Legion PvP Preview
Lots of changes are coming to Legion PvP:

  • Honor and Conquest currencies are gone!
  • You now earn Honor Points to increase your Honor Level, granting access to more of the PvP talents, as well as Gold and Artifact Power.
  • In PvP instances, you use a stat template for your class and spec, all of your gear is nullified other than the Artifact.
  • Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats.
  • These stat templates allow for better tuning, allowing the team to balance for PvP and PvE independently.
  • The strongbox system worked well, so something similar is coming in Legion.
  • You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches.
  • There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.
  • The end-of-season PvP awards are given separately to the top percentages of players in each faction, instead of in relation to the overall player base.
  • There will be shorter and more frequent PvP seasons.
  • Resetting your Honor Level once you reach the cap gives you a Prestige Level.
  • Earning Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.
  • Two new arena maps are being added.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.




Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet


The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.
This article was originally published in forum thread: Legion PvP Preview started by chaud View original post
Comments 217 Comments
  1. mmoc20c7500430's Avatar
    Inb4 top guilds have to farm BGs during heroic week
  1. Austilias's Avatar
    Quote Originally Posted by thilicen View Post
    Wouldn't make any sense at all that the old sets should all of a sudden be unobtainable, especially now that they are adding an entire transmog UI.
    Nah, I'm sure the old sets will still be obtainable; though if they stop making new sets (as they had to for PvP sets, even if just revolours from time to time), then I'd be sceptical of whether they'll make new sets/skins available to compensate.
  1. thilicen's Avatar
    Quote Originally Posted by Austilias View Post
    Nah, I'm sure the old sets will still be obtainable; though if they stop making new sets (as they had to for PvP sets, even if just revolours from time to time), then I'd be sceptical of whether they'll make new sets/skins available to compensate.
    They already have re-colors for Legion sets ready for PvP, that's probably going to be the norm.

    - - - Updated - - -

    Quote Originally Posted by Fiberoptik View Post
    Inb4 mythic guilds have to farm BGs during heroic week
    Unless they are going for top-rating I don't see how that is even going to help them.
  1. splatomat's Avatar
    Sounds like good changes. I am not very skilled at PVP but I enjoy it from time to time and it will be nice to be able to play and contribute without 1) needing to do weeks of grinding first, and/or 2) feeling like I'm just dead weight for the team and a free kill to anyone who stumbles upon me.
  1. Pua's Avatar
    Quote Originally Posted by Soeroah View Post
    Sounds clear to me; there's no more PvP gear. You can do PvP to get gear with the same kind of stats as in PvE. No more people raiding in PvP gear or Battlegrounding in Raid gear; gear is gear, regardless of where you get it. No more Resilience or PvP Power or whatever the PvP stats are, and there are no set bonuses while in PvP content.

    Basically, whether you PvP or your Raid, when you enter a Battleground or Arena, the only item that will give you any bonus effects is your Artifact, and your ilevel will determine your stat increase compared to your opponents and compatriots.
    You're responding to a conversation between thilicen and I, one that started with a response from many, many pages ago. I'd recommend reading my original post on the topic to grab the context, as I've already answered these questions.

    Quote Originally Posted by thilicen View Post
    I would hold the jury on that one. Even casual players have no excuse to not do some casual rated arena games every now and then, and I doubt over-normal / heroic level gear will require a sky-high rating to obtain. Thing is, gear should reflect what you did in order to earn it, and unrated BGs/Ashran have no way at all to reflect upon that other than time spent. I know a lot of people who literally just sit back behind the group and reap the rewards, if these changes means these people get cut off, that's just dandy.
    A couple of things:

    1) It's not about "having an excuse" to do some rated PvP, some folks just aren't especially interested in it. They essentially enjoy being able to log in whenever they like, play some BGs, and earn themselves some gear. Dipping your toe into the occasional arena or RBG is, I wouldn't think, going to be miles behind the same approach from a raider who occasionally queues up and kills some normal and/or heroic bosses.

    2) Cutting people off isn't "just dandy". It effectively removes people from the pool which means less players in PvP, higher queue times, and more time spent waiting around doing nothing. They need to find a way to realistically gear players up for playing casual PvP, while simultaneously making the "gear is gear" crossover work both ways. If they don't, it's pretty much all raider benefit and nobody else. We're all sick of that.

