raiding should be epic, not lolololfestivalbig5man...

    You can zone in and afk inside an instance raid. AFKing is a action afterall... lol. Great, you're raiding!
  1. Tybudd33's Avatar
    Quote Originally Posted by VanishO2 View Post
    Well, the same logic from normal and heroic. You can just form a group of 10 random ppl in greens and go wipefest in normal mode or even get someone to unlock heroic mode for you and wipefest on heroic...

    It will be something that you "should know".

    And even with Blizzard painting in black and white "progression: blues > LFR > flex > Normal > heroic", there will be always someone saying that LFR/Flex isnt part of it...
    That's an apples to oranges comparison, normal and heroic is supposed to be by design comprised of a group of orginized players. This in a since is just a PuG, yes you can have guildies and friends, but its made to be able to add any tom, dick, or Harry in trade chat as well.

    And the basic question still stands, if its needed for LFR at a lower difficulty, why not for this?

    ---------- Post added 2013-06-06 at 09:57 PM ----------

    Quote Originally Posted by lakers01 View Post
    God no. Dump the giant failure that is LFR, start flex at the lowest diffuculty and keep reg/heroic as they are. Like I said before this is a great idea if they get rid of LFR, otherwise its jsut a waste imo.
    Why is LFR such a huge failure, it is accomplishing what it was made for???
  1. mmocedbf46d113's Avatar
    I haven't looked through the whole thread, but I didn't see anyone asking the question: "Is this the new unannounced feature?"

    edit: ok just saw a whole thread on it :/
  1. Twerking As Intended's Avatar
    Quote Originally Posted by Baine View Post
    I laugh at those who whine at this new feature. It is intended for those who think normal difficulty is too high and want to raid with pugs. So it will not affect normal - and even less heroic - raiding.
    You've pretty much explained the purpose of raid finder. Flexible raiding is meant for those who prefer to raid with people they know but can't fit into a 10 or 25-man roster. Raid finder removed the incentive for players to socialize and join guilds to see raid content, thus reducing local raid progression. Too soon to tell, but it's plausible that flex mode would remove the incentive for more social yet less active players to seek progressive content as well.
  1. Vulcanasm's Avatar
    Only thing I don't like about this is that no one has the time for 3 lockouts.
  1. Rekuja's Avatar
    Nobody is gonna do this.... what's the point? LFR gear is already very close to Normal :\ most LFR items from ToT are actually better than Endless Springs normal.

    I like their approach but it's just not gonna work.
  1. Tybudd33's Avatar
    Quote Originally Posted by Aphrel View Post
    i wonder if they deliberatly wrote this post so that its iterpretation whould be unclear.. will flexable sizes apply to normal/heroic modes or not?
    "a new Flexible Raid system, which includes a new difficulty" the words "system" and "include" whould hint at it being avilible for normal and hc aswell..
    if it wasnt.. then the choice of words doesnt make sence..
    No it just seems as if you are either trying to read too deeply into what they read, or wanting it to be something, and therefore blinding yourself to its reality.
  1. Jacob6875's Avatar
    Kind of silly. I mean if a healer or tank doesn't show up you are still going to have to cancel the raid. I doubt it will help to have 17 people if you only get 1 tank or only 2 healers to show up.

    But good for pugging i guess....
  1. mmoc596f446250's Avatar
    Hey I heard you like LFR so I put a LFR in a LFR
  1. ScariusTheMoonkin's Avatar
    I say we get rid of lfr and just make people do this if they want easy epics.

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