Patch 7.1.5 PTR - Build 23244
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Legendary Item Changes
Originally Posted by MMO-Champion
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Death Knight

Demon Hunter

Druid

Hunter

Mage

Monk

Paladin

Priest
  • Kam Xi'raff - now reduces the cost of damaging spells by 75%, down from 100%. -1103 Mastery
  • Zeks Exterminatus - Now 1.5 PPM, down from 2 PPM.

Rogue

Shaman

Warlock

Warrior



Achievement Changes
Originally Posted by MMO-Champion
Promotions
Feats of Strength



Talent Changes
Originally Posted by MMO-Champion
Priest
Shadow



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy
  • Apocalypse Strikes the enemy, dealing (900% of weapon damage) Physical damage and bursting all up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound. Artifact. Melee range. Instant. 1.5 min cooldown.
  • Unholy Death Knight Damage and periodic damage of Clawing Shadows, Death and Decay, Death Coil, Death Strike, Festering Strike, Scourge Strike, and Soul Reaper increased by 3%.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance
  • Vengeance Demon Hunter Increases damage/healing done by Annihilation, Blade Dance, Chaos Strike, Death Sweep, Demon Blades, Demon Rend, Demon's Bite, Demon's Blade, Fel Eruption, Felblade, Fracture, Fury of the Illidari, Immolation Aura, Inferno, Mana Break, Mana Rift, Metamorphosis, Sever, Shear, Sigil of Chains, Sigil of Flame, Sigil of Misery, Sigil of Silence, Soul Carver, Soul Cleave, Spirit Bomb, The Hunt, and Throw Glaive by 4%. Increases periodic damage/healing done by Blade Dance, Death Sweep, Demon's Blade, Felblade, Immolation Aura, Inferno, Mana Rift, Sever, Shear, and Throw Glaive by 4%. Demon Hunter - Vengeance Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Feral Druid Increases damage/healing done by Maim, Rake, Shred, and Thrash by 4%. Increases periodic damage/healing done by Rake and Thrash by 4%. Druid - Feral Spec.

Guardian
  • Guardian Druid Increases damage/healing done by Mangle, Maul, and Thrash by 4%. Increases periodic damage/healing done by Thrash by 4%. Druid - Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage and making them Vulnerable for 7 6 sec. Vulnerable Damage taken from Aimed Shot increased by 100% for 7 6 sec. 100 yd range. Instant.

Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + 130% of AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 Talent. 40 10 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 5 + 115% 144% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
  • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 8 10 times. Limit 1 target. Marksmanship Hunter - Level 30 Talent.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing done by Chimaera Shot, Cobra Shot, and Kill Command by 4%. Hunter - Beast Mastery Spec.

Marksmanship
  • Arcane Shot A quick shot that causes [ 0.615 * 150% 200% of weapon damage or 0.038 * Level * 150% of weapon damage + 0.231 * 150% of weapon damage or 150% 200% of weapon damage + 0.231 * 200% of weapon damage or 200% of weapon damage ] Arcane damage. Generates 5 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant.
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage and making them Vulnerable for 7 6 sec. Vulnerable Damage taken from Aimed Shot increased by 100% for 7 6 sec. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Marksmanship & Beast Mastery
  • Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (75% 100% of weapon damage) Physical damage and triggering Beast Cleave
  • Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (75% 100% of weapon damage) Physical damage Generates 2 Focus per target hit.

Survival
  • Survival Hunter Increases damage/healing done by Butchery, Carve, Flanking Strike, Lacerate, and Raptor Strike by 25% 7%. Increases periodic damage/healing done by Lacerate by 25% 7%. Hunter - Survival Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 195% 175% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Greater Blessing of Kings Places a blessing on an ally that grants them an absorption shield. It absorbs up to [ 180% [ 270% of Holy Spell Power ] damage, and will be refreshed to full strength every 6 sec, even if fully consumed. You may only have 3 Greater Blessings active at one time Limit 1. Limited to 1 target. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana per 15 sec. You may only have 3 Greater Blessings active at one time 10 sec. Limit 1. Limited to 1 target. Paladin - Retribution Spec. 30 yd range. Instant.
  • Retribution Paladin Increases damage/healing done by Crusader Strike, Consecration, Divine Storm, Eye for an Eye, Justicar's Vengeance, Judgment, and Zeal by 12%. Increases periodic damage/healing done by Wake of Ashes by 12%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Legacy of the Void Void Eruption may be cast anytime your Insanity level is 70 or higher 65 or higher$@switch[], and Voidform increases Shadow damage dealt by an additional 0%. Shadow Priest - Level 100 Talent.
  • Misery (New) Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Priest - Level 90 Talent.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 960% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 100 Talent. 40 yd range. Instant. 30 sec cooldown.

