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Flying Feedback
Originally Posted by Blizzard Entertainment
I have read all of your tweets, and will continue to. Thank you very much for the outpouring of feedback. (Muffinus)

It's a holiday weekend here so there won't be an immediate response, but please know you aren't being ignored. (WatcherDev)
Reading everything. Even the harsh things. Especially the harsh things. I understand you just want to keep enjoying a game you love. (WatcherDev)

Even now, I'm wasting words when the decision was made long ago and won't ever change to introduce flying.
I'm curious - why do you assume the decision was made long ago? I'm sorry you think we've just been lying all this time. (WatcherDev)

you realize most of the post has turned into just flaming you guys because months of real feedback was ignored right?
There is a massive difference between "ignored" and "disagreed with." (CM_Lore)

Patch 6.2 - Archimonde Preview
Today we are taking a look at Archimonde, the final Hellfire Citadel boss. He drops three cloth items which look like his gear and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus. He also drops trinkets for each class with spec specific effects.




Level Type Spec Name Model Viewer
100Mount Felsteel Annihilator
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705Neck World Ender's Gorget
705Trinket Reaper's Harvest
705Trinket Seed of Creation
705Trinket Talisman of the Master Tracker
705Trinket Tome of Shifting Words
705Trinket Sacred Draenic Incense
705Trinket Libram of Vindication
705Trinket Repudiation of War
705Trinket Bleeding Hollow Toxin Vessel
705Trinket Core of the Primal Elements
705Trinket Fragment of the Dark Star
705Trinket Worldbreaker's Resolve
685Trinket Grasp of the Defiler
685TrinketAll Strength Unquenchable Doomfire Censer
685TrinketHealer Decree of Demonic Sovereignty
705NeckAll Agility Choker of the Great Betrayer
685TrinketAll Agility Pressure-Compressed Loop
685TrinketAll Intellect Portent of Disaster
705BackAll Strength Cloak of Incendiary Wrath
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705ClothAll Intellect Demon Prince's Ascendant Crown
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685ClothAll Intellect Voidsight Hood
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705ClothAll Intellect Mantle of the Eredar Lord
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685ClothAll Intellect Felfume Robes
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705ClothAll Intellect Demonbuckle Sash of Argus
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685Leather Ironpelt Jerkin
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705Leather Waistwrap of Banishment
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685Leather Shadeflesh Legguards
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705Leather Felfinger Runegloves
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685Mail Rancorbite Chain Shirt
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705Mail Eredar Fel-Chain Gloves
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685Mail Vintage Draenic Handguards
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705Plate Doomcrier's Shoulderplates
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685Plate Demonbreaker Chestplate
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705Plate Treads of the Defiler
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685Plate Stompers of Echoing Doom
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705One-handed MaceAll Intellect Gavel of the Eredar
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705Two-handed SwordAll Strength Calamity's Edge
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685Two-handed SwordAll Strength Greatsword of Chaos
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705StaffAll Intellect Edict of Argus
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685StaffAll Intellect Fractured Soulgem Staff
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Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

  • Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
    • Damage Dealers -
      • Destroy Doomfire Spirits quickly before they create too much Doomfire.
      • Wrought Chaos inflicts heavy damage if aimed towards other players.
      • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
      • Infernal Doombringers will begin to cast Hellfire if not killed quickly.
    • Healers -
    • Tanks -
      • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
      • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
  • Phase 1: The Defiler
    • Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

      Doomfire inflicts 10,700 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Shadow Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 388,773 Shadow damage, split evenly among all players within 8 yards when they land.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
      • Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.

        Each active spire increases the damage done by Desecration.
      • Yrel -
        • Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
        • Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
  • Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Felborne Overfiend
        • Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 32,100 Fire damage to all players.
      • Dreadstalker
        • Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
    • Demonic Feedback - Archimonde inflicts 60,700 Shadow to all players and an additional 60,700 Shadow damage to all players within 6 yards of each player hit.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
      • Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.

        Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life - Living Shadows devour life from their target, inflicting 160,650 Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
    • The Nether
      • Nether Storm - Storms form in the nether that inflict 35,700 Fire damage to all players within the targeted area every second.
      • Nether Corruption - The Twisting Nether corrupts all players, inflicting 5,360 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 60 sec. This effect stacks.
      • Void Star -
        • Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
        • Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
      • Shadowed Netherwalker -
        • Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 125,000 Shadow damage to all players in the Twisting Nether.
        • Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
    • Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...



Patch 6.2 - Class Balancing
Originally Posted by Watcher (Blue Tracker / Official Forums)
We have not yet done a final numerical class/spec balance pass. Many of initial changes in the first PTR patch notes were aimed at correcting stat weighting imbalances. Feedback isn't being ignored; it's just being supplemented with lots of useful data from PTR testing that we're continuing to gather, and then numbers tweaks will follow.

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 6.2
Will we be able to test the legendary rings on the PTR? There are a few unclear mechanic interactions to test.
We don't currently plan to put the legendary rings on the PTR. (WarcraftDevs)

Patch 5.2 kept me occupied for months with all the crap it had. 6.2 will last a week.
What do you feel Isle of Thunder has that Tanaan lacks? (WatcherDev)

Any plans for an Ogre Waygate in Tanaan Jungle?
Yes! Look for it in either the next PTR build or the one after. (WarcraftDevs)

PvE
When are you going to tune the Pandaria dungeons so we can solo? On that same note, what about the raids?
As player power grows naturally with new tiers and expansions, you’ll be able to solo more old content. Same as always. (WarcraftDevs)

Professions
Why are Lunkers unique 5? It's annoying having to go back every 5 lunkers.
The unique 5 restriction will be lifted in 6.2. (WarcraftDevs)

Do I need JC as an equipped prof to access the Arakkoa questline in tanaan for gems in 6.2? I have the JC garr. building
Yes, being trained in Jewelcrafting will be a prerequisite. (WarcraftDevs)

Reputation / Questing
You got story now through the Garrison Campaign, but it's not linked to Apexis dailies at all. wrong move IMHO.
Thanks, this is great, constructive feedback. (WatcherDev)

Misc
Really disappointing your the lead designer for WoW. I'm sure a lot of people agree with me. Your focus is completely off :/
Just saying: _A_ lead designer. Not _THE_ lead designer. We have a number of leads, all with different focuses and specialties. (WatcherDev)
Just because a single interview doesn't address every concern doesn't mean those concerns have fallen on deaf ears. (WatcherDev)
I could probably ramble for an hour about mistakes made and lessons learned, but the nature of an interview is a focused Q&A. (WatcherDev)

Curious what AMR does for that problem now. Back on Rawr, we (mostly Kavan) built a genetic algorithm for it. (Celestalon)
We use a branch and bound technique with some cleverness. We then tested it against a brute-force method that combed EVERY combo
Cool. I experimented with things like that, but I always ran into problems with cases where you had to take several... (Celestalon)
...individual downgrades in a row, followed by a large individual downgrade, in order to find a net upgrade. (Celestalon)
That occurred most commonly with combinations of hit caps, talent points, and especially set bonuses. Hard problems to optimize! (Celestalon)

Ghostcrawler Tweets
Remember that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No More Flying
What are you thoughts on blizzard's decision about Flying?
Resilience will fix it? (OccupyGStreet)

What's your stand on the "no more flying in WoW" stance the devs have taken?
As a developer, I always applaud bold moves over feeling paralyzed by the weight of the status quo. (OccupyGStreet)
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)



Overwatch - McCree Gameplay
We got another look at Overwatch gameplay this week with the release of some McCree footage.

This article was originally published in forum thread: Flying Feedback, Archimonde Preview, 6.2 Class Balance, Tweets, Overwatch Gameplay started by chaud View original post
Comments 107 Comments
  1. derpkitteh's Avatar
    Quote Originally Posted by Difuid View Post
    That would be so cheap and the easiest way.
    that's how you know it's the choice blizzard will make.
  1. ttak82's Avatar
    That "BAMF" on the belt is so cliche...
  1. Arvandor's Avatar
    Quote Originally Posted by Choloz View Post
    Instead of mindlessly calling his opinions wrong, be more constructive? A lot of features in this game are relative, and just because they exist to satisfy a player-base doesn't mean they're good for the game in the long run. Honestly, I trust Blizzard more now than I did 5 years ago. They tried a lot of things that they weren't sure about, some of it worked and some of it didn't. They actually have some statistically significant data to work off of, and I'm sure they're trying to put out a solid product. This is Blizzard we're talking about, they don't put out ****.

