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Flying Feedback
Originally Posted by Blizzard Entertainment
I have read all of your tweets, and will continue to. Thank you very much for the outpouring of feedback. (Muffinus)

It's a holiday weekend here so there won't be an immediate response, but please know you aren't being ignored. (WatcherDev)
Reading everything. Even the harsh things. Especially the harsh things. I understand you just want to keep enjoying a game you love. (WatcherDev)

Even now, I'm wasting words when the decision was made long ago and won't ever change to introduce flying.
I'm curious - why do you assume the decision was made long ago? I'm sorry you think we've just been lying all this time. (WatcherDev)

you realize most of the post has turned into just flaming you guys because months of real feedback was ignored right?
There is a massive difference between "ignored" and "disagreed with." (CM_Lore)

Patch 6.2 - Archimonde Preview
Today we are taking a look at Archimonde, the final Hellfire Citadel boss. He drops three cloth items which look like his gear and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus. He also drops trinkets for each class with spec specific effects.




Level Type Spec Name Model Viewer
100Mount Felsteel Annihilator
Modelviewer
705Neck World Ender's Gorget
705Trinket Reaper's Harvest
705Trinket Seed of Creation
705Trinket Talisman of the Master Tracker
705Trinket Tome of Shifting Words
705Trinket Sacred Draenic Incense
705Trinket Libram of Vindication
705Trinket Repudiation of War
705Trinket Bleeding Hollow Toxin Vessel
705Trinket Core of the Primal Elements
705Trinket Fragment of the Dark Star
705Trinket Worldbreaker's Resolve
685Trinket Grasp of the Defiler
685TrinketAll Strength Unquenchable Doomfire Censer
685TrinketHealer Decree of Demonic Sovereignty
705NeckAll Agility Choker of the Great Betrayer
685TrinketAll Agility Pressure-Compressed Loop
685TrinketAll Intellect Portent of Disaster
705BackAll Strength Cloak of Incendiary Wrath
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705ClothAll Intellect Demon Prince's Ascendant Crown
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685ClothAll Intellect Voidsight Hood
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705ClothAll Intellect Mantle of the Eredar Lord
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685ClothAll Intellect Felfume Robes
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705ClothAll Intellect Demonbuckle Sash of Argus
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685Leather Ironpelt Jerkin
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705Leather Waistwrap of Banishment
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685Leather Shadeflesh Legguards
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705Leather Felfinger Runegloves
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685Mail Rancorbite Chain Shirt
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705Mail Eredar Fel-Chain Gloves
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685Mail Vintage Draenic Handguards
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705Plate Doomcrier's Shoulderplates
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685Plate Demonbreaker Chestplate
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705Plate Treads of the Defiler
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685Plate Stompers of Echoing Doom
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705One-handed MaceAll Intellect Gavel of the Eredar
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705Two-handed SwordAll Strength Calamity's Edge
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685Two-handed SwordAll Strength Greatsword of Chaos
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705StaffAll Intellect Edict of Argus
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685StaffAll Intellect Fractured Soulgem Staff
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Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

  • Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
    • Damage Dealers -
      • Destroy Doomfire Spirits quickly before they create too much Doomfire.
      • Wrought Chaos inflicts heavy damage if aimed towards other players.
      • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
      • Infernal Doombringers will begin to cast Hellfire if not killed quickly.
    • Healers -
    • Tanks -
      • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
      • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
  • Phase 1: The Defiler
    • Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

      Doomfire inflicts 10,700 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Shadow Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 388,773 Shadow damage, split evenly among all players within 8 yards when they land.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
      • Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.

        Each active spire increases the damage done by Desecration.
      • Yrel -
        • Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
        • Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
  • Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Felborne Overfiend
        • Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 32,100 Fire damage to all players.
      • Dreadstalker
        • Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
    • Demonic Feedback - Archimonde inflicts 60,700 Shadow to all players and an additional 60,700 Shadow damage to all players within 6 yards of each player hit.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
      • Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.

        Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life - Living Shadows devour life from their target, inflicting 160,650 Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
    • The Nether
      • Nether Storm - Storms form in the nether that inflict 35,700 Fire damage to all players within the targeted area every second.
      • Nether Corruption - The Twisting Nether corrupts all players, inflicting 5,360 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 60 sec. This effect stacks.
      • Void Star -
        • Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
        • Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
      • Shadowed Netherwalker -
        • Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 125,000 Shadow damage to all players in the Twisting Nether.
        • Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
    • Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...



Patch 6.2 - Class Balancing
Originally Posted by Watcher (Blue Tracker / Official Forums)
We have not yet done a final numerical class/spec balance pass. Many of initial changes in the first PTR patch notes were aimed at correcting stat weighting imbalances. Feedback isn't being ignored; it's just being supplemented with lots of useful data from PTR testing that we're continuing to gather, and then numbers tweaks will follow.

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 6.2
Will we be able to test the legendary rings on the PTR? There are a few unclear mechanic interactions to test.
We don't currently plan to put the legendary rings on the PTR. (WarcraftDevs)

Patch 5.2 kept me occupied for months with all the crap it had. 6.2 will last a week.
What do you feel Isle of Thunder has that Tanaan lacks? (WatcherDev)

Any plans for an Ogre Waygate in Tanaan Jungle?
Yes! Look for it in either the next PTR build or the one after. (WarcraftDevs)

PvE
When are you going to tune the Pandaria dungeons so we can solo? On that same note, what about the raids?
As player power grows naturally with new tiers and expansions, you’ll be able to solo more old content. Same as always. (WarcraftDevs)

Professions
Why are Lunkers unique 5? It's annoying having to go back every 5 lunkers.
The unique 5 restriction will be lifted in 6.2. (WarcraftDevs)

Do I need JC as an equipped prof to access the Arakkoa questline in tanaan for gems in 6.2? I have the JC garr. building
Yes, being trained in Jewelcrafting will be a prerequisite. (WarcraftDevs)

Reputation / Questing
You got story now through the Garrison Campaign, but it's not linked to Apexis dailies at all. wrong move IMHO.
Thanks, this is great, constructive feedback. (WatcherDev)

Misc
Really disappointing your the lead designer for WoW. I'm sure a lot of people agree with me. Your focus is completely off :/
Just saying: _A_ lead designer. Not _THE_ lead designer. We have a number of leads, all with different focuses and specialties. (WatcherDev)
Just because a single interview doesn't address every concern doesn't mean those concerns have fallen on deaf ears. (WatcherDev)
I could probably ramble for an hour about mistakes made and lessons learned, but the nature of an interview is a focused Q&A. (WatcherDev)

Curious what AMR does for that problem now. Back on Rawr, we (mostly Kavan) built a genetic algorithm for it. (Celestalon)
We use a branch and bound technique with some cleverness. We then tested it against a brute-force method that combed EVERY combo
Cool. I experimented with things like that, but I always ran into problems with cases where you had to take several... (Celestalon)
...individual downgrades in a row, followed by a large individual downgrade, in order to find a net upgrade. (Celestalon)
That occurred most commonly with combinations of hit caps, talent points, and especially set bonuses. Hard problems to optimize! (Celestalon)

Ghostcrawler Tweets
Remember that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No More Flying
What are you thoughts on blizzard's decision about Flying?
Resilience will fix it? (OccupyGStreet)

What's your stand on the "no more flying in WoW" stance the devs have taken?
As a developer, I always applaud bold moves over feeling paralyzed by the weight of the status quo. (OccupyGStreet)
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)



Overwatch - McCree Gameplay
We got another look at Overwatch gameplay this week with the release of some McCree footage.

This article was originally published in forum thread: Flying Feedback, Archimonde Preview, 6.2 Class Balance, Tweets, Overwatch Gameplay started by chaud View original post
Comments 107 Comments
  1. kamuimac's Avatar
    Quote Originally Posted by Seja Victrix View Post
    Not adding flying going forwards isn't the same as removing flying from the game.