Shadow
  • Voidform When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Outlaw Rogue Increases damage/healing done by Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, and Saber Slash by 0% 7%. Rogue - Outlaw Spec.

Subtlety
  • Subtlety Rogue Increases damage/healing done by Backstab, Death from Above, Eviscerate, Finality: Eviscerate, Gloomblade, Poisoned Knife, Shadowstrike, Shuriken Storm, Shuriken Toss, and Tendon Slice by 7% 12%. Increases periodic damage/healing done by Finality: Nightblade, Nightblade, and Weaponmaster by 7% 12%. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 250% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing$@switch[] your critical strike chance by 5% 0% and all damage you deal by 5%. Generates 25 Maelstrom. 2 charges. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant. 7.5 sec recharge. 2 charges. 6 sec recharge. 2 charges.

PvP Talents
  • Control of Lava Lava Burst damage increased by 50% 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 50% 25%, stacking up to 3 times. Elemental Shaman - Tier 4 PvP Talent.

Enhancement
  • Rockbiter Assaults your target with earthen power, dealing [ 1 + 155% of AP ] Nature damage. Generates 15 20 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Shadowburn Blasts a target for [ 1 + 315% of Spell Power ] Shadow Shadowflame damage. Generates 1 Soul Shards, and an additional1 additional 1 if the target dies within 5 sec. 1 charge. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. Instant. 12 sec recharge. 1 charge.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Heavy Repercussions Shield Slam extends the duration of Shield Block by 1.5 1.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%. Protection Warrior - Level 100 Talent.

Arms
  • Arms Warrior Increases damage/healing done by Bladestorm, Bladestorm Off-Hand, Cleave, Colossus Smash, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Mortal Strike, Overpower, Ravager, Rend, Shockwave, Slam, Storm Bolt, and Victory Rush by 5%. Increases periodic damage/healing done by Ravager by 5%. Warrior - Arms Spec.

Fury
  • Fury Warrior Increases damage/healing done by Bladestorm, Bladestorm Off-Hand, Bloodthirst, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Throw, Shockwave, Storm Bolt, Whirlwind, and Whirlwind Off-Hand by 5%. Warrior - Fury Spec.

Protection
  • Revenge Swing in a wide arc, dealing [ 1 + 650% 440% of AP ] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 3 sec cooldown.

