Druid (
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[Feedback] Guardian
We'll fix the extension cheese on Frenzied Regen, don't worry. For better testing, just don't use that.
On the topic of Bear AoE, we'd like to hear more fair discussion about it. There's obviously a significant amount of transition shock, going from 100% spammable AoE to just 6sec Thrash and Berserk.
How much of the concern is that shock, and how much is actual ineffectiveness in gameplay? Thrash seems to certainly be enough to hold onto mobs once you've hit them with it, so the only weakness would be in mobs that stream in more often than its cooldown. How often does that actually happen, and when do your other single-target abilities (including Moonfire which is ranged) not suffice?
Tanks have different strengths and weaknesses, and this is certainly a weakness of Bears. But is it weak enough to make you unable to perform your role in a dungeon? Or unable to be brought to raid? (Since there are 2 tanks in raids, things tend to work out fine as long as each tank can do at least 1 of the jobs on each fight..) (
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Hunter (
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[Feedback] Marksman Hunter
Hey Marksmanship Hunters. You've given tons of constructive feedback, which we appreciate, and are using to continue iterating on things. Please keep it coming, and know that we are listening.
The next build will include several significant changes based on testing, and your valuable feedback. This includes highlights such as Multi-Shot becoming a Focus-generator for Marksmanship, and applying Hunter's Mark to either all or none of its targets (instead of randomly rolling against each target individually), Marked Shot hitting all marked targets, a much longer Vulnerable duration, and a few talent revisions.
We look forward to you all getting to try out that build, and hearing your feedback based on it! Thanks!
Random side note, any news on fixing the bug where Vulnerability, Marked for Death (artifact trait), and True Aim are attributed to only one hunter? There's also a bug where you can only cast Marked Shot 6s after Hunter's Mark is triggered, even though the Hunter's Mark debuff lasts 12s. Admittedly #1 isn't a huge deal for testing gameplay (though it feels bad to do so much less DPS when you're not the only hunter), but #2 affects how you play quite a bit. Fixing these would be the cherry-on-top.
I believe every one of those is fixed for the next build. Also, you'll probably appreciate that Hunter's Mark is now applied on cast of Arcane/Multi, rather than on land. (
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Warrior (
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[Feedback] Fury Warrior
Thanks to all of those contributing useful, constructive feedback.
As we've been saying lately, this is an alpha. And an alpha is the perfect time to experiment with a variety of potential designs, and get feedback on them. So when we make changes and you dislike them, that's not a failure, that's an opportunity for successful use of the testing process. Share your feedback, and do it in a constructive way. We're listening. (And please share your feedback when you do like things as well!)
We're iterated many times on Fury so far this expansion, based on testing and feedback, and will continue to do so. Capturing the essence of a raging berserker, with fantasy-fulfilling, engaging, and enjoyable combat is a very delicate process.
The next build will include a multitude of further revisions to Fury, including things like Rampage triggering (instead of requiring) Enrage, and Furious Slash being free. We look forward to more constructive feedback once you've had a chance to try that build.
Thanks!
Also, if you can squeeze it into the next build could you fix the bug with haste reducing the length of enrage? It makes it very hard to test the specs functionality correctly.
This is not a bug. It looks weird, but it's important that it works that way so that haste doesn't change how many abilities fit into an Enrage, thus creating a gigantic haste breakpoint. Haste acts to compress the entire rotation, reducing GCDs, short cooldowns, and Enrage duration. (
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