    When push comes to shove, we already have more than enough evidence to tell us what happens when you try and make everyone "hardcore". They quit. The game, at this point, simply can't stand to lose any more players that it doesn't have to, and forcing people to either play rated PvP or raid in order to get competitive gear, is a really shitty solution.

    They need to come up with better.

    A relatively simple, and I daresay traditional, solution could well be to increase item levels in lockboxes as you go up in prestige level. It seems so obvious, in fact, that I sincerely hope that's the route they're going to take.
  1. thilicen's Avatar
    Quote Originally Posted by Aviemore View Post
    A couple of things:

    1) It's not about "having an excuse" to do some rated PvP, some folks just aren't especially interested in it. They essentially enjoy being able to log in whenever they like, play some BGs, and earn themselves some gear. Dipping your toe into the occasional arena or RBG is, I wouldn't think, going to be miles behind the same approach from a raider who occasionally queues up and kills some normal and/or heroic bosses.

    2) Cutting people off isn't "just dandy". It effectively removes people from the pool which means less players in PvP, higher queue times, and more time spent waiting around doing nothing. They need to find a way to realistically gear players up for playing casual PvP, while simultaneously making the "gear is gear" crossover work both ways. If they don't, it's pretty much all raider benefit and nobody else. We're all sick of that.

    When push comes to shove, we already have more than enough evidence to tell us what happens when you try and make everyone "hardcore". They quit. The game, at this point, simply can't stand to lose any more players that it doesn't have to, and forcing people to either play rated PvP or raid in order to get competitive gear, is a really shitty solution.

    They need to come up with better.

    A relatively simple, and I daresay traditional, solution could well be to increase item levels in lockboxes as you go up in prestige level. It seems so obvious, in fact, that I sincerely hope that's the route they're going to take.
    Of course they should still get gear, and a sense of progression like anyone else. Better lockboxes on prestige may help that, but the top-tier gear (Mythic quality or close) should be reserver for those that fall into the categore of "the best". And by cutting people off I didn't mean they shouldn't be allowed to participate, simply limit the level of rewards they will be able to achieve without putting in the effort.
    With the whole item level stat crunch coming the differences between the gear levels should be minimal in any case, so a good casual player should be able to give an OK hard core player a good run for his money in a one-on-one fight.
  1. Rotted's Avatar
    What about the old pvp sets, what will they cost instead of honor? gold? or simply locked down or just open to those level brackets?
  1. mmocafdd20634a's Avatar
    Quote Originally Posted by Austilias View Post
    If this means the end of PvP sets in terms of transmog/etc, I'll be pretty disappointed. Some classes are limited enough in their transmog options as it is, and I doubt they'll make more PvE sets to compensate.
    Nah, you'll still have a transmog set as a reward for going over 2200 rating
  1. mmoc442be69514's Avatar
    Quote Originally Posted by GMZohar1 View Post
    Work hard for gear, get fun trinkets.. Enter PvP all that work means nothing lol... Oh well
    work in real life and enjoy it with the money you make from that, play in your freetime.
  1. Salech's Avatar
    Wow, blizzard doing something good for a change, impressive.
  1. mmoc4954163bc3's Avatar
    Good changes as long good players gets unique and cool looking transmog gear at high rating.
  1. thilicen's Avatar
    Quote Originally Posted by mmaker View Post
    Good changes as long good players gets unique and cool looking transmog gear at high rating.
    High rating gear will be re-skinned mythic gear (or the other way around, glass half full and all that)
  1. Volitar's Avatar
    I'm a little skeptical so if I want to prestige my PVP system to get all the cool rewards I lose all my talents? What if I want to do arena later that night.. I will have 0 talents..what?

    Seems like it will be something most people who only arena won't do, or at least people without an alt of the same class.
  1. mmoc9de0d4c32c's Avatar
    Quote Originally Posted by MiiiMiii View Post
    I guess world PvP is completely ignored? My assumption is that now more than ever, PvE players will reign supreme in world PvP.

    I guess it is time to get a mythic guild if you want to do world PvP.

    Does the PvP talents even activate in world PvP? ...

    No love for world PvP.

    I loved world PvP.