Professions
Inscription
  • Vantus Rune: Cenarius Reduces the materials required to craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Cenarius Craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Cenarius Greatly reduces the materials required to craft a Vantus Rune: Cenarius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Chronomatic Anomaly Greatly reduces the materials required to craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Chronomatic Anomaly Reduces the materials required to craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Chronomatic Anomaly Craft a Vantus Rune: Chronomatic Anomaly. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Dragons of Nightmare Greatly reduces the materials required to craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Dragons of Nightmare Reduces the materials required to craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Dragons of Nightmare Craft a Vantus Rune: Dragons of Nightmare. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Reduces the materials required to craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Greatly reduces the materials required to craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Elerethe Renferal Craft a Vantus Rune: Elerethe Renferal. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Grand Magistrix Elisande Greatly reduces the materials required to craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Grand Magistrix Elisande Craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Grand Magistrix Elisande Reduces the materials required to craft a Vantus Rune: Grand Magistrix Elisande. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Guarm Greatly reduces the materials required to craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Guarm Craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: Guarm Reduces the materials required to craft a Vantus Rune: Guarm. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Gul'dan Greatly reduces the materials required to craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Gul'dan Reduces the materials required to craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Gul'dan Craft a Vantus Rune: Gul'dan. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Helya Greatly reduces the materials required to craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Helya Reduces the materials required to craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Helya Craft a Vantus Rune: Helya. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: High Botanist Tel'arn Reduces the materials required to craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: High Botanist Tel'arn Greatly reduces the materials required to craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: High Botanist Tel'arn Craft a Vantus Rune: High Botanist Tel'arn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Reduces the materials required to craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Greatly reduces the materials required to craft a Vantus Rune: Il'gynoth, The Heart of Corruption. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Krosus Greatly reduces the materials required to craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Krosus Craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Krosus Reduces the materials required to craft a Vantus Rune: Krosus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Nythendra Reduces the materials required to craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Nythendra Craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Nythendra Greatly reduces the materials required to craft a Vantus Rune: Nythendra. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Odyn Reduces the materials required to craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 60. Roseate Pigment x 30.
  • Vantus Rune: Odyn Greatly reduces the materials required to craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 50. Roseate Pigment x 25.
  • Vantus Rune: Odyn Craft a Vantus Rune: Odyn. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 2, Roseate Pigment x 70. Roseate Pigment x 35.
  • Vantus Rune: Skorpyron Craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Skorpyron Reduces the materials required to craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Skorpyron Greatly reduces the materials required to craft a Vantus Rune: Skorpyron. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Spellblade Aluriel Reduces the materials required to craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Spellblade Aluriel Craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Spellblade Aluriel Greatly reduces the materials required to craft a Vantus Rune: Spellblade Aluriel. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Star Augur Etraeus Greatly reduces the materials required to craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Star Augur Etraeus Craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Star Augur Etraeus Reduces the materials required to craft a Vantus Rune: Star Augur Etraeus. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Tichondrius Reduces the materials required to craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Tichondrius Craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Tichondrius Greatly reduces the materials required to craft a Vantus Rune: Tichondrius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Trilliax Craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 50. 3, Roseate Pigment x 25.
  • Vantus Rune: Trilliax Greatly reduces the materials required to craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Trilliax Reduces the materials required to craft a Vantus Rune: Trilliax. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 40. 3, Roseate Pigment x 20.
  • Vantus Rune: Ursoc Craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Ursoc Reduces the materials required to craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.
  • Vantus Rune: Ursoc Greatly reduces the materials required to craft a Vantus Rune: Ursoc. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Xavius Craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 10, Roseate Pigment x 30. 5, Roseate Pigment x 15.
  • Vantus Rune: Xavius Greatly reduces the materials required to craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 6, Roseate Pigment x 30. 3, Roseate Pigment x 15.
  • Vantus Rune: Xavius Reduces the materials required to craft a Vantus Rune: Xavius. Inscription. 1.5 sec cast. Reagents: Sallow Pigment x 8, Roseate Pigment x 30. 4, Roseate Pigment x 15.