    Anyway, personally I feel like LFR needs to go. A lot of casual players might not agree or have a different opinion, but that's just how I feel. It's hard for me to have an unbiased opinion on this though, as I raid mythics. I prefer to be competitive. I've never met/played with someone who enjoyed LFR. It teaches you nothing and you're not working for the gear you get so there's really no satisfaction from it. You can see the story doing normal mode in slightly more time, with a little bit more work, and with significantly more satisfaction. But that's the point of the game. This isn't a TV-show where you just sit back and watch things happen... which is more or less what LFR is.

    Apex crystals are cancer. They're completely trivial and the grind for them is ridiculous. You kill mobs and hand in one quest. It's a lazy way of getting people gear and it isn't engaging at all. Dailies, dungeons, craftables were all much more engaging than whatever Apex is supposed to be.

    I feel as though randomized gear is one of the best things they've added to raiding in a long time. Having to settle for one item because it is always the best item you can get makes gearing incredibly boring. A lot of raiders get full max ilvl gear within a month of raiding and the moment they finish progression they have nothing to do for however many months. Again, the level of gear you have on average will be the same as everyone else just because that's how RNG works. All it does is add a continually rewarding level to gearing that doesn't effect progression in a significant way. Reforging was clunky and incredibly inconvenient. You got one piece of gear and then you had to redo your entire reforge, sometimes the upgrade wasn't even an upgrade because of how stats didn't line up. It required addons to min-max with and added nothing to the game aside from having to do some trivial math.

    And as far as flying goes, I don't care either way. It was convenient, but also relative. They can improve other aspects of the game to bring back convenience without you flying over all the content. They put a lot of work into the environment and want you to become emerged in it... not fly over it and ignore it for the most part.

    There are always improvements that can be made, and coding/development isn't as easy as just doing what everyone wants. Blizzard fell into this trap of giving people what they wanted when they wanted it, and now it's sort've biting them in the ass. Enjoy the game for what it is, because I feel like a lot of people are just stuck on hating on aspects they don't like.
    this make me sad..

    the last white knight can not see the true..

    persons of this are one of the reasons why wow has begun so shitty..

    PLS BLIZZ DONT HEAR ANYMORE TO THIS FUCKING IDIOTS!

    Infracted
  1. Duster505's Avatar
    Blizzard made a poor choice to leave Flying out of WOD. It doesn't have to be in every zone but 2-3 flying zones should be in every expansion and the design should focus on different things. That way players get MORE variety of content that is always better.

    I absolutely loved BC for flying. Not because it made things easier... but because it opened up new content when you got to max level. You got to places you couldn't before and that was exiting and fun.

    To me - BLizzard is to blame for not making content that makes flying exciting and fun in WOD. Thats why they have no reason to add it now. And for that they should be reminded how poor choice they made from the start of designing the expansion.

    - - - Updated - - -

    Quote Originally Posted by Kon01 View Post
    They haven't said that 6.2 will be the final raid, unless I missed something.
    Pretty sure they will add 2 boss raid at some point to make it look like there is shorter gap between last "raid" and next expansion.
  1. Tomana's Avatar
    Quote Originally Posted by Duster505 View Post
    I absolutely loved BC for flying. Not because it made things easier... but because it opened up new content when you got to max level. You got to places you couldn't before and that was exiting and fun.
    The irony is, in TBC flying was actually required to get into some dungeons and raids. And now the new lead designer wants to remove it entirely.
  1. mmoc2526a559a9's Avatar
    Quote Originally Posted by Tomana View Post
    The irony is, in TBC flying was actually required to get into some dungeons and raids. And now the new lead designer wants to remove it entirely.
    Not adding flying going forwards isn't the same as removing flying from the game.