    RIP world PvP.
    99% of "World PvP" is max level guys dropping in on other max levels at half health or engaged with mobs to score a cheap kill, or dropping in to lowbies to 1 shot them, why you would need talents when you're already at that kind of advantage is beyond me. World PvP has been ignored since TM vs SS. What can they possibly do to make WPvP something? TMvsSS was a community made thing not a Blizz made thing, but the playerbase has changed so communal events like that are unlikely to happen now.

    The PvP changes are good though im iffy about why higher ilvl gear gives more stats why not just have everyone on a 100% level field in regards to gear and let class/skill be more the factors instead.
  1. thilicen's Avatar
    Quote Originally Posted by deadfusion View Post
    99% of "World PvP" is max level guys dropping in on other max levels at half health or engaged with mobs to score a cheap kill, or dropping in to lowbies to 1 shot them, why you would need talents when you're already at that kind of advantage is beyond me. World PvP has been ignored since TM vs SS. What can they possibly do to make WPvP something? TMvsSS was a community made thing not a Blizz made thing, but the playerbase has changed so communal events like that are unlikely to happen now.

    The PvP changes are good though im iffy about why higher ilvl gear gives more stats why not just have everyone on a 100% level field in regards to gear and let class/skill be more the factors instead.
    It's important to keep a sense of progression even if the gap is reduced. This way they can keep that, as well as make the playing field a lot more evened out / fair. Don't think aiming for 100% parity or 100% sense of progression is a good way to do it, so we're finally going to see something different this time.
  1. paralleluniverse's Avatar
    2 steps forward, 1 step back.

    As I've been saying since 2004, when WoW was released, the goal should be to make PvP skilled-based, rather than gear-based or grind-based, and after 11 years, Blizzard finally seems to want to move in this direction by using a spec template and reducing the effect of gear. However, your power will still be effected by:
    1. Grinding more PvP talents.
    2. Your artifact weapon.
    3. Your gear, still.

    And to top it off, they want you to gimp in PvP yourself by needlessly removing all your PvP talents in order to earn cosmetic rewards.

    Why not just let the prestige system work without requiring a talent reset... no reason, no reason at all.

    This is a contradictory and thoughtless implementation of what is otherwise a great idea.

    Make PvP skill-based only. Make everyone have the same PvP talents from the start. Remove the effect of gear, ENTIRELY, including the artifact weapon. Get it over and done with.
  1. DynastyZero's Avatar
    So many people worried about the advantages Mythic raiders have over top PvPers and I think the problem is exactly the opposite.

    There are far more players in full conquest than full mythic, as the former just requires time, whereas the latter requires membership in the top guild on your server.

    They seem to be pretty clear that you can get the very best gear from PvP strongboxes, i.e. Mythic gear. This implies a top PvPer will be able to step into Mythic raids and perform pretty well if they can memorize the fight script, which is pretty mind-blowing.

    Guilds trying to break though Mythic bosses recruiting PvPers? I love it!
  1. heerobya's Avatar
    All positives, IMO compared to how it's been.

    I'm a pretty casual player, so it takes me a while to build up a decent set of gear through questing, crafting, dungeons, LFR, etc. and that has been the major factor in why I don't spend time doing PvP - I simply don't have the time!

    But with this system, at least I can hop in for a match or two and not feel completely useless. If I get my main to Rank 50 Honor just once it'll be a miracle!

    But the BEST part - completely separate PvE and PvP tuning! Only took 11+ years, but FINALLY no more PvE getting gimped because sh!t is too OP in PvP! (and vice versa)
  1. Blupr's Avatar
    Quote Originally Posted by DynastyZero View Post
    So many people worried about the advantages Mythic raiders have over top PvPers and I think the problem is exactly the opposite.

    There are far more players in full conquest than full mythic, as the former just requires time, whereas the latter requires membership in the top guild on your server.

    They seem to be pretty clear that you can get the very best gear from PvP strongboxes, i.e. Mythic gear. This implies a top PvPer will be able to step into Mythic raids and perform pretty well if they can memorize the fight script, which is pretty mind-blowing.

    Guilds trying to break though Mythic bosses recruiting PvPers? I love it!
    They said that the higher your rating the higher ilvl the gear will be you get from strongboxes. So the way i'm reading it only the absolute highest rated players will have equal ilvl gear to Mythic raid gear, while still not having any set-bonusses or PvE trinkets. And coincidentally, more often than not will the highest rated PvPers not even do PvE.
  1. killbill's Avatar
    will our pvp level get reset every season?

Site Navigation