Item Effects
  • Akainu's Absolute Justice Lava Lash deals 50% 30% increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
  • Al'Akir's Acrimony Chain Lightning deals 10% 5% increased damage to each subsequent target.
  • Alythess's Pyrogenics Enemies affected by your Rain of Fire take 15% 10% increased damage from your Fire spells.
  • Anger of the Half-Giants Demon's Bite generates an additional 1 to 20 Fury. 14 Fury.
  • Archavon's Heavy Hand Mortal Strike refunds 10 Rage. 8 Rage.
  • Archimonde's Hatred Reborn Gain an absorb shield for 50% 40% of your maximum health for 10 sec. When the shield is consumed or expires, 75% of the damage absorbed is dealt to nearby enemies, split evenly. Instant. 1.2 min cooldown.
  • Artifact Research Note Looted (New) Instant.
  • Ashes to Dust Enemies hit by your Wake of Ashes take 20% 15% increased damage from you for 6 sec.
  • Ayala's Stone Heart Your attacks have a chance to make your next Execute cost no Rage and be usable on any target, regardless of health level. Approximately 2.25 procs per minute. 1.8 procs per minute.
  • Call of the Wild Reduces the cooldown of all Aspects by 50%. 35%.
  • Ceann-Ar Rage Gain 10 Rage whenever you Enrage. Gain 8 Rage whenever you Enrage.
  • Cenedril, Reflector of Hatred Touch of Karma deals 300% increased damage. 150% increased damage.
  • Chain of Thrayn Avenging Wrath increases healing done by an additional 70% 50% and increases damage done by an additional 25% 20%
  • Cinidaria, the Symbiote Your attacks cause an additional 30% damage to enemies above 85% 90% health and heal you for 100% of the damage done.
  • Delusions of Grandeur The remaining cooldown on Metamorphosis is reduced by 1 sec for every 15 Fury you spend. 30 Fury you spend.
  • Eye of the Twisting Nether Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 2% 1.5% for 8 sec. Each element adds a separate application.
  • Feretory of Souls Casting a damaging Fire spell has a 15% 10% chance to generate a Soul Shard. 100 yd range.
  • Focuser of Jonat, the Elder Healing Wave and Healing Surge increase the healing of your next Chain Heal by 15% 10%, stacking up to 5 times.
  • Fujieda's Fury Bloodthirst increases all damage you deal and all healing you take by 1% for 10 sec, stacking up to 5 times. 4 times.
  • Greenskin's Waterlogged Wristcuffs Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 400%. 300%.
  • Hood of Eternal Disdain Agony deals its full damage 20% faster. 10% faster.
  • Ice Time Your Frozen Orb explodes into a Frost Nova that deals [ 1 + 1,400% of Spell Power ] damage. 600% of Spell Power ] damage.
  • Insignia of Ravenholdt Your attacks that generate combo points deal 20% 12% additional damage as Shadow to all targets within 0 yards in front of you.
  • Kam Xi'raff Using Light's Wrath reduces the mana cost of your damaging spells by 100% 75% for 1 sec, increased by 1 sec per ally affected by your Atonement.
  • Lesson of Razuvious Scourge Strike has a chance to burst an additional 1-4 Festering Wounds. 3 Festering Wounds.
  • Lessons of Space-Time While you have a Dimensional Rift open, all of your damage is increased by 15%. 100 yd range. 10%. 100 yd range.
  • Liadrin's Fury Unleashed While Avenging Wrath is active, you gain 1 Holy Power every 2.5 sec. 4 sec.
  • MKII Gyroscopic Stabilizer Your Aimed Shot grants you gyroscopic stabilization, increasing the critical strike chance of your next Aimed Shot by 20% 15% and making it castable while moving.
  • Mystic Kilt of the Rune Master Arcane Barrage grants you 4% 3% of your maximum mana per Arcane Charge spent.
  • Oakheart's Puny Quods Barkskin instantly grants 40 Rage plus an additional 40 Rage over 4 sec. 45 Rage plus an additional 15 Rage over 3 sec.
  • Perseverance of the Ebon Martyr Howling Blast deals 40% increased damage to enemies affected by Remorseless Winter. recently damage by your Remorseless Winter.
  • Pristine Proto-Scale Girdle Lava Burst deals an additional [ 1 + 40% 18% of Spell Power ] damage over 6 sec. Stacks up to 5 times.
  • Reap and Sow Reap Souls lasts 2.5 2.0 sec longer per soul consumed.
  • Rhonin's Assaulting Armwraps Arcane Missiles has a 25% 18% chance to make your next Arcane Blast cast within 6 sec cost no mana.
  • Shadow Satyr's Walk Shadowstrike restores 5 3 Energy plus an additional 1 Energy for every 2 3 yds between you and your target.
  • Sin'dorei Spite For 25 sec after casting Summon Doomguard or Summon Infernal, you and your minions deal 30% increased damage. 15% increased damage.
  • Spirit of the Darkness Flame Your Fiery Brand now heals you for 150% 100% of the damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 20% 15%, stacking up to 15 times.
  • The Apex Predator's Claw Your pet gains the passive abilities of all pet specializations and deals 10% increased damage. 5% increased damage.
  • The Deceiver's Blood Pact Earth Shock has a 30% 15% chance to refund all of the Maelstrom spent.
  • The Dreadlord's Deceit Every 2 sec, gain 40% 35% increased damage for your next Fan of Knives, stacking up to 30 times.
  • The Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 125% 50% and reduce its cost by 5%, stacking up to 20 times.
  • The Wildshaper's Clutch Critical damage from your Bleeds have a 40% 30% chance to trigger Primal Fury.
  • Ullr's Featherweight Snowshoes The remaining cooldown on Trueshot is reduced by 1.0 0.8 sec each time you cast a damaging Shot.