    .
    if you cant fly in current content flying could be as well completly removed - nobody cares for old past expansions content that ship set sail the moment new expansions were released
  1. Friendlyimmolation's Avatar
    Why is Archimonde using a hammer? He liked using his hands.
  1. mmoce01e91b901's Avatar
    The only thing that may bring me back this expansion is getting a lvl 60 char and raid vanilla like the good old days. That´s all!!!!
  1. Fullmetal89's Avatar
    The only thing I care about now is if they truly plan on making more expansions like WoD without flying. I don't give a shit if they add it to WoD at this point. I just don't want them to continue this trend onto the new expansions.
  1. quras's Avatar
    Quote Originally Posted by Fullmetal89 View Post
    The only thing I care about now is if they truly plan on making more expansions like WoD without flying. I don't give a shit if they add it to WoD at this point. I just don't want them to continue this trend onto the new expansions.
    Id imagine we're going to see something similar to the WoD release with flying everywhere except the actual players in content they just bought.

    Flying mounts everywhere, being sold in the cash shop, sold in the collectors edition, rewards for doing things in game. Did I mention being sold in the cash shop every couple months?

    Flying will be everywhere but not for the paying gamer. The decision to move forward with no flying was made long ago and you can be guaranteed if you enjoyed it for the past 8 years, you're being ignored at this point and not just disagreed with.
  1. Charo's Avatar
    So um... only specific classes get Archimonde weapons? The only 705 ranged weapons I find on Wowhead are PVP weapons...
  1. Xerfall's Avatar
    Quote Originally Posted by Charo View Post
    So um... only specific classes get Archimonde weapons? The only 705 ranged weapons I find on Wowhead are PVP weapons...
    Which is why I made this suggestion | http://eu.battle.net/wow/en/forum/topic/14755005622
    Dunno if they noticed it though..
  1. Cheerbleeder's Avatar
    That Archimonde fight looks pretty epic, esecially in the twisting nether part. Actually looking forward to coming back and raiding since I mainly only pvp. But my real excitement so far is the latest release's of those OverWatch videos. Man that game has too much potential! xD
  1. MasterHamster's Avatar
    Archimonde has like, more boss mechanics than all of Burning Crusade had together.
  1. Buu's Avatar
    Quote Originally Posted by Kurgath View Post
    Not to defend Blizzard or anything, but even a hundred loud posters on the forums are nothing compared to the whole playerbase. Perfect example is Wildstar. So many many many loud people on the forums who wanted hard raids, 40 man etc etc. and what exactly did that bring? A complete failure.

    Forums never ever ever mean real feedback simply because it's a video game. People who enjoy it, play it. And millions of people seems to enjoy it since they pay for the subscription.

    So you have millions of paying customers and maybe 100 players who whine on the forums?
    Again... "made up facts", guessed numbers, and imagined limited "reality" aren't to be taken seriously.
    The world isn't limited to what you believe your eyes only saw.
  1. mmocf89c8b0f36's Avatar
    Class trinkets with tier-like effects sounds like a good idea. Instead of upgrading them with every patch for more numbers, you can choose to upgrade your playstyle instead. (Assuming they'll add more of them in the future of course) Potentially they could stay BiS for next expansions.
  1. otakugal15's Avatar
    Quote Originally Posted by Wries View Post
    The idea here is that far more new players enter LFR and go "huh, so that faceroll is what raiding is? Ok, seen the content, time to unsub". If that is true or not is hard to say as all we have to go on are gut feelings and anecdotal stories from both sides of the argument.
    Ok, here's a reason.

    I'm still leery about raiding as it's difficult to get into some guilds because of requirements and general shitty attitudes. However, if it weren't for LFR in the last expac, I wouldn't be even CONSIDERING the possibility of trying for some normal raid runs, of Highmaul at the least.

    Also, me and my boyfriend play together. I have a bit more free time to play than he does, but day raiding is a bit more difficult for me to do cause, guess what? People usually work during the day. Night raiding is mostly impossible for us because 1) I work night shifts and 2) he's gotta be in bed early as he has an early 9 hour ahift everyday.

    So, rl tends to get in the way. LFR is our best way to enjoy the actual content to continue the story as we can knock that out quick on a Saturday night. Without it, we wouldn't be able to finish any of the stories.

    Unfortunately, we're no longer students who tend to have a whole lot more free time to devote to N/H/M raiding. Though I applaud raiding guilds who ACTUALLY take that shit into consideration and don't act like elitist assholes and help players like myself and the bf to get there. But they are hard to find.

