Unholy Death Knight Hidden Artifact Appearance d00mgiv3r found the Unholy Hidden Artifact earlier tonight, but the trigger to obtaining it isn't yet clear.
Update: Several other players have found the book now. They have all been able to get it on a training dummy.
There is a hidden tracking achievement that may be releated: Hidden Tracking - Apocalypse Ghouls Summoned - Number of Ghouls Summoned by Unholy DK Artifact
Ignore Pain’s maximum absorption has been reduced by 33%.
Inspiring Presence no longer stacks on players who have multiple Warriors present.
Dungeons and Raids
(All dungeon and raid hotfixes will take effect with realm restarts in each region.)
Black Rook Hold
Mythic Keystone target time increased to 38 minutes (was 35 minutes).
Eye of Azshara
Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
Maw of Souls
Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
Neltharion’s Lair
Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
Emerald Nightmare
Vantus Runes can now be used in Mythic Emerald Nightmare.
Il’gynoth
On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.
On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.
Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.
Professions
Enchanting
Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.
PvP
Shaman Totems will no longer take unintended extra damage from players.
Quests
Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.
o Shield Slam now generates 20 Rage (was 10).
o Ignore Pain’s maximum absorption has been reduced by 33%. (Blue Tracker / Official Forums)
Fury Warrior Feedback
Once again, thanks for the thoughts and feedback on Fury. We are still in the processing of discussing all the feedback we've received, so I don't have any updates to share at this time.
If Warriors get to keep Ignore pain at 33% nerfed, GIVE BREWMASTERS BACK GUARD YOU FUCKS.
"Tanks using damage absorb is bad tanking mechanics..."
*takes guard from monks and gives it to warriors in a hugely buffed way, give monks Guard as a pvp talent*
For comparison, Guard only absorbs 480k on a 15 second cooldown... I have no sympathy for warriors getting nerfed, if anything I wish it was more.
Fuck you, Warriors and Blizzard. No wonder Brewmasters are like Unicorns these days.
Oh i felt so bad for you last expansion. Brewmasters were so weak they had to use 2 1 handers in mythic raids to keep up with the damage of their DPS while pushing 0 buttons cause they had an insane amount of mastery... And warriors where so OP blizzard decided that they didnt need any absorbs or magic damage reductions, no self healing.
Ok enaugh sarcasam. I can agree brewmasters are very awkward right now, but can't say for certain cause I don't play one. All I can say is that they were suppose to be that dodge and kite tank but ended up being a Guardian druid on steroids, pain killers and LSD given decent gear for the content they tanked. They pushed them back to their original fantasy but felt it was awkward to do that since DH is the new dodge and kite for your life fantasy tank. I hope they find a better place for the spec. Currently they have some reduction, some mobility, some self healing. Jack of all trades or masters of nothing. But no need to compare. Warrior needed something to make him comparable to other tanks like the DK and Druid.
This is a good Warrior change. This is more or less what we wanted and needed. I also play a Prot Warrior this expansion so I'm right with everyone saying that Ignore Pain was too strong. Can't wait to see how this plays out, glad to have Shield Slam generate more rage. Still need to tweak some talents, but this is a good start for sure.
This is a good Warrior change. This is more or less what we wanted and needed. I also play a Prot Warrior this expansion so I'm right with everyone saying that Ignore Pain was too strong. Can't wait to see how this plays out, glad to have Shield Slam generate more rage. Still need to tweak some talents, but this is a good start for sure.
agreed, i'm glad that the rage nerf has been fixed, was pretty much getting annoyed with being rage starved, especially when SS and rev procs rarely happened.
Good nerf on Ignore Pain, though with the rage generation increase on shield slam, the protection warrior legendary gloves are a must have more than ever.
If Warriors get to keep Ignore pain at 33% nerfed, GIVE BREWMASTERS BACK GUARD YOU FUCKS.
"Tanks using damage absorb is bad tanking mechanics..."
*takes guard from monks and gives it to warriors in a hugely buffed way, give monks Guard as a pvp talent*
For comparison, Guard only absorbs 480k on a 15 second cooldown... I have no sympathy for warriors getting nerfed, if anything I wish it was more.
Fuck you, Warriors and Blizzard. No wonder Brewmasters are like Unicorns these days.
Boo fucking hoo. I'm neither a Monk nor a Warrior, but Ignore Pain is not an absorb (as it takes 90%, not 100%). Guard is bad, and the rest of BrM's repertoire is balanced around not having it (obviously). Stop being autistic and adapt to change.
Also, a lot of anger in your post, maybe dismantle your computer and sign yourself up for therapy.
- - - Updated - - -
Originally Posted by Tygerman
This is a good Warrior change. This is more or less what we wanted and needed. I also play a Prot Warrior this expansion so I'm right with everyone saying that Ignore Pain was too strong. Can't wait to see how this plays out, glad to have Shield Slam generate more rage. Still need to tweak some talents, but this is a good start for sure.
Only thing I'm not sure of is why Ignore Pain was so very strong for so very long. It's been two months since the ability first was introduced.
Will the ability to fly in Legion be gated behind organized raids? As you need them for Pathfinder?
"Definitely not."
This line is complete and total bullshit. For one, the first part of Pathfinder requires you to finish "Good Suramaritan", in which one of the requirements to complete that achievement is to go into the Emerald Dream and get an item off a boss, in particular Xavius, completely opposite of what the Blue's reply was. Really wish they wouldn't lie to our faces like this...
You don't need to raid for that achievement, that quest line doesn't even leave Suramar. But even if you did, the question was regarding "organized" raids, and I suspect the quest you're referring to can be completed in LFR once that wing opens up.
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