  • Uncertain Reminder Bloodlust effects last 100% longer on you. 75% longer on you.
  • Vantus Rune: Cenarius Increase Versatility by 1,000 1,500 while fighting Cenarius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Chronomatic Anomaly Increase Versatility by 1,000 1,500 while fighting the Chronomatic Anomaly. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Dragons of Nightmare Increase Versatility by 1,000 1,500 while fighting the Dragons of Nightmare. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Elerethe Renferal Increase Versatility by 1,000 1,500 while fighting Elerethe Renferal. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Grand Magistrix Elisande Increase Versatility by 1,000 1,500 while fighting Grand Magistrix Elisande. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Guarm Increase Versatility by 1,000 1,500 while fighting Guarm. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Gul'dan Increase Versatility by 1,000 1,500 while fighting Gul'dan. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Helya Increase Versatility by 1,000 1,500 while fighting Helya. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: High Botanist Tel'arn Increase Versatility by 1,000 1,500 while fighting High Botanist Tel'arn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Il'gynoth, The Heart of Corruption Increase Versatility by 1,000 1,500 while fighting Il'gynoth, The Heart of Corruption. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Krosus Increase Versatility by 1,000 1,500 while fighting Krosus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Nythendra Increase Versatility by 1,000 1,500 while fighting Nythendra. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Odyn Increase Versatility by 1,000 1,500 while fighting Odyn. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Skorpyron Increase Versatility by 1,000 1,500 while fighting Skorpyron. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Spellblade Aluriel Increase Versatility by 1,000 1,500 while fighting Spellblade Aluriel. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Star Augur Etraeus Increase Versatility by 1,000 1,500 while fighting Star Augur Etraeus. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Tichondrius Increase Versatility by 1,000 1,500 while fighting Tichondrius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Trilliax Increase Versatility by 1,000 1,500 while fighting Trilliax. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Ursoc Increase Versatility by 1,000 1,500 while fighting Ursoc. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Vantus Rune: Xavius Increase Versatility by 1,000 1,500 while fighting Xavius. You can only use one Vantus Rune per week, and the effect lasts for the entire week. Instant.
  • Varo'then's Restraint Chaos Bolt has a 30% 20% chance to strike an additional enemy within 30 yards.
  • Velen's Future Sight Increase all healing done by 20% 15% and causes 50% of overhealing on players to be redistributed to up to 3 nearby injured allies, for 10 sec. Instant. 1.2 min cooldown.
  • Wakener's Loyalty Each soul shard you spend empowers your Skull of the Man'ari, increasing the damage of your next Thal'kiel's Consumption by 5%. 3%.
  • Whisper of the Nathrezim Templar's Verdict and Divine Storm increase the damage of your next Templar's Verdict or Divine Storm within 4 sec by 25%. 15%.
  • Xavaric's Magnum Opus Every 30 sec, gain an absorb shield for 30% 25% of your maximum health for 30 sec.
  • Zann'esu Journey Flurry increases the damage of your next Blizzard by 50% 35%, stacking up to 5 times.
  • Zeks Exterminatus Your Shadow Word: Pain damage has a chance to increase the damage of your next Shadow Word: Death by 125% 25% and make it usable on any target, regardless of health level. Approximately 2 procs per minute. 1.5 procs per minute.
  • Zodyck Family Training Shackles Your Poisons and Bleeds deal 40% 30% increased damage to targets below 30% health.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy
  • Apocalypse (Rank 1) Strikes the enemy, dealing (900% of weapon damage) Physical damage and bursting all up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 0 for each burst Festering Wound.
This article was originally published in forum thread: Patch 7.1.5 PTR - Build 23244 started by chaud View original post
Comments 106 Comments
  1. s0cr4t3s's Avatar
    The legendaries on Warlock tab its wrong, Zeks Exterminatus, I think its Priest only.
  1. artemisthemp's Avatar
    Quote Originally Posted by DreddoBarbosa View Post
    Nobody noticed the blizzard juke of Retribution Paladin.
    Whisper of the Nathrezim - Now increases damage by 15%, down from 25% that is a nerf to the leggendary bis, BUT Retribution Paladin Increases damage/healing done by Crusader Strike, Consecration, Divine Storm, Eye for an Eye, Justicar's Vengeance, Judgment, and Zeal by 12%. Increases periodic damage/healing done by Wake of Ashes by 12%. Paladin - Retribution Spec BUT THAT IS AN ALL AROUND BUFF!!!
    I'm a semi-hardcore player and i like play the game in all of his sides. You can check both PvP and PvE, Single target and Aoe, Retardin is a really easy and op class. You can check this in the pvp rank (ladder sources) and in PvE rank (warcraftlogs source). This game is not balanced and will continue to lose players. Enjoy.
    They only increase the Ret Paladin damage by 12 % because, Greater Blessing of Might is being removed (You can see that on Wowhead post).