    We'll be able to fly in old content. They might even let us fly in Draenor after the next expansion launches. We should just be prepared to not be able to fly in new expansions while they are current.
  1. Tomana's Avatar
    Quote Originally Posted by Seja Victrix View Post
    Not adding flying going forwards isn't the same as removing flying from the game.
    Let's not escape into semantics. You used to be able to fly at max level, and now you can't, for reasons that are absolutely silly.

    Quote Originally Posted by Seja Victrix View Post
    We'll be able to fly in old content. They might even let us fly in Draenor after the next expansion launches. We should just be prepared to not be able to fly in new expansions while they are current.
    This will be even more pants-on-head stupid, frankly. And in my opinion, downright insulting.
    Then again, Ion is an ex-lawyer, so he probably already has a significant experience in screwing over his customers.
  1. klepp0906's Avatar
    Kudos to ghostcrawler. Like most of the adults here - we realize the devs make the game, not the kiddies that don't have the patience to even travel around the world.

    Cod on Xbox live sounds more up your alley than any mmorpg. And I say that loosely. This is barely an mmorpg so unless you plan to give up the genre, expect any real titles to be too hard and time consuming for you.
  1. Sonneillon's Avatar
    First they came for the abilities, and I did not speak out—
    Because I was told it was bloat.

    Then they came for the content, and I did not speak out—
    Because I thought there would still be things to do.

    Then they came for the flying, and I did not speak out—
    Because I was in my garrison.

    Then they came for the games future—and there was no future left for anyone to care for.
  1. Tomana's Avatar
    Quote Originally Posted by klepp0906 View Post
    Kudos to ghostcrawler. Like most of the adults here - we realize the devs make the game, not the kiddies that don't have the patience to even travel around the world.
    You do realize that Ghostcrawler is no longer the game designer, right?
    And while he had the job, well, we actually had flying.
  1. DraenorRaider's Avatar
    Quote Originally Posted by Kurgath View Post
    Not to defend Blizzard or anything, but even a hundred loud posters on the forums are nothing compared to the whole playerbase. Perfect example is Wildstar. So many many many loud people on the forums who wanted hard raids, 40 man etc etc. and what exactly did that bring? A complete failure.

    Forums never ever ever mean real feedback simply because it's a video game. People who enjoy it, play it. And millions of people seems to enjoy it since they pay for the subscription.

    So you have millions of paying customers and maybe 100 players who whine on the forums?
    Forums have <a small value>% real value for a game developer since there is so much noise.
    It still doesn't mean that players dictate the game's future. Haters will keep hating and players will come and go.

    PVP has never worked well in WoW. Since it's now F2P with Garrison missions (I make 40k a week with 6 L100 Garrisons), you can spend your money on GuildWars or something.

    - - - Updated - - -

    Quote Originally Posted by Duster505 View Post
    It doesn't have to be in every zone but 2-3 flying zones should be in every expansion and the design should focus on different things. That way players get MORE variety of content that is always better.
    If you give this specific feedback to Blizzard I will support you 200%. The rest of is just QQ.
  1. Supercool1122's Avatar
    I feel like him saying that the decision wasn't made long ago and that they were not ignoring feedback just disagreeing with it are conflicting statements. Its like they were like "Okay no flying unless people really want it, and by that we mean even if people really want it back they are wrong and we will just keep it out."
  1. GAFFiO's Avatar
    Quote Originally Posted by Tread View Post
    So let me get this straight, a few devs disagree with loads of feedback from THOUNSANDS of players? For me it's the same thing as ignoring. If thousands of people think there are multiple things wrong with this game, then maybe it's time to pull your head out of your ass and actually start listening what players want and not few devs in the office think?
    "THOUSANDS" (lets say 2000) of players thinking something is wrong with the game is only approx .02% of the 7000000 subscribers (approx) which is really not that many at all.

    if 7 million people play this game, I would have thought the Dev's are pretty good at what they do. and maybe THOUSANDS of players are playing the wrong game.
  1. refaal's Avatar
    Quote Originally Posted by Boogums View Post
    I'd rather listen to a few friends and true professionals than thousands of idiots.
    This. A million times this.
  1. Buu's Avatar
    Quote Originally Posted by GAFFiO View Post
    "THOUSANDS" (lets say 2000) of players thinking something is wrong with the game is only approx .02% of the 7000000 subscribers (approx) which is really not that many at all.

    if 7 million people play this game, I would have thought the Dev's are pretty good at what they do. and maybe THOUSANDS of players are playing the wrong game.
    You're Guessing numbers, and taking if for granted, and then boasting up how ingenious you are.