    The flying nonsense is just that: nonsense. If they plan on sticking to the whole no flying in the future thing, then they better not EVER design more mounts who have wings or float off the ground. Cause they look awkward as hell when grounded.

    I want flying back mainly because some mining nodes like to spawn in random spots you honestly can't platform to. I also like to take scenery photos. And I LOVE looking for nooks and crannies and getting to content that has to have flying.
  1. Aelric70's Avatar
    Quote Originally Posted by Glorious Leader View Post
    I'd prefer that to the state of affairs we have where developer feelings and opinions matter more. The developers need to check themselves.

    Heads. Pikes. Walls
    Completely disagree. I'd rather have an artist (the personality type) creating a game around an epic vision, than whore sucking up to fan feedback. Its the vision that makes the experience powerful. Not everyone will like it, and its not required that they do. You aren't entitled to your whims being met by every artist and there wont be any heads on pikes. You are entitled to pick the art you are willing to spend money on. And why would you want it any other way. Between polticians, lawyers, reality tv stars, and pop musicians, the world has more than enough whores already.
  1. Queen of Hamsters's Avatar
    Considering WoD so far, I'd say the devs making "bold" decisions ain't working.

    Maybe they should be "bold" in the same way that they were during WOTLK or MoP when they still had passion...the line between bold and stupid is very thin indeed.
  1. Glorious Leader's Avatar
    Quote Originally Posted by Aelric70 View Post
    Completely disagree. I'd rather have an artist (the personality type) creating a game around an epic vision, than whore sucking up to fan feedback. Its the vision that makes the experience powerful. Not everyone will like it, and its not required that they do. You aren't entitled to your whims being met by every artist and there wont be any heads on pikes. You are entitled to pick the art you are willing to spend money on. And why would you want it any other way. Between polticians, lawyers, reality tv stars, and pop musicians, the world has more than enough whores already.
    Oh yea how's that powerful wod vision going lmao... They aren't Mozart making the magic flute. They're a business providing a product for customers. They need to check themselves and understand that their vision is not necessarily the best one
  1. Ilfayt's Avatar
    Quote Originally Posted by Shampro View Post
    You have no idea who Archimonde is if you just call him 'some twisted eredar'. Absolutely no idea, so I'm not wasting my time. And FYI he was featured in vision in Talador, but whatever.
    I think he means that relative to the 'AU" Draenor story, Archimonde has not been involved at all. Though there is a toy item that hinted at this(the one that summons a holograph of Archimonde criticizing Kil'jaeden's work on Draenor.

    I do find it interesting we're fighting Archimonde because in Rise of the Horde he actually showed little interest in chasing down the Draenei and thus didn't want to be involved with Kil'jaeden's crusade against them on Draenor. Though at the same time I'm not surprised that he's there since Sargeras wanted them to last long enough for Gul'dan to make contact with Medivh, so it comes as no surprise he'd want to 'extend' the Legion's campaign on Draenor to make that happen.
  1. mmocf7200a20e6's Avatar
    So f*cking jealous of all the casters. First Warlocks get the Gul'dan "Set" and now you're getting Archimonde's set?!
  1. bryroo's Avatar
    Flying feedback 5/26:

    "Fuck you guys."

    "We appreciate your feedback."
  1. Nozuka's Avatar
    Oh people are still complaining about flying?
    I guess none of them actually left the game "if flying doesn't come back" after all...
  1. Alltat's Avatar
    Quote Originally Posted by Rorcanna View Post
    Considering WoD so far, I'd say the devs making "bold" decisions ain't working.
    I would say that it is. While WoD certainly has some flaws, it's still better than MoP was pre-Thunder. And it's certainly a hell of a lot better than WotLK was pre-Ulduar (hello, revamped facerollable Naxx!). And everyone seems to hate how Cata was on release, and cried endlessly about the dungeons being too hard.

    The only expansion that people didn't whine endlessly about during the first half of its lifetime was TBC. But that's hard to compete with now, as vanilla had a lot of obvious flaws that needed fixing, like the completely screwed up talent trees, the ultra-obscure libram system, and the extremely boring vanilla healing model.

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