    So now we only have Wisdom and Kings left and can only cast it on one target.
  1. MasterHamster's Avatar
    Quote Originally Posted by ElDoorO View Post
    Is it so unreasonable to expect them to buff the crappy ones instead of nerfing the good ones? Apparently it is.
    Oh, I thought part of the issue was huge power surges "behind RNG legendarys"?

    Apparently not!

    If the issue is that difference between someone with a "good" legendary and someone with none is too large, then yes, it is fully expected to see nerfs rather than buffs. Mathematically we're never in a million years going to see all legendarys being overall balanced to each other, there will always be the "BiS" "mandatory", so making them a bit less impactful is a more reasonable change.
  1. mmoc2469da80bf's Avatar
    Quote Originally Posted by Aggrophobic View Post
    Legendary nerfs, stat nerfs, class nerfs.

    This patch is going to be such a downer.
    It'll not end well, I'll tell you that.
    Lets hope people will put the stuck up twats in their place and wallet vote them out .
  1. mmoc442be69514's Avatar
    Quote Originally Posted by Trumpcat View Post
    Sephuz's is still the worst, need to nerf the others more.

    The problem remains where people's optimal performance is tied to rng in which there are still bad and good draws which eat your built up chance to get something. Just the difference now between people with good and people with bad legendaries (or lack of) will be slightly smaller. The bad experience with getting useless one and being tied to rng remains.
    Wtf?! Sephuz is great now! I play Fury, it procs on charge. Playing Solo its a blast. Additionally to the insane burst i'll get some extra 25% beststat+ 75% movementspeed for 10secs. and this every 30 secs. World questing and world pvp is pure joy with it. Not to mention its benefits in M+. For raids you can still equip another ring.
  1. mmoc2469da80bf's Avatar
    And what about Aggramar's Stride and Aegisjalmur, the Armguards of Awe ??
    How much are they BUFFED ?
  1. Physicistus's Avatar
    i think blizzard gonna completely eliminate the chance enhancement shamans to deal a critical strike in 7.2...
  1. Tusq's Avatar
    Quote Originally Posted by Saafe View Post
    Are you honestly stupid? How about first, you read all my fucking posts before you comment? ALL the legendaries are being nerfed. EVEN the shit ones. It's honestly dumb that the bracers are receiving what seems to be, the smallest nerf out of all of them when IT IS A LARGE DPS UPGRADE ALREADY FOR FIRE MAGES. compared to say an outlaw rogues greenskins which just got nerfed even harder when it's already TRASH