    Show me something more solid than that. Because 3 million leaving the game, and the perspective of it doubling with this deal-breaking, are well more solid than you guessing game.
  1. mmoced3a2d964a's Avatar
    Quote Originally Posted by Seja Victrix View Post
    Not adding flying going forwards isn't the same as removing flying from the game.

    We'll be able to fly in old content. They might even let us fly in Draenor after the next expansion launches. We should just be prepared to not be able to fly in new expansions while they are current.
    This comment is beyond stupid. This is exactly the same as removing flying entirely. Old content is old content because it's old. Allowing to fly there means nothing for current character progression and quality of life.
  1. Scarletlion's Avatar
    Quote Originally Posted by Roest View Post
    This comment is beyond stupid. This is exactly the same as removing flying entirely. Old content is old content because it's old. Allowing to fly there means nothing for current character progression and quality of life.
    Therefore flying should be removed completely including old world zones. Here, your problem is fixed.
  1. Wries's Avatar
    Quote Originally Posted by brighteyes960 View Post
    I respectfully disagree, without lfr I never would've progressed on to doing mythic raids, raiding was always this super daunting thing and PuG mentalities did not aid in this. Having never tried raiding properly I was apprehensive about joining a raiding guild because the few experiences I had in a pug were dreadful, pressure-filled and altogether unpleasant. At the same time I wanted to see those grand kind of battles where we all take down a monolithic foe. With lfr I was able to take my first steps into the encounter in a much more relaxed manner, and get a broad picture of how the encounters played out better than watching videos or reading dungeon journal. So when I finally tried some Pugs again I knew the encounter and how to apply the knowledge of videos and dungeon journals and just felt a lot more comfortable just being in the instance itself. Flash forward to WoD and I'm blazing through day 1 when the raids open, without that initial confidence boost from LFR I probably never would have touched raiding again. I also actually enjoy just trying out new strategies and talent setups in lfr rather than wasting raid hours. I've never understood why people who don't use lfr complain about it though, the people who do it are getting pretty shit gear that looks all round terrible in WoD and I don't think it destroys any fantasy of the bosses being powerful because by the time all the wings come out most of us have finished the normal and heroic encounters about 3-4 times. So I guess I'm just wondering how you think its absence will improve your gameplay experience?
    The idea here is that far more new players enter LFR and go "huh, so that faceroll is what raiding is? Ok, seen the content, time to unsub". If that is true or not is hard to say as all we have to go on are gut feelings and anecdotal stories from both sides of the argument.
  1. quras's Avatar
    I love the comment from blizzaard about being ignored is not the same as being disagreed with.

    In blizzards case that is simple not true. They disagreed with flying since the start and strung gamers along the whole time with it might return. However you can bet since the decision was made to keep flying gone so long Any comments on flying coming back were indeed ignored. Ignored and disagreed with being the same in this case.

    When you've made a decision such as this, disagreed with gamers but wouldn't come straight out and say it, blizzard pretty much ignored any comment on wanting it flying returned.

    i makes me a little sick to my stomach to know blizzard is going to release another mount into the cash shop.
  1. mmoce01e91b901's Avatar
    Quote Originally Posted by Kurgath View Post
    Not to defend Blizzard or anything, but even a hundred loud posters on the forums are nothing compared to the whole playerbase. Perfect example is Wildstar. So many many many loud people on the forums who wanted hard raids, 40 man etc etc. and what exactly did that bring? A complete failure.

    Forums never ever ever mean real feedback simply because it's a video game. People who enjoy it, play it. And millions of people seems to enjoy it since they pay for the subscription.

    So you have millions of paying customers and maybe 100 players who whine on the forums?
    I wouldn´t say a 100 whiners out of 3 million leaving subs are THAT bad....

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