    It doesn't matter if things are middle of the pack what the fuck they are nerfing things that are at the bottom and they don't give a shit. Stop replying with irrelevant bullshit like where fire mages currently are as it doesnt matter one bit to what i'm saying
    I read some of your earlier comments. Saying Greenskin is a "shitty" legendary is pretty much the dumbest thing i've read all week.
  1. Dieselol's Avatar
    If you play Outlaw you'll just be screwed over. Nerfed Legendaries, Nerfed spec same shit every patch.
  1. mmoc0e0bd4f677's Avatar
    Worthless changes, Prydaz has gone from a decent item to worthless now, the only ones who could benefit from the item was tanks who wanted main mastery on their item, let's remove mastery and add the most worthless stat which is crit.
  1. mmocd1c9020b34's Avatar
    Hmmm, Zann'esu always have been 35% not 50%, I don't know where are you getting this, perhaps from the first beta, because I am 2 months with Zann'esu Journey and it has ALWAYS been 35% per Flurry. And if it were the case, I don't know why you are nerfing this, a mediocre legendary, not bad but also not good at all (you can't cast many flurries so you notice the upgrade, and it affects to 1 only blizzard cast). If you are balancing legendaries go balance other 20 that are still OP. FFS, if you have the talents, you can do an amazing cleave damage and forget blizzard, I only cast blizzard when I have the legendary buff. It's not a game changer at all.
  1. Tatakau's Avatar
    What a mess.
  1. mmoc724b3b4c4b's Avatar
    Quote Originally Posted by Saafe View Post
    Sorry love, but i'm pretty sure on PTR they originally buffed it to 600%, then it went back to 400%, now 300%. Pretty shitty considering it's not even that great compared to other legendaries.



    It's still a god tier legendary, even at 250%. Personally, I would've reduced the chance for it to activate, hell even 10% would be better than the 20%.

    I currently have Belo'virs and Prydaz, so i'm basically the absorb queen with like 70% shields (with ice barrier)

    I do think bracers still need a bigger nerf. If they are already nerfing legendaries that are currently underpowered (compared to the god tier ones) then these need to also be worked on too, it's just not fair
    These bracers were not only nerfed by a damage drop from 300% to 275% :
    - Mage lost 10% crit chance so basically the chance to get a hot streak has been nerfed so.. yeah you got it sherlock.. the chance to get a proc from this legendary has been nerfed..
    - This proc requires 4 sec hardcast in a window of 11sec (15sec minus 4 hardcasting sec) do you realize how many times the proc will be wasted in a real raid environnement (i mean no LFR..) with no more iceflow in the mage toolkit ? Simcraft or dummy fight are not the reality.

    Just keep reading and playing, but please stop spreading bullshit when you are totally clueless about what you are talking about. This legendary has been nerfed enough in the previous patches, you are just not understanding it because it has not been clearly written in a patch note in red color.
  1. mmoca37d6d9cd4's Avatar
    Quote Originally Posted by Lundh View Post
    Worthless changes, Prydaz has gone from a decent item to worthless now, the only ones who could benefit from the item was tanks who wanted main mastery on their item, let's remove mastery and add the most worthless stat which is crit.
    Perhaps you should look again. It now has 1247 Haste, Mastery and Crit which is pretty decent.
  1. JIMM-'s Avatar
    Quote Originally Posted by Saafe View Post
    Nice 3 posts. Who's sock are you? You're honestly not understanding my point of how this legendary is still not on the same tier as our others. It hasn't been nerfed enough actually. Will people pick Sephuz? Or will they pick the bracers? They're already nerfing middle-lower tier legendaries, so i'm confused as to why the bracers aren't receiving a larger nerf for them to fall back onto the same tier as the others.

    Icefloes is irrelevant to the strength of the legendary. If you're specced into shimmer, then there's basically no change as you can just blink out of shit while casting it and blink back. Please don't tell anyone to "keep reading and playing" when your knowledge of the situation is as bad as you claim mine is.
    pyro bracer if nerfed turns into a dps loss if mages hardcast pyro for the proc, turning it into a worthless stat stick, all legos nerfed no matter how weak still provides dps benefit.

    ice floes gone and shimmer interrupts casting 99% of the time. Secondary stats nerfed in 7.1.5 meaning less crit = less proc, and also less haste, hardcasting pyro will be even more difficult. Do u even mage kid.

    even with pyro bracer not nerfed they whole spec is getting gutted in 7.1.5 anyway and mages are already migrating to arcane n frost spec. You should be complaining about Lady vash'j gloves not on the nerf list.
  1. Corruptus's Avatar
    hmmm... mage tears, delicious
  1. JIMM-'s Avatar
    Quote Originally Posted by Saafe View Post
    Oh yes. Prydaz surely increases my dps. 99% of the time? Do you even mage?

    Obviously that's not how shimmer is intended to work. My point still stands, hopefully they'll fix it with the upcoming patch, and it'll function as properly.

    There, solved your problem

    - - - Updated - - -



    Truly one of my favourite things these days. Everyone with the bracers claims it shouldn't be touched as it will be a DPS loss, and everyone without them begs for them to be on the same tier as the other legendaries.

    I honestly feel as though maybe they should keep it at 300%. But give it like a ~5% chance to proc with an internal 30sec cd or something lmao
    well, the joke is on you , the only one being salty here cuz pyro bracers not getting nerfed.
  1. mmocad9a756da0's Avatar
    Quote Originally Posted by Saafe View Post
    Oh yes. Prydaz surely increases my dps. 99% of the time? Do you even mage?

    Obviously that's not how shimmer is intended to work. My point still stands, hopefully they'll fix it with the upcoming patch, and it'll function as properly.

    There, solved your problem

    - - - Updated - - -



    Truly one of my favourite things these days. Everyone with the bracers claims it shouldn't be touched as it will be a DPS loss, and everyone without them begs for them to be on the same tier as the other legendaries.

    I honestly feel as though maybe they should keep it at 300%. But give it like a ~5% chance to proc with an internal 30sec cd or something lmao
    Shows how much you know. The whole time crying about nerfing them even more, while you have no idea how these works? Great. People even told you why they are not getting nerfed below 250%, because even with 250% Pyro Dmg it's still just a margain of a DPS upgrade, everything below just turns into a DPS lost.
    Removing of Ice Floes still hurts in a normal raiding environment. Yes, you got shimmer, but it's no where as efficient as Ice Floes with it.
    You're losing about 10% Crit right now in PTR compared to life, thats a big nerf to the Bracers aswell.

    But in the end, the things that matter and the facts that got stated in more then one occasion doesn't interest you at all, since all you do is shit on every comment, even if you're wrong.

    And it doesn't matter if you have the Bracer or not, why should they nerf something thats a margain of a dps boost, when other classes got a flat 20% dmg increase when using their CD's?
  1. Ilnezhara's Avatar
    "Hey guys, the feral Gloves are the only reason the class is even slightly above average. They have horrible stats and a mediocre ability."

    "Cool, well, we suck at game design and made a bunch of horseshit legendaries, we have to make sure people are equally excited no matter which one they get..."

    "Don't you mean equally disappointed? Because I see where this is goi...."

    "Don't interrupt me. We need to make sure everyone is equally excited no matter if they get Prydaz or a 'best-in-slot' legendary. What does that even mean anyways. So here's what I want you to do, nerf the gloves ALMOST to the ground. I'm talking pretend there's a basement, nerf them to the lobby. Keep the horrendous stats, of course. Ok then we're gonna give feral druids an aura to account for this nerf, there's only room for four abilities on this aura though, even though Demon Hunters get 25. Only room for four. Make sure you find their most damaging attack then OMIT that one. Use the rest."

    "But, besides Rip, they only have four decent abilities, one of them is Swipe"

    "Can't have ferals being too viable in high M+, like they are now. Forget swipe, there must be something else we can put on the gloves..."

    "Uhh.... maim? I mean, some people still PvP even though honour talents are cancer..."

    "GENIUS! Maim it is."

    Oh Blizz-tard, you never cease to amaze me with how out to lunch you are.
  1. mmoc28c93ce8e0's Avatar
    I understand the nerf on the Sub boots, they were too good. But a 70% nerf, and nothing to compensate for it? We get a blanket buff in damage for our abilities, but what the Dev's seem to not understand is that the spec feel very slow without the energy "recudtion" on Shadowstrike that the boots give. The spec is not functioning correctly without them, it's slow, clunky and and boring.

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